Compare Small Spaces prices across 50+ stores and find the best deal. Developed by Niklas Tomkowitz. Published by Pretty Soon. Released on 5/27/2025. Available on PC. Genres: Casual, Simulation, Early Access.

If your idea of a good evening is rearranging furniture until it clicks, Small Spaces scratches that itch with surprising precision - though its Early Access content ceiling arrives sooner than you'd like.

I don't usually gravitate toward pure decoration games - my spreadsheets track unit compositions, not throw pillow arrangements. But I put a few hours into Small Spaces and came away genuinely impressed by how much decision-making is packed into a single Tokyo studio apartment. The constraint is the mechanic. You're not given a mansion and infinite shelving; you're given a compact, architecturally specific floor plan and asked to make it liveable for a real fictional person with real requests. A student who needs a workstation and a painting corner. A couple sharing their first place together. Those briefs sound gentle until you realize the room genuinely doesn't fit everything at full size, and the item-scaling tool becomes your best friend. The three launch cities - New York lofts, Berlin bay-window apartments, and Tokyo minimalist flats - each carry distinct architectural DNA, and the furniture catalogue leans into that. Over 500 items at launch, spanning Scandinavian beds, modern Japanese lamps, record players, modular kitchens, wall panels, and indirect lighting rigs. The progression loop is light but functional: complete a space, earn a star grade, spend those stars to unlock new material packs and tools. Terrazzo flooring, various wood finishes, loft ladders - these unlock at a pace that keeps the first several hours feeling fresh. The top-down planning view switches cleanly into a first-person walkthrough, and watching your own design catch golden-hour light is the closest this genre gets to a payoff screen. Here's the honest Early Access caveat, and it matters: nine apartments is the current content ceiling. Community feedback flags the lack of an undo button as a genuine frustration during placement work, and a few item-placement bugs - objects migrating between floors, mirror sizes not matching sink options - add friction that a solo dev will presumably address. Gamepad and Steam Deck support are on the roadmap but not present yet, so this is mouse-and-keyboard only for now. The developer is transparent about what's missing, has a public roadmap with a tiny houses update planned, and built the game on demo feedback from over 100,000 players - which is a healthier Early Access foundation than most. The comparison to The Sims 4 build mode is accurate but slightly flattering. Small Spaces is narrower - no simulated residents, no neighbourhood, no life systems - but that narrowness is also what gives it focus. It doesn't try to be a life sim. It's closer to a space-planning puzzle with aesthetic stakes, and within that scope it's executed with real craft. The hand-illustrated iconography and the ambient audio keep the mood consistent in a way that a lot of cozy-labelled games fail to achieve. If you can accept that you'll exhaust the current content in a weekend and then wait for updates, the core loop is solid enough to justify the entry point. Diego, Scout Team

Small Spaces
CasualSimulationEarly Access

Small Spaces

May 27, 2025Niklas TomkowitzPretty Soon
GamerScout Says

If your idea of a good evening is rearranging furniture until it clicks, Small Spaces scratches that itch with surprising precision - though its Early Access content ceiling arrives sooner than you'd like.

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Screenshots & Media

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About Small Spaces

I don't usually gravitate toward pure decoration games - my spreadsheets track unit compositions, not throw pillow arrangements. But I put a few hours into Small Spaces and came away genuinely impressed by how much decision-making is packed into a single Tokyo studio apartment. The constraint is the mechanic. You're not given a mansion and infinite shelving; you're given a compact, architecturally specific floor plan and asked to make it liveable for a real fictional person with real requests. A student who needs a workstation and a painting corner. A couple sharing their first place together. Those briefs sound gentle until you realize the room genuinely doesn't fit everything at full size, and the item-scaling tool becomes your best friend. The three launch cities - New York lofts, Berlin bay-window apartments, and Tokyo minimalist flats - each carry distinct architectural DNA, and the furniture catalogue leans into that. Over 500 items at launch, spanning Scandinavian beds, modern Japanese lamps, record players, modular kitchens, wall panels, and indirect lighting rigs. The progression loop is light but functional: complete a space, earn a star grade, spend those stars to unlock new material packs and tools. Terrazzo flooring, various wood finishes, loft ladders - these unlock at a pace that keeps the first several hours feeling fresh. The top-down planning view switches cleanly into a first-person walkthrough, and watching your own design catch golden-hour light is the closest this genre gets to a payoff screen. Here's the honest Early Access caveat, and it matters: nine apartments is the current content ceiling. Community feedback flags the lack of an undo button as a genuine frustration during placement work, and a few item-placement bugs - objects migrating between floors, mirror sizes not matching sink options - add friction that a solo dev will presumably address. Gamepad and Steam Deck support are on the roadmap but not present yet, so this is mouse-and-keyboard only for now. The developer is transparent about what's missing, has a public roadmap with a tiny houses update planned, and built the game on demo feedback from over 100,000 players - which is a healthier Early Access foundation than most. The comparison to The Sims 4 build mode is accurate but slightly flattering. Small Spaces is narrower - no simulated residents, no neighbourhood, no life systems - but that narrowness is also what gives it focus. It doesn't try to be a life sim. It's closer to a space-planning puzzle with aesthetic stakes, and within that scope it's executed with real craft. The hand-illustrated iconography and the ambient audio keep the mood consistent in a way that a lot of cozy-labelled games fail to achieve. If you can accept that you'll exhaust the current content in a weekend and then wait for updates, the core loop is solid enough to justify the entry point. Diego, Scout Team

Tags

singleplayertier:indieInterior DesignSpace PlanningConstraint-Based CreativityFirst-Person WalkthroughStory BriefsIsometric BuilderProgression Unlocks

Steam Deck & Linux

Steam Deck PlayableProtonDB Gold

Valve rates this game Steam Deck Playable. Runs great on Linux after minor tweaks. Based on 4 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 12
Storage
10 GB available space
Graphics
NVIDIA GeForce GTX 1080 or AMD Radeon RX Vega 64
Processor
Intel Core i3-8100 or AMD Ryzen 3
Sound Card
Yes

Recommended

OS
Windows 10 64-bit
Memory
16 GB RAM
DirectX
Version 12
Storage
10 GB available space
Graphics
NVIDIA GeForce RTX 2060 or AMD Radeon RX 5600
Processor
Intel Core i5-8600 or AMD Ryzen 5 3600
Sound Card
Yes

Community Discussion

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Reviews & Ratings

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Game Info

Developer
Niklas Tomkowitz
Publisher
Pretty Soon
Release Date
May 27, 2025

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Frequently asked questions about Small Spaces

Where can I buy Small Spaces cheapest?

Compare Small Spaces prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Small Spaces available on?

Small Spaces is available on PC.

When was Small Spaces released?

Small Spaces was released on 27 May 2025.

Who developed Small Spaces?

Small Spaces was developed by Niklas Tomkowitz and published by Pretty Soon.