Compare Stellaris: First Contact Story Pack (DLC) prices across trusted key stores and find the best deal. Developed by Paradox Development Studio, Paradox Arctic. Published by Paradox Interactive. Released on 3/14/2023. Available on PC. Genres: Simulation, Strategy.

A story-focused DLC that adds new pre-FTL origins and first-contact narrative content to Stellaris. Small scope, but meaningful flavour for roleplay-heavy playthroughs.

First Contact is a Story Pack for Stellaris, which in Paradox's DLC taxonomy sits below a full expansion in ambition and price. The headline additions are a set of new Origins centred on civilisations that begin the game without faster-than-light travel, watched from above by alien empires they may not even know exist. If you have ever wanted to start as a pre-FTL species on the receiving end of first-contact protocols rather than the one writing them, this pack hands you that fantasy directly. The mechanical depth here is narrower than what you get from something like Utopia or Federations. The new Origins - including Broken Shackles, Payback, and Persistent Observations - each reshape your early-game identity in interesting ways. Broken Shackles has you starting as former abductees freed from alien captivity, with relationships and grudges already baked into the galaxy map at game start. Payback pushes that further: your civilisation was invaded, and now you have FTL, a chip on your shoulder, and a very specific target. These are not cosmetic starting conditions. They set research priorities, diplomatic postures, and early fleet doctrine in ways that a veteran player will feel immediately. For newcomers, Story Packs are actually a reasonable entry point precisely because they add narrative texture without forcing you to learn a stack of new systems simultaneously. You are not suddenly managing a third resource type or rewiring your understanding of the ascension perk economy. The new content layers onto the existing mid-game tutorial scaffolding. That said, First Contact is not a standalone product - you need the base game, and you will get more out of the new Origins if you already understand how the pre-FTL observation mechanic works in vanilla Stellaris. The honest limitation is runtime. Story Pack content tends to front-load its payoff in the first fifty years of a run. Once you have processed the origin-specific events and the first-contact narrative beats play out, you are back in standard Stellaris mid-game loop. There is no new late-game crisis, no endgame systems shake-up. If you are a player who has already exhausted the existing Origins roster and wants a fresh early-game identity, First Contact delivers that cleanly. If you are hoping it transforms the mid-game or adds AI behavioural complexity, that expectation will not be met. Mod support is the same as the base game via Steam Workshop, and the new Origins integrate with existing mods reasonably well given how Paradox structures its scripted events. Cross-platform multiplayer is listed as supported, so running a Payback empire in a co-op session while a friend plays the empire your species resents is entirely viable and, honestly, sounds like a good evening. Diego, Scout Team

Stellaris: First Contact Story Pack (DLC)

Stellaris: First Contact Story Pack (DLC)

Mar 14, 2023Paradox Development Studio, Paradox ArcticParadox Interactive
GamerScout Says

A story-focused DLC that adds new pre-FTL origins and first-contact narrative content to Stellaris. Small scope, but meaningful flavour for roleplay-heavy playthroughs.

PC
Best Price Available
€0.00
at N/A
Historical low: €6.15

GamerScout Verdict

Worth it if you want a fresh early-game identity in Stellaris, but do not expect it to reshape the mid or late game.

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Price History

Historical low
€6.1526 Jun 2026
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€6.04€6.42€6.79€7.175 Jun16 Jun27 Jun7 Jul18 Jul
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About Stellaris: First Contact Story Pack (DLC)

First Contact is a Story Pack for Stellaris, which in Paradox's DLC taxonomy sits below a full expansion in ambition and price. The headline additions are a set of new Origins centred on civilisations that begin the game without faster-than-light travel, watched from above by alien empires they may not even know exist. If you have ever wanted to start as a pre-FTL species on the receiving end of first-contact protocols rather than the one writing them, this pack hands you that fantasy directly. The mechanical depth here is narrower than what you get from something like Utopia or Federations. The new Origins - including Broken Shackles, Payback, and Persistent Observations - each reshape your early-game identity in interesting ways. Broken Shackles has you starting as former abductees freed from alien captivity, with relationships and grudges already baked into the galaxy map at game start. Payback pushes that further: your civilisation was invaded, and now you have FTL, a chip on your shoulder, and a very specific target. These are not cosmetic starting conditions. They set research priorities, diplomatic postures, and early fleet doctrine in ways that a veteran player will feel immediately. For newcomers, Story Packs are actually a reasonable entry point precisely because they add narrative texture without forcing you to learn a stack of new systems simultaneously. You are not suddenly managing a third resource type or rewiring your understanding of the ascension perk economy. The new content layers onto the existing mid-game tutorial scaffolding. That said, First Contact is not a standalone product - you need the base game, and you will get more out of the new Origins if you already understand how the pre-FTL observation mechanic works in vanilla Stellaris. The honest limitation is runtime. Story Pack content tends to front-load its payoff in the first fifty years of a run. Once you have processed the origin-specific events and the first-contact narrative beats play out, you are back in standard Stellaris mid-game loop. There is no new late-game crisis, no endgame systems shake-up. If you are a player who has already exhausted the existing Origins roster and wants a fresh early-game identity, First Contact delivers that cleanly. If you are hoping it transforms the mid-game or adds AI behavioural complexity, that expectation will not be met. Mod support is the same as the base game via Steam Workshop, and the new Origins integrate with existing mods reasonably well given how Paradox structures its scripted events. Cross-platform multiplayer is listed as supported, so running a Payback empire in a co-op session while a friend plays the empire your species resents is entirely viable and, honestly, sounds like a good evening.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamStory PackNew OriginsPre-FTL StartNarrative EventsRoleplay-FocusedEarly-Game DepthOrigin Variety

System Requirements

Minimum

Processor
Intel® Core™ i3-530 or AMD® FX-6350
Memory
4 GB RAM
Graphics
Nvidia® GeForce™ GTX 460 / AMD® ATI Radeon™ HD 5870 (1GB VRAM) / AMD® Radeon™ RX Vega 11 / Intel® HD Grap…

Recommended

OS
Windows® 10 Home 64 Bit
Processor
Intel® Core™ i5-3570K / AMD® Ryzen™ 5 2400G
Memory
4 GB RAM
Graphics
Nvidia® GeForce™ GTX 560 Ti (1GB VRAM) / AMD® Radeon™ R7 370 (2GB VRAM)
DirectX
Version 9.0…

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Game Info

Developer
Paradox Development Studio, Paradox Arctic
Publisher
Paradox Interactive
Release Date
Mar 14, 2023

Features

Single-playerMultiplayerCross Platform MultiplayerDownloadable ContentSteam AchievementsSteam Trading CardsSteam WorkshopSteam Cloud+1 more

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Frequently asked questions about Stellaris: First Contact Story Pack (DLC)

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What platforms is Stellaris: First Contact Story Pack (DLC) available on?

Stellaris: First Contact Story Pack (DLC) is available on PC.

When was Stellaris: First Contact Story Pack (DLC) released?

Stellaris: First Contact Story Pack (DLC) was released on 14 March 2023.

Who developed Stellaris: First Contact Story Pack (DLC)?

Stellaris: First Contact Story Pack (DLC) was developed by Paradox Development Studio, Paradox Arctic and published by Paradox Interactive.