Compare South Park: The Fractured But Whole prices across trusted key stores and find the best deal. Developed by Ubisoft San Francisco. Published by Ubisoft. Released on 10/16/2017. Available on PC, Xbox, Nintendo Switch. Genres: RPG.

Funnier than most licensed games have any right to be, and smarter about its tactical combat than the superhero premise suggests - but it runs out of tricks before the credits roll.

I've played enough licensed RPGs to know when a studio is coasting on brand recognition, and the first hour of The Fractured But Whole is genuinely nerve-wracking for that reason. Then Cartman reframes your entire origin story mid-cutscene for a cheap laugh, the grid-based combat clicks into place, and you realize this is the real thing. Ubisoft San Francisco took the relatively flat turn-based foundation of The Stick of Truth and rebuilt it as a tactical RPG, placing your four-character party on a combat grid where positioning, knockback angles, and enemy clustering matter as much as raw damage output. Each fight genuinely does feel like a small puzzle, especially once Time Fart abilities enter the picture: pausing time mid-battle to land a free hit, or rewinding an enemy's last move before it connects, adds a layer of improvisation that keeps the early-to-mid game lively. The class system is where the RPG credentials get a little wobbly. You start with broad archetypes - Speedster, Brutalist, Blaster - and unlock additional classes as the story progresses, eventually mixing and matching abilities from multiple kits for your New Kid build. On paper that sounds like genuine build variety. In practice, each class carries exactly three basic moves and one ultimate, and the move pools across classes start to feel samey around hour fifteen. Allies are even more constrained, with fixed ability sets that remove any party-composition creativity you might expect from a tactical game. The artifact system, which serves as your gear progression, leans cosmetic for clothing and functional only for equipped artifacts that raise your Might score - the metric gating story missions. It is a cleaner system than raw level-gating, but it also strips out the loot satisfaction that made exploration in The Stick of Truth feel rewarding. The writing is doing the heavy lifting, and for most of the runtime it holds up. The story sends the New Kid through a superhero civil war between Coon and Friends and the Freedom Pals - a Marvel Civil War parody that doubles as a very accurate satire of franchise IP squabbles and Netflix deals. Trey Parker and Matt Stone are fully present here: the voice cast, the animation fidelity to the show, the meta jokes about your character being silently complicit in increasingly unhinged scenarios. The game's infamous difficulty slider, which ties challenge to your chosen skin colour, is exactly the kind of uncomfortable satire the show is built on - it will land or it will not, depending on your tolerance for that register of comedy. What does genuinely grate is the filler content: fetch-adjacent side quests that pad the map without adding anything narratively interesting, and a collect-a-thon structure for certain completion tasks that feels like busywork dressed up in a superhero costume. For RPG players, the honest ceiling here is moderate. The combat is more interesting than anything you would find in a typical licensed action game, the writing rewards attention, and the production quality is genuinely impressive - the game looks and sounds indistinguishable from the show. But if you come in expecting deep build crafting, meaningful narrative choices, or the kind of systemic depth that holds up past forty hours, you will hit the wall around the two-thirds mark when combat encounters start cycling through familiar patterns. This is a 20-to-25 hour game that knows exactly what it is: a very well-executed comedy vehicle with a tactical RPG chassis bolted underneath. Fans of the show who bounced off The Stick of Truth's simpler combat will find this meaningfully better. Pure tactics fans without a South Park connection will find a competent but shallow system propped up by jokes. Monika, Scout Team

South Park: The Fractured But Whole

South Park: The Fractured But Whole

Oct 16, 2017Ubisoft San FranciscoUbisoft
GamerScout Says

Funnier than most licensed games have any right to be, and smarter about its tactical combat than the superhero premise suggests - but it runs out of tricks before the credits roll.

PCXboxNintendo Switch
Best Price Available
€7.92
at Eneba
Lowest tracked: €7.92
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GamerScout Verdict

Best for South Park fans who want a legitimate tactical RPG wrapped in 20 hours of genuinely funny licensed comedy.

