
Siege Wars
Ninety levels of catapult-flinging, castle-smashing arcade action that fits in a lunch break and doesn't pretend to be anything grander. Grab it only if you want something genuinely zero-commitment.
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About Siege Wars
I have a soft spot for the kind of game that lands on Steam with no press coverage, no review aggregate, and roughly the same energy as a Flash game you'd have played in a school library circa 2008 - and Siege Wars fits that description almost perfectly. It's a 2D arcade shooter built around launching catapults, ballistas, trebuchets, and bombs at mage-owned castles across 90 levels spread over five scenarios. The fantasy framing is light: oppressed commoners versus arrogant sorcerers, told entirely through the satisfying crunch of stone walls coming apart. What separates it slightly from the Angry Birds comparisons it inevitably invites is one small but meaningful design decision: the enemy mages fight back. Periodically they cast harmful spells directly at your siege weapons, which means you can't simply line up a perfect shot and zone out. There's a low-stakes reaction element layered on top of the trajectory-aiming, and over the course of 90 levels that wrinkle keeps things from becoming purely mechanical. The weapon upgrade system adds another thin layer - 32 upgrades across your arsenal - and the seven building materials on enemy structures have different physical properties, so stone towers and wooden battlements don't behave identically under fire. None of this is deep, but it's considered enough to feel like someone thought about it. The art sits in a cartoony, hand-drawn style that reads cleanly at a glance. The soundtrack has been noted as a genuine effort - atmospheric medieval-flavored music that earns its place rather than just filling silence. Steam reception sits at Mixed (65% of 98 reviews), which is honestly about right. The players who went negative largely cite short playtime and a feeling that the mobile origins show through the PC port. Those criticisms are fair. The mouse-only control scheme and level structure both signal that this started life on touchscreens, and if you're expecting a PC-native siege-physics sandbox you'll feel shortchanged. Who is this actually for? Casual players who want something to fill twenty-minute gaps, parents looking for a family-friendly medieval arcade game, or achievement hunters who want a low-effort card drop and badge. It knows its lane and mostly stays in it. If you go in expecting a compact, cheerful, occasionally satisfying arcade loop rather than a genre statement, Siege Wars delivers what it quietly promises. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 512 MB RAM
- DirectX
- Version 9.0
- Storage
- 100 MB available space
- Graphics
- OpenGL 2.1 capable video
- Processor
- Core 2 Duo
Recommended
- OS
- Windows 10
- Memory
- 1024 MB RAM
- DirectX
- Version 10
- Storage
- 100 MB available space
- Graphics
- OpenGL 3.0 capable video
- Processor
- Core i3
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Reviews & Ratings
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Game Info
- Developer
- RunServer
- Publisher
- RunServer
- Release Date
- Jul 30, 2015