Compare Squad Commander Edition prices across trusted key stores and find the best deal. Developed by Offworld. Published by Offworld. Released on 9/23/2020. Available on PC. Genres: Action, Indie, Massively Multiplayer, Strategy.

If your idea of fun involves a microphone, a nine-person chain of command, and building a forward operating base before you fire a single shot, Squad delivers like nothing else on PC.

I've tracked enough combined-arms games to know when something is genuinely systems-deep versus surface-level mil-aesthetic, and Squad sits firmly in the former camp. Two 50-player teams, divided into nine-person squads, each led by a Squad Leader who coordinates with a team-elected Commander using layered VoIP channels that split local proximity chat, squad radio, and inter-leader comms into distinct communication layers. That structure is not decoration. It is the game. Collapse it and you are running alone across an enormous map, dying to threats you never saw, with no spawn point because nobody built a Forward Operating Base. The mechanical depth here is real. Squad Leaders place and manage FOBs, which function as constructible spawn hubs requiring supply trucks to stock and defend. Roles span Rifleman, Medic, Machine Gunner, Sniper, Engineer, and Anti-Tank, with loadouts varying by faction. The game ships with over a dozen factions, including the US Marine Corps, Australian Defence Force, Canadian Army, and, added in a later update, the Armed Forces of Ukraine. Each faction carries distinct vehicle rosters and weapon handling, so switching sides across maps is not a cosmetic change. The suppression system actively degrades your aim under fire, which means fire discipline and coordinated pushes matter far more than raw aim. Kills feel genuinely earned because the gunplay makes them hard to get cheaply. The onboarding problem is real and should not be glossed over. There is a tutorial area, but it covers roughly ten percent of what a new Squad Leader needs to know. The rest you learn from veteran players, wikis, and frankly painful early matches. PC Gamer, in their review, called it "a hardcore team game that's fun when you work together, despite some unfriendly systems," which is accurate. The maps are massive, and if your team is disorganized, a match can feel like a long walk punctuated by confusion. That said, the Steam community sits at 84 percent positive across over 83,000 reviews, which signals that the friction is surmountable and that most players who push through do not regret it. The newer Fireteam PvE mode, a up-to-five-player co-op option added in Update 10.1, gives newcomers a lower-stakes environment to learn role mechanics before stepping into a full 100-player server. Where the game shows strain: server queue times on popular maps, a community that can swing between genuinely collaborative and pointlessly hostile depending on the server, and hardware demands that lean heavy on CPU. The maps inspired by real-world regions in Norway, Afghanistan, Russia, and Ukraine are spectacular in scope but occasionally too large to feel consistently intense, especially when both teams are disorganized. The mod ecosystem via Steam Workshop is active, and the game's Unreal Engine 4 foundation has proven stable enough to spawn derivative titles, which is a decent signal of architectural solidity. For strategy players who want a shooter with resource logistics, command hierarchy, and base construction as first-class mechanics rather than afterthoughts, Squad is the rare game that actually delivers on all three. Treat it as a team sport with a steep rulebook, bring a microphone, and give it at least five sessions before writing it off. Diego, Scout Team

Squad Commander Edition

Squad Commander Edition

Sep 23, 2020Offworld
GamerScout Says

If your idea of fun involves a microphone, a nine-person chain of command, and building a forward operating base before you fire a single shot, Squad delivers like nothing else on PC.

PC
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GamerScout Verdict

Best for team-first players who want military decision-making depth; patience-testers and solo runners should look elsewhere.

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About Squad Commander Edition

I've tracked enough combined-arms games to know when something is genuinely systems-deep versus surface-level mil-aesthetic, and Squad sits firmly in the former camp. Two 50-player teams, divided into nine-person squads, each led by a Squad Leader who coordinates with a team-elected Commander using layered VoIP channels that split local proximity chat, squad radio, and inter-leader comms into distinct communication layers. That structure is not decoration. It is the game. Collapse it and you are running alone across an enormous map, dying to threats you never saw, with no spawn point because nobody built a Forward Operating Base. The mechanical depth here is real. Squad Leaders place and manage FOBs, which function as constructible spawn hubs requiring supply trucks to stock and defend. Roles span Rifleman, Medic, Machine Gunner, Sniper, Engineer, and Anti-Tank, with loadouts varying by faction. The game ships with over a dozen factions, including the US Marine Corps, Australian Defence Force, Canadian Army, and, added in a later update, the Armed Forces of Ukraine. Each faction carries distinct vehicle rosters and weapon handling, so switching sides across maps is not a cosmetic change. The suppression system actively degrades your aim under fire, which means fire discipline and coordinated pushes matter far more than raw aim. Kills feel genuinely earned because the gunplay makes them hard to get cheaply. The onboarding problem is real and should not be glossed over. There is a tutorial area, but it covers roughly ten percent of what a new Squad Leader needs to know. The rest you learn from veteran players, wikis, and frankly painful early matches. PC Gamer, in their review, called it "a hardcore team game that's fun when you work together, despite some unfriendly systems," which is accurate. The maps are massive, and if your team is disorganized, a match can feel like a long walk punctuated by confusion. That said, the Steam community sits at 84 percent positive across over 83,000 reviews, which signals that the friction is surmountable and that most players who push through do not regret it. The newer Fireteam PvE mode, a up-to-five-player co-op option added in Update 10.1, gives newcomers a lower-stakes environment to learn role mechanics before stepping into a full 100-player server. Where the game shows strain: server queue times on popular maps, a community that can swing between genuinely collaborative and pointlessly hostile depending on the server, and hardware demands that lean heavy on CPU. The maps inspired by real-world regions in Norway, Afghanistan, Russia, and Ukraine are spectacular in scope but occasionally too large to feel consistently intense, especially when both teams are disorganized. The mod ecosystem via Steam Workshop is active, and the game's Unreal Engine 4 foundation has proven stable enough to spawn derivative titles, which is a decent signal of architectural solidity. For strategy players who want a shooter with resource logistics, command hierarchy, and base construction as first-class mechanics rather than afterthoughts, Squad is the rare game that actually delivers on all three. Treat it as a team sport with a steep rulebook, bring a microphone, and give it at least five sessions before writing it off.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedMILSIMVoIP RequiredFOB ConstructionCommander RoleCombined ArmsProximity ChatRole-Based ClassesFireteam PvE

System Requirements

Minimum

OS
Windows 10 (x64)
Processor
Intel Core i5-8400, AMD Ryzen 3600
Memory
8 GB RAM
Graphics
Nvidia GTX 1060 6GB, AMD Radeon RX 580 with at least 6GB of VRA…

Recommended

OS
Windows 11
Processor
Intel Core i5-12400, AMD Ryzen 5600
Memory
16 GB RAM
Graphics
Nvidia GeForce RTX 3060, AMD Radeon RX 6600 XT
DirectX
Versio…

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Game Info

Developer
Offworld
Publisher
Offworld
Release Date
Sep 23, 2020

Features

MultiplayerPvPOnline PvPCo-opOnline Co OpSteam Trading CardsSteam WorkshopPartial Controller Support+1 more

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Frequently asked questions about Squad Commander Edition

How much does Squad Commander Edition cost?

Squad Commander Edition pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Squad Commander Edition available on?

Squad Commander Edition is available on PC.

When was Squad Commander Edition released?

Squad Commander Edition was released on 23 September 2020.

Who developed Squad Commander Edition?

Squad Commander Edition was developed by Offworld.