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€7.92
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€8.21
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StandardGlobalUbisoft ConnectKey
€8.47
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Price History

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About South Park: The Fractured But Whole

I've played enough licensed RPGs to know when a studio is coasting on brand recognition, and the first hour of The Fractured But Whole is genuinely nerve-wracking for that reason. Then Cartman reframes your entire origin story mid-cutscene for a cheap laugh, the grid-based combat clicks into place, and you realize this is the real thing. Ubisoft San Francisco took the relatively flat turn-based foundation of The Stick of Truth and rebuilt it as a tactical RPG, placing your four-character party on a combat grid where positioning, knockback angles, and enemy clustering matter as much as raw damage output. Each fight genuinely does feel like a small puzzle, especially once Time Fart abilities enter the picture: pausing time mid-battle to land a free hit, or rewinding an enemy's last move before it connects, adds a layer of improvisation that keeps the early-to-mid game lively. The class system is where the RPG credentials get a little wobbly. You start with broad archetypes - Speedster, Brutalist, Blaster - and unlock additional classes as the story progresses, eventually mixing and matching abilities from multiple kits for your New Kid build. On paper that sounds like genuine build variety. In practice, each class carries exactly three basic moves and one ultimate, and the move pools across classes start to feel samey around hour fifteen. Allies are even more constrained, with fixed ability sets that remove any party-composition creativity you might expect from a tactical game. The artifact system, which serves as your gear progression, leans cosmetic for clothing and functional only for equipped artifacts that raise your Might score - the metric gating story missions. It is a cleaner system than raw level-gating, but it also strips out the loot satisfaction that made exploration in The Stick of Truth feel rewarding. The writing is doing the heavy lifting, and for most of the runtime it holds up. The story sends the New Kid through a superhero civil war between Coon and Friends and the Freedom Pals - a Marvel Civil War parody that doubles as a very accurate satire of franchise IP squabbles and Netflix deals. Trey Parker and Matt Stone are fully present here: the voice cast, the animation fidelity to the show, the meta jokes about your character being silently complicit in increasingly unhinged scenarios. The game's infamous difficulty slider, which ties challenge to your chosen skin colour, is exactly the kind of uncomfortable satire the show is built on - it will land or it will not, depending on your tolerance for that register of comedy. What does genuinely grate is the filler content: fetch-adjacent side quests that pad the map without adding anything narratively interesting, and a collect-a-thon structure for certain completion tasks that feels like busywork dressed up in a superhero costume. For RPG players, the honest ceiling here is moderate. The combat is more interesting than anything you would find in a typical licensed action game, the writing rewards attention, and the production quality is genuinely impressive - the game looks and sounds indistinguishable from the show. But if you come in expecting deep build crafting, meaningful narrative choices, or the kind of systemic depth that holds up past forty hours, you will hit the wall around the two-thirds mark when combat encounters start cycling through familiar patterns. This is a 20-to-25 hour game that knows exactly what it is: a very well-executed comedy vehicle with a tactical RPG chassis bolted underneath. Fans of the show who bounced off The Stick of Truth's simpler combat will find this meaningfully better. Pure tactics fans without a South Park connection will find a competent but shallow system propped up by jokes.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedGrid-Based TacticsClass MixingLicensed ComedyTactical PositioningSuperhero ParodyTime ManipulationSingle PlaythroughArtifact Progression

System Requirements

Minimum

OS
Windows 7, Windows 8.1, Windows 10 (64-bit versions only)
PROCESSOR
Intel Core i5 2400 | AMD FX 4320 or equivalent VIDEO CARD: NVIDIA GeForce GTX 560Ti / GTX 650 / GTX 750…

Recommended

Processor
Intel Core i5-4690K / AMD FX-8350 or equivalent
Graphics
NVIDIA GeForce GTX 670 / GTX 750…

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Reviews & Ratings

Steam
85%(33,386)

Game Info

Developer
Ubisoft San Francisco
Publisher
Ubisoft
Release Date
Oct 16, 2017

Features

Single-playerSteam AchievementsSteam Trading CardsPartial Controller SupportRemote Play on PhoneRemote Play on Tablet

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Frequently asked questions about South Park: The Fractured But Whole

How much does South Park: The Fractured But Whole cost?

As of 15 August 2026, the cheapest in-stock offer for South Park: The Fractured But Whole is €7.92 at Eneba, out of 20 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy South Park: The Fractured But Whole cheapest?

The lowest in-stock price we track for South Park: The Fractured But Whole is €7.92 at Eneba (15 August 2026). We compare 20 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is South Park: The Fractured But Whole available on?

South Park: The Fractured But Whole is available on PC, Xbox, Nintendo Switch.

When was South Park: The Fractured But Whole released?

South Park: The Fractured But Whole was released on 16 October 2017.

Who developed South Park: The Fractured But Whole?

South Park: The Fractured But Whole was developed by Ubisoft San Francisco and published by Ubisoft.