Compare Squad prices across trusted key stores and find the best deal. Developed by Offworld. Published by Offworld. Released on 9/23/2020. Available on PC. Genres: Action, Indie, Massively Multiplayer, Strategy.

If a mic, a map, and 49 teammates who actually listen sound like your idea of a perfect evening, Squad will consume your weekends. Lone wolves, look elsewhere.

I've logged enough hours in tactical shooters to know when a game is genuinely interrogating what coordinated combat can feel like, and Squad passes that test harder than almost anything else on PC. It sits at a deliberate midpoint between full Arma-style simulation and the accessibility of Battlefield, and that positioning is what makes it so compelling to analyze. The ticket system, the FOB logistics network, the layered command structure from nine-person squads up to a voted-in commander calling UAV recon and artillery strikes -- these are systems with real strategic weight. Losing a tank costs your team tickets. Failing to keep a Forward Operating Base supplied with a logistics truck cuts off your respawn points. Every decision has downstream consequences, which is the kind of design I want to see more of. The class roster rewards specialization and punishes selfishness. Riflemen resupply ammo for the fireteam. Medics hold left-click to revive downed players under fire, a deliberate concession to playability over pure simulation. Light Anti-Tank kits exist specifically to counter vehicle rushes, crewman and pilot kits lock you into operating APCs and helicopters that require a full crew to be effective. Nobody wins carrying a 9-person squad alone, and the game enforces that socially, not just mechanically. Your microphone is a loadout item. Squad leaders coordinate via radio comms while proximity voice chat keeps your fire team in contact. A quiet team is a losing team, by design. The game modes give those systems room to breathe. Advance and Secure (AAS) and its randomized variant RAAS keep flag capture unpredictable enough that no two matches play out identically. Invasion flips the ticket logic entirely, letting attackers win on pure cap speed regardless of respawn bleed. Destruction and Insurgency mode add cache hunting and asymmetric pressure. The recent Fireteam PvE co-op mode, added in Update 10.1, condenses the core experience into five-player tactical missions for players who want to learn the systems without being shouted at by a stranger on a 100-player server -- a genuinely smart on-ramp for newcomers. The mod SDK, available free, means community-built maps and modes extend the lifespan well beyond what Offworld ships officially. The honest downsides: optimization has historically been a pain point, with CPU-heavy combat zones causing frame drops even on solid hardware, though post-launch patches have made meaningful progress. The tutorial does the bare minimum. New players who skip the training server and jump straight into a 100-player RAAS match will have a rough first hour, possibly several rough hours. Server quality is inconsistent -- a well-organized community server and a chaotic public one are almost different games. The graphics, especially on older maps, show the Unreal Engine 4 roots clearly, though the more recent move toward UE5 and ongoing map updates are closing that gap. For anyone with a strategic mindset who has ever felt shortchanged by the shallow team mechanics in mainstream shooters, Squad offers a density of decision-making that will hold up across hundreds of hours. Pick a server with an active community, put a headset on, and accept that your first ten hours are tuition, not entertainment. What you get after that is the most operationally coherent combined-arms experience available on PC right now. Diego, Scout Team

Squad

Squad

Sep 23, 2020Offworld
GamerScout Says

If a mic, a map, and 49 teammates who actually listen sound like your idea of a perfect evening, Squad will consume your weekends. Lone wolves, look elsewhere.

PC
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €9.58

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Price History

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€9.5826 Jun 2026
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About Squad

I've logged enough hours in tactical shooters to know when a game is genuinely interrogating what coordinated combat can feel like, and Squad passes that test harder than almost anything else on PC. It sits at a deliberate midpoint between full Arma-style simulation and the accessibility of Battlefield, and that positioning is what makes it so compelling to analyze. The ticket system, the FOB logistics network, the layered command structure from nine-person squads up to a voted-in commander calling UAV recon and artillery strikes -- these are systems with real strategic weight. Losing a tank costs your team tickets. Failing to keep a Forward Operating Base supplied with a logistics truck cuts off your respawn points. Every decision has downstream consequences, which is the kind of design I want to see more of. The class roster rewards specialization and punishes selfishness. Riflemen resupply ammo for the fireteam. Medics hold left-click to revive downed players under fire, a deliberate concession to playability over pure simulation. Light Anti-Tank kits exist specifically to counter vehicle rushes, crewman and pilot kits lock you into operating APCs and helicopters that require a full crew to be effective. Nobody wins carrying a 9-person squad alone, and the game enforces that socially, not just mechanically. Your microphone is a loadout item. Squad leaders coordinate via radio comms while proximity voice chat keeps your fire team in contact. A quiet team is a losing team, by design. The game modes give those systems room to breathe. Advance and Secure (AAS) and its randomized variant RAAS keep flag capture unpredictable enough that no two matches play out identically. Invasion flips the ticket logic entirely, letting attackers win on pure cap speed regardless of respawn bleed. Destruction and Insurgency mode add cache hunting and asymmetric pressure. The recent Fireteam PvE co-op mode, added in Update 10.1, condenses the core experience into five-player tactical missions for players who want to learn the systems without being shouted at by a stranger on a 100-player server -- a genuinely smart on-ramp for newcomers. The mod SDK, available free, means community-built maps and modes extend the lifespan well beyond what Offworld ships officially. The honest downsides: optimization has historically been a pain point, with CPU-heavy combat zones causing frame drops even on solid hardware, though post-launch patches have made meaningful progress. The tutorial does the bare minimum. New players who skip the training server and jump straight into a 100-player RAAS match will have a rough first hour, possibly several rough hours. Server quality is inconsistent -- a well-organized community server and a chaotic public one are almost different games. The graphics, especially on older maps, show the Unreal Engine 4 roots clearly, though the more recent move toward UE5 and ongoing map updates are closing that gap. For anyone with a strategic mindset who has ever felt shortchanged by the shallow team mechanics in mainstream shooters, Squad offers a density of decision-making that will hold up across hundreds of hours. Pick a server with an active community, put a headset on, and accept that your first ten hours are tuition, not entertainment. What you get after that is the most operationally coherent combined-arms experience available on PC right now.

Diego
Diego · Scout Team

Strategy & simulation

Tags

multiplayerMil-SimVOIP RequiredCombined ArmsFOB BuildingLogistics GameplayCommander RolePvE Co-op ModeTicket SystemLarge-Scale PvPMod SDK

System Requirements

Minimum

Processor
Intel Core i or AMD Ryzen with 4 physical cores
Memory
8 GB RAM
Graphics
Geforce GTX 770 or AMD Radeon HD 7870 with at least 4 GB of VRAM
DirectX
Version 11
Network
Broadband Internet…

Recommended

OS
Windows 11
Processor
Intel Core i5-12400, AMD Ryzen 5600
Memory
16 GB RAM
Graphics
Nvidia GeForce RTX 3060, AMD Radeon RX 6600 XT
DirectX
Versio…

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Game Info

Developer
Offworld
Publisher
Offworld
Release Date
Sep 23, 2020

Game Modes

multiplayer

Languages

Audio (1)
English
Subtitles (9)
EnglishSimplified ChineseFrenchGermanSpanish - SpainJapanese+3 more

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Frequently asked questions about Squad

How much does Squad cost?

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What platforms is Squad available on?

Squad is available on PC.

When was Squad released?

Squad was released on 23 September 2020.

Who developed Squad?

Squad was developed by Offworld.