Compare StarSmashers prices across trusted key stores and find the best deal. Developed by Wayne Jackson. Published by War Hungry Games. Released on 5/26/2017. Available on PC. Genres: Action, Adventure, Indie, Strategy.

A budget indie space-combat game where you play Captain Carter defending against an alien warlord. Small scope, mixed execution.

StarSmashers puts you in the seat of Captain Carter aboard the Space Beagle, squaring off against the forces of Kaldor Seth in what amounts to a focused, small-scale space-combat experience. The core loop asks you to juggle weapons and defensive systems during ship-to-ship engagements, which on paper sounds like the kind of resource-allocation puzzle I enjoy. In practice, the mechanical depth on offer is closer to a shallow prototype than a finished strategy game. From a systems perspective, the weapons and defense management angle had real potential. Routing power, timing shields, prioritizing targets - these are solid building blocks for a tense combat sim. StarSmashers gestures at all of that but rarely delivers the satisfying decision trees that make the genre click. Enemy AI behavior is predictable enough that you can largely ignore tactical nuance after the first few encounters, which drains replayability fast. The tutorial situation is rough. As someone who genuinely believes a well-designed tutorial is worth its weight in patch notes, what is here does not adequately prepare newcomers for the game's quirks. There is no mod ecosystem, no build variety to experiment with, and no meaningful late-game progression to chase. The scope is honest in its smallness, but the execution does not justify even a modest time investment for anyone expecting strategic depth. The review record at the time of writing sits at 33% positive across a small sample, and that signal is consistent with the experience. Solo developer projects at this price tier sometimes surprise you, but StarSmashers does not clear that bar. If you are hunting for a budget space-strategy fix, there are better-reviewed options in the same genre that offer more decision-making per hour. Diego, Scout Team

StarSmashers

StarSmashers

May 26, 2017Wayne JacksonWar Hungry Games
GamerScout Says

A budget indie space-combat game where you play Captain Carter defending against an alien warlord. Small scope, mixed execution.

PC
Best Price Available
€0.00
at N/A
Historical low: €0.29

GamerScout Verdict

Skip unless you are specifically forgiving of rough indie space-combat games with limited strategic depth and a barebones feature set.

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Price History

Historical low
€0.295 Jun 2026
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€0.28€0.31€0.33€0.365 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
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About StarSmashers

StarSmashers puts you in the seat of Captain Carter aboard the Space Beagle, squaring off against the forces of Kaldor Seth in what amounts to a focused, small-scale space-combat experience. The core loop asks you to juggle weapons and defensive systems during ship-to-ship engagements, which on paper sounds like the kind of resource-allocation puzzle I enjoy. In practice, the mechanical depth on offer is closer to a shallow prototype than a finished strategy game. From a systems perspective, the weapons and defense management angle had real potential. Routing power, timing shields, prioritizing targets - these are solid building blocks for a tense combat sim. StarSmashers gestures at all of that but rarely delivers the satisfying decision trees that make the genre click. Enemy AI behavior is predictable enough that you can largely ignore tactical nuance after the first few encounters, which drains replayability fast. The tutorial situation is rough. As someone who genuinely believes a well-designed tutorial is worth its weight in patch notes, what is here does not adequately prepare newcomers for the game's quirks. There is no mod ecosystem, no build variety to experiment with, and no meaningful late-game progression to chase. The scope is honest in its smallness, but the execution does not justify even a modest time investment for anyone expecting strategic depth. The review record at the time of writing sits at 33% positive across a small sample, and that signal is consistent with the experience. Solo developer projects at this price tier sometimes surprise you, but StarSmashers does not clear that bar. If you are hunting for a budget space-strategy fix, there are better-reviewed options in the same genre that offer more decision-making per hour.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamSpace CombatShip ManagementSingle PlayerIndie StrategyLow Replayability

System Requirements

Minimum

Processor
Dual core recommended
Memory
2 GB RAM
Graphics
512mb VRAM recommended
DirectX
Version 10
Storage
807 MB available space

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Reviews & Ratings

Steam
33%(21)

Game Info

Developer
Wayne Jackson
Publisher
War Hungry Games
Release Date
May 26, 2017

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Frequently asked questions about StarSmashers

How much does StarSmashers cost?

StarSmashers pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy StarSmashers cheapest?

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What platforms is StarSmashers available on?

StarSmashers is available on PC.

When was StarSmashers released?

StarSmashers was released on 26 May 2017.

Who developed StarSmashers?

StarSmashers was developed by Wayne Jackson and published by War Hungry Games.