
STAR WARS Jedi: Survivor
A parry-heavy lightsaber action game with five stances and a hub world worth loitering in, assuming your PC has the headroom the store page politely understates.
GamerScout Verdict
Worth it for players who want technical lightsaber duels and ability-gated exploration, and who have PC headroom to spare.
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About STAR WARS Jedi: Survivor
This one is for players who want a heavy, technical third-person action game and are willing to spend twenty minutes in a settings menu before they get it. Anyone who bounces off strict parry timing, or who is running a machine they refuse to babysit, should walk away and not feel bad about it. That second warning is not a footnote. Respawn built something noticeably bigger than Fallen Order, and the PC version has spent its whole life asking for more CPU headroom than the spec sheet admits, especially in the busy outdoor stretches where the world is streaming in fast. Everything worth having here sits on the far side of that hurdle. Structurally, this is a Metroidvania wearing Star Wars clothes. Cal Kestis picks up years after the last game, and instead of a straight planet-hopping corridor tour you get a semi-open hub, Koboh, that you keep returning to as new traversal tools open up old dead ends. Ascension cables, grapple points, mounts you can actually ride across the flats, Force abilities that turn a previously impassable gap into a shortcut. The saloon you build up over the campaign acts as a soft quest board, and the rumors you collect there are usually pointing at something real rather than a checklist icon. Other locations, Jedha and Coruscant among them, are more linear set pieces by comparison, and honestly they benefit from the contrast. Scattered through all of it are self-contained puzzle chambers that lean on physics toys and Force manipulation, and those are some of the most confidently designed content in the package. Combat is where the game earns its reputation. Five lightsaber stances, single blade, double-bladed, dual wield, crossguard, and a blaster-and-saber hybrid, each with its own attack strings, block behavior, and pacing. You only carry two at a time and swap the pair at meditation points, which is a smart constraint. It forces you to commit to a fighting identity for a stretch of the game instead of hot-swapping your way out of every bad matchup. Add perk loadouts with limited slots, a skill tree per stance, and Force powers that let you slow, yank, or scatter a crowd, and there is genuine build expression in a game that could easily have been one saber and a dodge roll. The bounty hunter encounters are the best test of all of it, dropping duelists on you mid-exploration with unique movesets and no patience for button mashing. Difficulty is adjustable in fine enough grain that you can tune it toward spectacle or toward getting humbled. What does not work: the traversal, in bulk, is padding. Individual wall runs and rope swings are fine, but stringing eight of them together between fights is the game buying time, and the map is not always legible enough to make backtracking feel purposeful rather than lost. The story asks you to care about a supporting cast that gets uneven screen time, and it leans on one late-game turn that lands harder if you have been playing along than if you have been skipping conversations. Collectibles are mostly cosmetic, which is either a relief or a disappointment depending on why you open chests. And the performance situation, patched repeatedly but never fully solved, is the honest explanation for why the Steam score sits where it does. That number reflects frustration with the port far more than it reflects the design. So who buys this. If you liked Fallen Order and wanted the combat to have more depth and the world to have more room to breathe, this delivers on both counts without hedging. If you play action games for the moment-to-moment feel of a good duel, the stance system alone justifies the time. If your hardware is mid-range and you want to install and play without touching a single slider, this will annoy you before it wins you over, and there is no shame in waiting until you have upgraded. It does one thing exceptionally well, and that one thing happens to be the thing most people are here for.

Catch-all
Tags
System Requirements
Minimum
- OS
- Windows 10 64-bit
- Processor
- 4 core / 8 threads | Intel Core i7-7700 | Ryzen 5 1400
- Memory
- 8 GB RAM
- Graphics
- 8GB VRAM | GTX 1070 | Radeon RX 580…
Recommended
- OS
- Windows 10 64-bit
- Processor
- 4 core / 8 threads | Intel Core i5 11600K | Ryzen 5 5600X
- Memory
- 16 GB RAM
- Graphics
- 8GB VRAM | RTX2070 | RX 670…
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Reviews & Ratings
Game Info
- Developer
- Respawn
- Publisher
- Electronic Arts
- Release Date
- Apr 27, 2023



