Compare Space Battle VR prices across trusted key stores and find the best deal. Developed by Raba Games. Published by Raba Games. Released on 12/14/2018. Available on PC. Genres: Action, Indie.

A VR-only space combat shooter where you physically grab dual flight sticks to pilot warships through mission-based battles. Charming small-studio effort, but go in with calibrated expectations.

My first instinct when I saw Space Battle VR was curiosity, the kind that comes from spotting a one-team indie quietly doing something physically interesting in a genre usually content to hand you a mouse and call it immersion. Raba Games built the core control scheme around a simple but genuinely satisfying idea: your touch controllers become physical flight sticks, one in each hand, and you grip them as you would in a real cockpit. It takes seconds to learn, and that haptic grounding does give the fantasy a tactile warmth that a lot of bigger VR shooters miss by overcomplicating their input systems. The game is a singleplayer, mission-based space combat experience. You choose from a roster of spaceships, each with its own stats, and load out with sentry guns and missiles before heading into combat. Missions vary in objective and enemy configuration, and post-launch updates added enemy waves to certain stages, neutral objects on radar, and difficulty tuning across easy, normal, and master modes. The developer also eventually added Windows Mixed Reality support and Valve Index controller bindings, which shows a level of ongoing care you do not always see at this price tier. There is a radar system, collision physics (your ship blows up properly on impact now, after an early patch), and AI enemies with tweakable speed and attack timing. What holds it back is scope, not ambition. This is a compact game from a compact team, and the content ceiling arrives sooner than most players will want. The mission variety is limited, the narrative framing is thin, and the visual fidelity sits somewhere between functional and modest. Community reception has landed in mixed territory, somewhere around the low-to-mid sixties percentile on Steam, which roughly translates to: people who enjoy budget VR shooters with a novel control hook find enough here, while players expecting a polished space sim walk away underwhelmed. That gap in expectation is real and worth naming. Who it actually suits: VR owners who want a low-stakes physical flight fantasy, something to show a curious friend or revisit on a short session. If you have already burned through the obvious VR space titles and want something smaller with a handcrafted feel, Space Battle VR has a quiet sincerity to it. The dual-stick grip is the one mechanic worth experiencing. Just do not arrive expecting a campaign that will hold you across a week. Kai, Scout Team

Space Battle VR

Space Battle VR

Dec 14, 2018Raba Games
GamerScout Says

A VR-only space combat shooter where you physically grab dual flight sticks to pilot warships through mission-based battles. Charming small-studio effort, but go in with calibrated expectations.

PC
Best Price Available
€6.75-18%
at G2A
Lowest tracked: €6.75
Track this price

GamerScout Verdict

Worth a look for VR owners who want a tactile flight-stick gimmick done sincerely, but content runs thin fast.

Compare Prices(4 stores)

G2ABest price
StandardGlobalSteam KeyKey
€6.75-18%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€7.22
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€7.86-19%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€9.31
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€9.75
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€6.7526 Jul 2026
Current best
€6.75
Lowest since we started tracking
Keyshops
€6.58€7.15€7.73€8.305 Jun28 Jun22 Jul14 Aug6 Sept
5 Jun — 6 Sept
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Screenshots & Media

About Space Battle VR

My first instinct when I saw Space Battle VR was curiosity, the kind that comes from spotting a one-team indie quietly doing something physically interesting in a genre usually content to hand you a mouse and call it immersion. Raba Games built the core control scheme around a simple but genuinely satisfying idea: your touch controllers become physical flight sticks, one in each hand, and you grip them as you would in a real cockpit. It takes seconds to learn, and that haptic grounding does give the fantasy a tactile warmth that a lot of bigger VR shooters miss by overcomplicating their input systems. The game is a singleplayer, mission-based space combat experience. You choose from a roster of spaceships, each with its own stats, and load out with sentry guns and missiles before heading into combat. Missions vary in objective and enemy configuration, and post-launch updates added enemy waves to certain stages, neutral objects on radar, and difficulty tuning across easy, normal, and master modes. The developer also eventually added Windows Mixed Reality support and Valve Index controller bindings, which shows a level of ongoing care you do not always see at this price tier. There is a radar system, collision physics (your ship blows up properly on impact now, after an early patch), and AI enemies with tweakable speed and attack timing. What holds it back is scope, not ambition. This is a compact game from a compact team, and the content ceiling arrives sooner than most players will want. The mission variety is limited, the narrative framing is thin, and the visual fidelity sits somewhere between functional and modest. Community reception has landed in mixed territory, somewhere around the low-to-mid sixties percentile on Steam, which roughly translates to: people who enjoy budget VR shooters with a novel control hook find enough here, while players expecting a polished space sim walk away underwhelmed. That gap in expectation is real and worth naming. Who it actually suits: VR owners who want a low-stakes physical flight fantasy, something to show a curious friend or revisit on a short session. If you have already burned through the obvious VR space titles and want something smaller with a handcrafted feel, Space Battle VR has a quiet sincerity to it. The dual-stick grip is the one mechanic worth experiencing. Just do not arrive expecting a campaign that will hold you across a week.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayertier:indieVR OnlyDual Flight Stick ControlsMission-BasedSpace CombatBudget VRDifficulty ModesTouch Controller

System Requirements

Minimum

OS
32/64-bit Windows 7 / 8.1 / 10
Memory
4 GB RAM
DirectX
Version 10
Storage
4 GB available space
Graphics
NVIDIA GeForce GTX 970, AMD Radeon R9 290
Processor
Intel Core i5-4590/AMD FX 8350
Sound Card
Standard
VR Support
SteamVR

Recommended

OS
32/64-bit Windows 7 / 8.1 / 10
Memory
8 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
NVIDIA GeForce GTX 1060, AMD Radeon RX 480
Processor
Intel Core i5-4590/AMD FX 8350
Sound Card
Standard

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Game Info

Developer
Raba Games
Publisher
Raba Games
Release Date
Dec 14, 2018

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Best price€6.75
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Frequently asked questions about Space Battle VR

How much does Space Battle VR cost?

As of 6 September 2026, the cheapest in-stock offer for Space Battle VR is €6.75 at G2A, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Space Battle VR cheapest?

The lowest in-stock price we track for Space Battle VR is €6.75 at G2A (6 September 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Space Battle VR available on?

Space Battle VR is available on PC.

When was Space Battle VR released?

Space Battle VR was released on 14 December 2018.

Who developed Space Battle VR?

Space Battle VR was developed by Raba Games.