Compare Star Renegades prices across 50+ stores and find the best deal. Developed by Massive Damage, Inc.. Published by Raw Fury. Released on 9/8/2020. Available on PC. Genres: Action, Indie, RPG, Simulation, Strategy. Metacritic score: 77/100.

A punishing tactical rogue-lite where you build a rebel squad, chain interrupts, and die repeatedly across procedurally generated planets. Rewarding if you respect the systems.

Star Renegades is a turn-based tactical rogue-lite RPG from Massive Damage, the studio behind Halcyon 6. The core loop drops you into a procedurally generated run across multiple planets, building a squad of rebels from a roster of distinct classes, and fighting a relentless imperial army that adapts to your tactics between runs. Each run is a separate timeline, but persistent relationship bonds and unlocked characters carry across deaths, which gives the game its backbone of long-term progression. It sits at a specific intersection of strategy depth and roguelite structure that either hooks you hard or loses you in the first few hours. The combat system is where the real decision-making lives. Every action in battle has an initiative value that slots into a shared timeline, visible on screen. Hit an enemy before their attack fires, and you can interrupt it. Chain enough interrupts correctly and you generate combo bonuses that scale hard. This is not a game where you click attack and wait for numbers. You are constantly reading the timeline, adjusting which squad member acts first, deciding whether to burn a cooldown now or let a weaker attack land to shift the tempo. The three-character squad limit forces you to think about role synergy early. Mixing classes like the Deadeye, Empath, and Sentinel creates entirely different interrupt chains, and figuring out which combinations produce reliable cascades is the kind of puzzle that will keep a certain type of player at the spreadsheet for hours. Where the game earns its complexity is in the escalating empire system. The imperial commanders hunting you grow stronger and adapt as runs progress, meaning the clock is always ticking. You cannot grind your way to safety. Resource allocation between combat upgrades, relationship bonding between characters, and route selection across the planet map all matter, and a wrong call in act one quietly punishes you in act three. The roguelite structure means a full run of several hours can end on a late boss who reads your preferred tactic and shuts it down. Frustrating, absolutely. But the post-run unlocks and the way surviving characters pass traits to successors in later timelines make even failed runs feel like they contributed something. The weaknesses are real and worth naming. The difficulty curve in the early game is steep enough that newcomers who do not engage with the timeline interrupt system will feel like the game is simply unfair. The tutorial explains the basics adequately but does not hand-hold you through the combo logic, and that gap costs a significant number of players their first several runs before the system clicks. The procedural generation is competent but the planet maps can feel samey after extended play. Enemy variety is decent but not exceptional, and the late-game imperial commander encounters can occasionally feel more RNG-dependent than strategically earned. The pixel art aesthetic is sharp and the soundtrack holds up well, but these are not the reasons to buy this game. For strategy-focused players who like deep combat systems, a clear progression meta, and the kind of run where you autopsy every decision afterward, Star Renegades delivers a focused, well-built package. It does not have the sprawling scope of a grand-strategy title, but within its lane it builds meaningful decisions at every level. The 83% positive Steam rating across over three thousand reviews is a reasonable signal that the audience for this type of game finds it worth their time. If turn-based combat where timing and interrupt chains genuinely determine outcomes sounds like your kind of problem to solve, give it room to breathe past the first two or three failed runs. Diego, Scout Team

Star Renegades
ActionIndieRPGSimulationStrategy

Star Renegades

Sep 8, 2020Massive Damage, Inc.Raw Fury
GamerScout Says

A punishing tactical rogue-lite where you build a rebel squad, chain interrupts, and die repeatedly across procedurally generated planets. Rewarding if you respect the systems.

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About Star Renegades

Star Renegades is a turn-based tactical rogue-lite RPG from Massive Damage, the studio behind Halcyon 6. The core loop drops you into a procedurally generated run across multiple planets, building a squad of rebels from a roster of distinct classes, and fighting a relentless imperial army that adapts to your tactics between runs. Each run is a separate timeline, but persistent relationship bonds and unlocked characters carry across deaths, which gives the game its backbone of long-term progression. It sits at a specific intersection of strategy depth and roguelite structure that either hooks you hard or loses you in the first few hours. The combat system is where the real decision-making lives. Every action in battle has an initiative value that slots into a shared timeline, visible on screen. Hit an enemy before their attack fires, and you can interrupt it. Chain enough interrupts correctly and you generate combo bonuses that scale hard. This is not a game where you click attack and wait for numbers. You are constantly reading the timeline, adjusting which squad member acts first, deciding whether to burn a cooldown now or let a weaker attack land to shift the tempo. The three-character squad limit forces you to think about role synergy early. Mixing classes like the Deadeye, Empath, and Sentinel creates entirely different interrupt chains, and figuring out which combinations produce reliable cascades is the kind of puzzle that will keep a certain type of player at the spreadsheet for hours. Where the game earns its complexity is in the escalating empire system. The imperial commanders hunting you grow stronger and adapt as runs progress, meaning the clock is always ticking. You cannot grind your way to safety. Resource allocation between combat upgrades, relationship bonding between characters, and route selection across the planet map all matter, and a wrong call in act one quietly punishes you in act three. The roguelite structure means a full run of several hours can end on a late boss who reads your preferred tactic and shuts it down. Frustrating, absolutely. But the post-run unlocks and the way surviving characters pass traits to successors in later timelines make even failed runs feel like they contributed something. The weaknesses are real and worth naming. The difficulty curve in the early game is steep enough that newcomers who do not engage with the timeline interrupt system will feel like the game is simply unfair. The tutorial explains the basics adequately but does not hand-hold you through the combo logic, and that gap costs a significant number of players their first several runs before the system clicks. The procedural generation is competent but the planet maps can feel samey after extended play. Enemy variety is decent but not exceptional, and the late-game imperial commander encounters can occasionally feel more RNG-dependent than strategically earned. The pixel art aesthetic is sharp and the soundtrack holds up well, but these are not the reasons to buy this game. For strategy-focused players who like deep combat systems, a clear progression meta, and the kind of run where you autopsy every decision afterward, Star Renegades delivers a focused, well-built package. It does not have the sprawling scope of a grand-strategy title, but within its lane it builds meaningful decisions at every level. The 83% positive Steam rating across over three thousand reviews is a reasonable signal that the audience for this type of game finds it worth their time. If turn-based combat where timing and interrupt chains genuinely determine outcomes sounds like your kind of problem to solve, give it room to breathe past the first two or three failed runs. Diego, Scout Team

Tags

steamRogue-liteTurn-Based CombatInitiative SystemInterrupt MechanicsSquad BuildingPersistent ProgressionTimeline CombatClass SynergyProcedural PlanetsInterrupt SystemDynasty MechanicRoguelite RPGProcedural CampaignPixel Art StrategyTurn-Based TacticsRun Persistence

System Requirements

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Reviews & Ratings

Metacritic
77
Steam
83%(3,023)

Game Info

Developer
Massive Damage, Inc.
Publisher
Raw Fury
Release Date
Sep 8, 2020

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