
Silverfall
A 2007 Diablo-alike with a genuinely interesting tech-versus-nature morality axis bolted onto combat that runs out of ideas around hour twelve.
GamerScout Verdict
Worth a look if a tech-vs-nature morality gimmick sells you on an otherwise dated Diablo clone; skip if you need quest writing.
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About Silverfall
Around level 20 I noticed my character had sprouted brass tubing along one arm, because I'd sided with the technology faction one too many times and Silverfall quietly rewrote my body to match. That alignment slider is the best thing here: side with Nature and you get druidic transformations and beast allies, side with Technology and you get steam-powered automatons and gadgets, and the towns you pass through visibly reshape themselves around the choice. It's an isometric action RPG in the post-Diablo II mold, four classes, loot rain, click-to-swing combat, and the Kingdom of Nelwe is a weirder setting than the box art suggests. The trouble is everything wrapped around that idea. Quests are fetch-and-return padding stretched across zones that repeat their monster tables, the camera fights you in tight spaces, and the writing never earns the moral weight the alignment system is reaching for. Build variety exists on paper but flattens fast once you find a combo that works. Play it for the setting and the mutation gimmick, not the forty hours.

RPGs
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System Requirements
Minimum
Windows® XP Intel Pentium 4 2.8 Ghz or AMD Athlon XP +2800 higher 512 MB RAM ATI Radeon 9800 256MB VRAM or Nvidia 6600 GT with 256 MB of VRAM or better DirectX version 9.0c-compatible sound card DirectX® 9.0c Network In…
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Game Info
- Developer
- Monte Cristo
- Publisher
- Focus Entertainment
- Release Date
- Mar 20, 2007


