Compare Soul Reaper prices across trusted key stores and find the best deal. Developed by Power Level Studios Inc.. Published by Power Level Studios Inc.. Released on 9/30/2020. Available on PC. Genres: Adventure, Indie, RPG, Strategy.

Creature-collecting meets Diablo-style loot in a compact indie RPG that rewards squad theorycrafters but leaves grind-tolerant players more satisfied than anyone craving a meaty endgame.

I went into Soul Reaper expecting a lightweight monster-collector and walked out with a spreadsheet of soul-socket combinations scribbled in the margin of my notes. The core hook is genuinely clever: every enemy you defeat in turn-based combat has a chance to drop its soul, and that soul is a multi-purpose resource you can deploy in at least five distinct ways. Slot it into your 3x3 battle grid as a fighting unit, fuse it with another creature to push its XP, feed it directly to the Reaper himself to boost his strength, agility, intelligence, or vitality stats, or smith it into a loot piece as a gem-like socket bonus. That is a lot of decision surface for a solo indie game, and for the first several hours the constant question of "what do I spend this soul on" provides real strategic texture. The battle system leans on classic side-view, turn-based combat familiar to anyone who grew up with early Final Fantasy titles, layered on top of a type-advantage chart: Fire beats Earth, Earth beats Wind, Wind beats Water, Water loops back to Fire, with Dark and Light cancelling each other and Poison handling damage-over-time work. Positioning on the 3x3 grid matters too, since individual monsters have unique area-of-effect attack patterns, meaning a well-arranged squad can cover rows or blast the full enemy formation, while a careless arrangement gets punished hard. The Vault itself spans three biomes, Volcanheim, Elysium, and Polarus, each with its own climate, creature roster, and overworld obstacles that only unlock after defeating the region boss and claiming its traversal ability. That Metroidvania wrinkle adds a worthwhile incentive to revisit cleared areas. Where Soul Reaper starts to wobble is in the mid-to-late game pacing. Bosses act as firm narrative gates, which is fine, but the content between them leans almost entirely on feat challenges that repeat the central soul-reaping loop until it feels thin. Early reviews flagged this grind issue and the Steam reception, sitting at a mixed score from a small review pool, reflects a playerbase split between people who find the loop hypnotic and people who bounce once the novelty fades. There are also persistent reports of minor bugs, an inventory cap that can swallow rewards silently, and a display language requirement locked to English that limits accessibility. The developer was active in patching during the early access period, though how much post-launch support has continued is unclear from community signals. For strategy-minded players who like to min-max loot rarities (Common through Legendary, with drop rates worth tracking) and experiment with squad compositions across nine possible monster slots, there is a real game here. The Fragment system adds a light branching layer: which of the seven elemental Reaper variants you select shifts NPC dialogue and story beats, giving completionists a structural reason to replay. Newcomers should not be scared off by the systems density. The official forum guide is clear, and the overworld offers a battle-speed toggle up to three times normal pace plus the ability to avoid random fights entirely by outmaneuvering enemies, both of which make the early hours less punishing than they look. This is a small-studio debut that bit off an ambitious design, executed most of it, and left a few rough edges showing. The soul resource economy is the standout idea and it mostly holds up. Just go in knowing the back half demands patience with repetition. Diego, Scout Team

Soul Reaper

Soul Reaper

Sep 30, 2020Power Level Studios Inc.
GamerScout Says

Creature-collecting meets Diablo-style loot in a compact indie RPG that rewards squad theorycrafters but leaves grind-tolerant players more satisfied than anyone craving a meaty endgame.

PC
Best Price Available
€14.99-11%
at Eneba
Lowest tracked: €14.99
Track this price

GamerScout Verdict

Worth a look for patient squad theorycrafters who can stomach mid-game grind; too thin for players expecting a deep solo RPG campaign.

