Compare Star Wars: The Force Unleashed II prices across trusted key stores and find the best deal. Developed by Aspyr Studios. Published by LucasArts. Released on 10/26/2010. Available on PC, Xbox. Genres: Action. Metacritic score: 59/100.

Starkiller returns with dual lightsabers and spectacle aplenty, but a threadbare story and short runtime make it feel like an expensive demo.

Star Wars: The Force Unleashed II is a third-person action game that puts you back in the boots of Starkiller, this time framed as a clone of Vader's secret apprentice struggling with his own identity. The core loop is pure power fantasy: you chain lightsaber combos with telekinetic Force powers, hurl TIE fighters at stormtroopers, and generally make a mess of everything the Empire holds dear. If that pitch sounds appealing, the game delivers it in short, polished bursts. The combat is the clear high point. Dual lightsabers replace the single blade from the first game, and the added mobility opens up more aggressive, juggle-heavy combos. Force Grip lets you pick up enemies and objects and use them as projectiles, Force Lightning still handles crowd control, and the Mind Trick power - which sends enemies after their own allies - is as satisfying as ever. Enemy variety is limited, but the mechanics themselves feel responsive, and the spectacle set-pieces scattered across the campaign genuinely land. A sequence involving a freefall through a collapsing city is the kind of moment the series does better than almost anything else in the genre. Here is where honesty matters more than hype: the campaign runs roughly four to five hours on a first playthrough, and the story hits its most interesting beats right before the credits roll. Character development is thin, side content is essentially nonexistent, and the difficulty options are the only real reason to replay. There are no skill trees worth agonizing over, no build variety, and no meaningful upgrade paths beyond gradually unlocking force power ranks. For a strategy-minded player who likes systemic depth, this is shallow water. The AI is straightforward and predictable once you understand its patterns, and the game never really asks you to think laterally. The PC port, handled by Aspyr, is functional but unremarkable. Controller support is partial, which on a game designed around fluid combo execution is a real consideration. The visuals show their age, and there are no official mod tools to speak of, so the community cannot patch around the content gap the way it might for a more open-ended title. Steam Cloud and Family Sharing work as expected. With mixed reviews sitting around 63 percent positive across several thousand players, the consensus is roughly "fun while it lasts, disappoints by the end" - which tracks with the Metacritic score of 59. Who should actually consider this? If you are a Star Wars fan who played the first Force Unleashed and wants one more hit of that lightsaber chaos before the credits roll, the action holds up well enough for a single session. If you are chasing a meaty action-RPG with replayable systems and a story that pays off, look elsewhere. Treat it as a polished tech demo for a sequel that never quite arrived, and you will leave satisfied rather than burned. Diego, Scout Team

Star Wars: The Force Unleashed II

Star Wars: The Force Unleashed II

Oct 26, 2010Aspyr StudiosLucasArts
GamerScout Says

Starkiller returns with dual lightsabers and spectacle aplenty, but a threadbare story and short runtime make it feel like an expensive demo.

PCXbox
Steam Deck UnsupportedProtonDB Gold
Best Price Available
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Historical low: €1.63

GamerScout Verdict

A flashy four-hour action showcase for Star Wars fans - not for anyone expecting story payoff or systemic depth.

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About Star Wars: The Force Unleashed II

Star Wars: The Force Unleashed II is a third-person action game that puts you back in the boots of Starkiller, this time framed as a clone of Vader's secret apprentice struggling with his own identity. The core loop is pure power fantasy: you chain lightsaber combos with telekinetic Force powers, hurl TIE fighters at stormtroopers, and generally make a mess of everything the Empire holds dear. If that pitch sounds appealing, the game delivers it in short, polished bursts. The combat is the clear high point. Dual lightsabers replace the single blade from the first game, and the added mobility opens up more aggressive, juggle-heavy combos. Force Grip lets you pick up enemies and objects and use them as projectiles, Force Lightning still handles crowd control, and the Mind Trick power - which sends enemies after their own allies - is as satisfying as ever. Enemy variety is limited, but the mechanics themselves feel responsive, and the spectacle set-pieces scattered across the campaign genuinely land. A sequence involving a freefall through a collapsing city is the kind of moment the series does better than almost anything else in the genre. Here is where honesty matters more than hype: the campaign runs roughly four to five hours on a first playthrough, and the story hits its most interesting beats right before the credits roll. Character development is thin, side content is essentially nonexistent, and the difficulty options are the only real reason to replay. There are no skill trees worth agonizing over, no build variety, and no meaningful upgrade paths beyond gradually unlocking force power ranks. For a strategy-minded player who likes systemic depth, this is shallow water. The AI is straightforward and predictable once you understand its patterns, and the game never really asks you to think laterally. The PC port, handled by Aspyr, is functional but unremarkable. Controller support is partial, which on a game designed around fluid combo execution is a real consideration. The visuals show their age, and there are no official mod tools to speak of, so the community cannot patch around the content gap the way it might for a more open-ended title. Steam Cloud and Family Sharing work as expected. With mixed reviews sitting around 63 percent positive across several thousand players, the consensus is roughly "fun while it lasts, disappoints by the end" - which tracks with the Metacritic score of 59. Who should actually consider this? If you are a Star Wars fan who played the first Force Unleashed and wants one more hit of that lightsaber chaos before the credits roll, the action holds up well enough for a single session. If you are chasing a meaty action-RPG with replayable systems and a story that pays off, look elsewhere. Treat it as a polished tech demo for a sequel that never quite arrived, and you will leave satisfied rather than burned.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamLightsaber CombatForce PowersLinear ActionCombo SystemShort CampaignStar Wars UniversePower Fantasy

System Requirements

Minimum

Processor
Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 5200+
Memory
2 GB RAM (XP, Vista, or 7) Hard Disk Space: 10GB + 1GB Swapfile Video: 256 MB Video Memory with Shader…

Recommended

Processor: Intel Core 2 Duo 2.8 GHz or AMD Athlon X2 6000+ Video: ATI Radeon HD 4800 / NVIDIA GeForce GTX 260

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Reviews & Ratings

Metacritic
59
Steam
63%(7,867)

Game Info

Developer
Aspyr Studios
Publisher
LucasArts
Release Date
Oct 26, 2010

Features

Single-playerPartial Controller SupportSteam CloudFamily Sharing

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Frequently asked questions about Star Wars: The Force Unleashed II

How much does Star Wars: The Force Unleashed II cost?

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What platforms is Star Wars: The Force Unleashed II available on?

Star Wars: The Force Unleashed II is available on PC, Xbox.

When was Star Wars: The Force Unleashed II released?

Star Wars: The Force Unleashed II was released on 26 October 2010.

Who developed Star Wars: The Force Unleashed II?

Star Wars: The Force Unleashed II was developed by Aspyr Studios and published by LucasArts.

Is Star Wars: The Force Unleashed II worth buying?

Star Wars: The Force Unleashed II holds a Metacritic score of 59/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.