Compare South Park: The Fractured But Whole - Season Pass prices across 50+ stores and find the best deal. Developed by Ubisoft San Francisco. Published by Ubisoft. Released on 10/16/2017. Available on PC, Xbox. Genres: RPG.

Three DLC packs extend the Fractured But Whole's superhero RPG with new missions, a playable Towelie, and extra story content - but the value depends entirely on how much you loved the base game.

South Park: The Fractured But Whole Season Pass bundles the three post-launch content drops for Ubisoft San Francisco's grid-based tactical RPG. If you already know the base game, you know the deal: turn-based combat on a positional grid, fart-powered abilities, and a writing team that genuinely understands the source material because it basically is the source material. The Season Pass adds Danger Deck (arena challenge waves), From Dusk Till Casa Bonita (a genuinely funny vampire-cult storyline set in the actual Casa Bonita restaurant), and Bring the Crunch (a summer-camp slasher parody starring a playable Towelie). The tonal range across those three is wider than you might expect. From Dusk Till Casa Bonita is the clear highlight. It leans hard into Goth Kids lore, gives Henrietta actual narrative weight she never quite got in the main campaign, and the Casa Bonita setting is packed with environmental jokes that reward attention. If you have any attachment to secondary South Park characters beyond Cartman's orbit, this one delivers. Bring the Crunch is shorter but commits fully to its horror-movie slasher bit, and Towelie as a temporary party member with his own ability kit is exactly as absurd as it sounds. Danger Deck is the weakest of the three, essentially a combat stress-test with no story scaffolding - fine for players who want to push their builds, skippable for anyone who plays these games primarily for the writing. The grid combat system from the base game carries over intact. Positioning, area-of-effect timing, and class synergies still matter, and the DLC missions are tuned to assume you have a reasonably developed character. There is no meaningful build expansion here - no new base classes, no overhaul of the artifact or costume systems - so if you bounced off the combat loop earlier, the Season Pass will not fix that. What it does do is deliver roughly four to six more hours of content that lands at roughly the same quality ceiling as the better stretches of the main campaign. That is not nothing, but it is a clear step below what a full expansion would offer. The honest framing for the Season Pass is this: it exists for players who finished Fractured But Whole and immediately wanted more South Park written by people who understand South Park. If that describes you, From Dusk Till Casa Bonita alone is worth the time, with the other two pieces functioning as solid bonuses. If you are still on the fence about the base game, start there first - the Season Pass has no standalone value and makes no attempt to be an entry point. Filler quests are not really the problem here; thin mechanical ambition is. But within its limited scope, the writing mostly holds up, and that is the only metric that genuinely matters for a South Park product. Monika, Scout Team

South Park: The Fractured But Whole - Season Pass
RPG

South Park: The Fractured But Whole - Season Pass

Oct 16, 2017Ubisoft San FranciscoUbisoft
GamerScout Says

Three DLC packs extend the Fractured But Whole's superhero RPG with new missions, a playable Towelie, and extra story content - but the value depends entirely on how much you loved the base game.

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About South Park: The Fractured But Whole - Season Pass

South Park: The Fractured But Whole Season Pass bundles the three post-launch content drops for Ubisoft San Francisco's grid-based tactical RPG. If you already know the base game, you know the deal: turn-based combat on a positional grid, fart-powered abilities, and a writing team that genuinely understands the source material because it basically is the source material. The Season Pass adds Danger Deck (arena challenge waves), From Dusk Till Casa Bonita (a genuinely funny vampire-cult storyline set in the actual Casa Bonita restaurant), and Bring the Crunch (a summer-camp slasher parody starring a playable Towelie). The tonal range across those three is wider than you might expect. From Dusk Till Casa Bonita is the clear highlight. It leans hard into Goth Kids lore, gives Henrietta actual narrative weight she never quite got in the main campaign, and the Casa Bonita setting is packed with environmental jokes that reward attention. If you have any attachment to secondary South Park characters beyond Cartman's orbit, this one delivers. Bring the Crunch is shorter but commits fully to its horror-movie slasher bit, and Towelie as a temporary party member with his own ability kit is exactly as absurd as it sounds. Danger Deck is the weakest of the three, essentially a combat stress-test with no story scaffolding - fine for players who want to push their builds, skippable for anyone who plays these games primarily for the writing. The grid combat system from the base game carries over intact. Positioning, area-of-effect timing, and class synergies still matter, and the DLC missions are tuned to assume you have a reasonably developed character. There is no meaningful build expansion here - no new base classes, no overhaul of the artifact or costume systems - so if you bounced off the combat loop earlier, the Season Pass will not fix that. What it does do is deliver roughly four to six more hours of content that lands at roughly the same quality ceiling as the better stretches of the main campaign. That is not nothing, but it is a clear step below what a full expansion would offer. The honest framing for the Season Pass is this: it exists for players who finished Fractured But Whole and immediately wanted more South Park written by people who understand South Park. If that describes you, From Dusk Till Casa Bonita alone is worth the time, with the other two pieces functioning as solid bonuses. If you are still on the fence about the base game, start there first - the Season Pass has no standalone value and makes no attempt to be an entry point. Filler quests are not really the problem here; thin mechanical ambition is. But within its limited scope, the writing mostly holds up, and that is the only metric that genuinely matters for a South Park product. Monika, Scout Team

Tags

steamGrid-Based TacticsDLC BundleStory-DrivenTurn-Based CombatLicensed IPCharacter BuildsPositional CombatSingle-PlayerxboxGrid-Based CombatSuperhero ThemeCharacter ClassesDLC CampaignTactical Turn-BasedNarrative DLCKnockback Mechanics

System Requirements

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Reviews & Ratings

Steam
85%(32,799)

Game Info

Developer
Ubisoft San Francisco
Publisher
Ubisoft
Release Date
Oct 16, 2017

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