Compare Prices(3 stores)

EnebaBest price
StandardGlobalSteam KeyKey
€14.99-11%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€16.79
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€228.99
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€14.998 Jun 2026
Current best
€14.99
Lowest since we started tracking
Keyshops
€13.79€14.59€15.39€16.198 Jun30 Jun23 Jul14 Aug5 Sept
8 Jun — 5 Sept
Create alert

Screenshots & Media

About Soul Reaper

I went into Soul Reaper expecting a lightweight monster-collector and walked out with a spreadsheet of soul-socket combinations scribbled in the margin of my notes. The core hook is genuinely clever: every enemy you defeat in turn-based combat has a chance to drop its soul, and that soul is a multi-purpose resource you can deploy in at least five distinct ways. Slot it into your 3x3 battle grid as a fighting unit, fuse it with another creature to push its XP, feed it directly to the Reaper himself to boost his strength, agility, intelligence, or vitality stats, or smith it into a loot piece as a gem-like socket bonus. That is a lot of decision surface for a solo indie game, and for the first several hours the constant question of "what do I spend this soul on" provides real strategic texture. The battle system leans on classic side-view, turn-based combat familiar to anyone who grew up with early Final Fantasy titles, layered on top of a type-advantage chart: Fire beats Earth, Earth beats Wind, Wind beats Water, Water loops back to Fire, with Dark and Light cancelling each other and Poison handling damage-over-time work. Positioning on the 3x3 grid matters too, since individual monsters have unique area-of-effect attack patterns, meaning a well-arranged squad can cover rows or blast the full enemy formation, while a careless arrangement gets punished hard. The Vault itself spans three biomes, Volcanheim, Elysium, and Polarus, each with its own climate, creature roster, and overworld obstacles that only unlock after defeating the region boss and claiming its traversal ability. That Metroidvania wrinkle adds a worthwhile incentive to revisit cleared areas. Where Soul Reaper starts to wobble is in the mid-to-late game pacing. Bosses act as firm narrative gates, which is fine, but the content between them leans almost entirely on feat challenges that repeat the central soul-reaping loop until it feels thin. Early reviews flagged this grind issue and the Steam reception, sitting at a mixed score from a small review pool, reflects a playerbase split between people who find the loop hypnotic and people who bounce once the novelty fades. There are also persistent reports of minor bugs, an inventory cap that can swallow rewards silently, and a display language requirement locked to English that limits accessibility. The developer was active in patching during the early access period, though how much post-launch support has continued is unclear from community signals. For strategy-minded players who like to min-max loot rarities (Common through Legendary, with drop rates worth tracking) and experiment with squad compositions across nine possible monster slots, there is a real game here. The Fragment system adds a light branching layer: which of the seven elemental Reaper variants you select shifts NPC dialogue and story beats, giving completionists a structural reason to replay. Newcomers should not be scared off by the systems density. The official forum guide is clear, and the overworld offers a battle-speed toggle up to three times normal pace plus the ability to avoid random fights entirely by outmaneuvering enemies, both of which make the early hours less punishing than they look. This is a small-studio debut that bit off an ambitious design, executed most of it, and left a few rough edges showing. The soul resource economy is the standout idea and it mostly holds up. Just go in knowing the back half demands patience with repetition.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayerachievementstier:indieMonster CollectorSoul Economy3x3 Grid TacticsLoot SocketingType AdvantageBiome ProgressionMetroidvania-liteFragment SystemStat AllocationIndie RPG

System Requirements

Minimum

OS
10
Memory
2 GB RAM
Storage
5 GB available space
Graphics
128MB
Processor
2GHZ

Recommended

OS
10
Memory
2 GB RAM
Storage
5 GB available space
Graphics
512MB
Processor
2GHZ

Keep exploring

Community Discussion

Be the first to comment on Soul Reaper.

Reviews & Ratings

No ratings available

Game Info

Developer
Power Level Studios Inc.
Publisher
Power Level Studios Inc.
Release Date
Sep 30, 2020

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€14.99
See offer

Across the 24,305 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

Frequently asked questions about Soul Reaper

How much does Soul Reaper cost?

As of 5 September 2026, the cheapest in-stock offer for Soul Reaper is €14.99 at Eneba, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Soul Reaper cheapest?

The lowest in-stock price we track for Soul Reaper is €14.99 at Eneba (5 September 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Soul Reaper available on?

Soul Reaper is available on PC.

When was Soul Reaper released?

Soul Reaper was released on 30 September 2020.

Who developed Soul Reaper?

Soul Reaper was developed by Power Level Studios Inc..