Compare Siege Wars prices across 50+ stores and find the best deal. Developed by RunServer. Published by RunServer. Released on 7/30/2015. Available on PC, Mac, Linux. Genres: Casual, Indie.

Ninety levels of catapult-flinging, castle-smashing arcade action that fits in a lunch break and doesn't pretend to be anything grander. Grab it only if you want something genuinely zero-commitment.

I have a soft spot for the kind of game that lands on Steam with no press coverage, no review aggregate, and roughly the same energy as a Flash game you'd have played in a school library circa 2008 - and Siege Wars fits that description almost perfectly. It's a 2D arcade shooter built around launching catapults, ballistas, trebuchets, and bombs at mage-owned castles across 90 levels spread over five scenarios. The fantasy framing is light: oppressed commoners versus arrogant sorcerers, told entirely through the satisfying crunch of stone walls coming apart. What separates it slightly from the Angry Birds comparisons it inevitably invites is one small but meaningful design decision: the enemy mages fight back. Periodically they cast harmful spells directly at your siege weapons, which means you can't simply line up a perfect shot and zone out. There's a low-stakes reaction element layered on top of the trajectory-aiming, and over the course of 90 levels that wrinkle keeps things from becoming purely mechanical. The weapon upgrade system adds another thin layer - 32 upgrades across your arsenal - and the seven building materials on enemy structures have different physical properties, so stone towers and wooden battlements don't behave identically under fire. None of this is deep, but it's considered enough to feel like someone thought about it. The art sits in a cartoony, hand-drawn style that reads cleanly at a glance. The soundtrack has been noted as a genuine effort - atmospheric medieval-flavored music that earns its place rather than just filling silence. Steam reception sits at Mixed (65% of 98 reviews), which is honestly about right. The players who went negative largely cite short playtime and a feeling that the mobile origins show through the PC port. Those criticisms are fair. The mouse-only control scheme and level structure both signal that this started life on touchscreens, and if you're expecting a PC-native siege-physics sandbox you'll feel shortchanged. Who is this actually for? Casual players who want something to fill twenty-minute gaps, parents looking for a family-friendly medieval arcade game, or achievement hunters who want a low-effort card drop and badge. It knows its lane and mostly stays in it. If you go in expecting a compact, cheerful, occasionally satisfying arcade loop rather than a genre statement, Siege Wars delivers what it quietly promises. Kai, Scout Team

Siege Wars
CasualIndie

Siege Wars

Jul 30, 2015RunServer
GamerScout Says

Ninety levels of catapult-flinging, castle-smashing arcade action that fits in a lunch break and doesn't pretend to be anything grander. Grab it only if you want something genuinely zero-commitment.

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Screenshots & Media

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About Siege Wars

I have a soft spot for the kind of game that lands on Steam with no press coverage, no review aggregate, and roughly the same energy as a Flash game you'd have played in a school library circa 2008 - and Siege Wars fits that description almost perfectly. It's a 2D arcade shooter built around launching catapults, ballistas, trebuchets, and bombs at mage-owned castles across 90 levels spread over five scenarios. The fantasy framing is light: oppressed commoners versus arrogant sorcerers, told entirely through the satisfying crunch of stone walls coming apart. What separates it slightly from the Angry Birds comparisons it inevitably invites is one small but meaningful design decision: the enemy mages fight back. Periodically they cast harmful spells directly at your siege weapons, which means you can't simply line up a perfect shot and zone out. There's a low-stakes reaction element layered on top of the trajectory-aiming, and over the course of 90 levels that wrinkle keeps things from becoming purely mechanical. The weapon upgrade system adds another thin layer - 32 upgrades across your arsenal - and the seven building materials on enemy structures have different physical properties, so stone towers and wooden battlements don't behave identically under fire. None of this is deep, but it's considered enough to feel like someone thought about it. The art sits in a cartoony, hand-drawn style that reads cleanly at a glance. The soundtrack has been noted as a genuine effort - atmospheric medieval-flavored music that earns its place rather than just filling silence. Steam reception sits at Mixed (65% of 98 reviews), which is honestly about right. The players who went negative largely cite short playtime and a feeling that the mobile origins show through the PC port. Those criticisms are fair. The mouse-only control scheme and level structure both signal that this started life on touchscreens, and if you're expecting a PC-native siege-physics sandbox you'll feel shortchanged. Who is this actually for? Casual players who want something to fill twenty-minute gaps, parents looking for a family-friendly medieval arcade game, or achievement hunters who want a low-effort card drop and badge. It knows its lane and mostly stays in it. If you go in expecting a compact, cheerful, occasionally satisfying arcade loop rather than a genre statement, Siege Wars delivers what it quietly promises. Kai, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Catapult-ShooterPhysics DestructionMobile PortMouse-OnlyMedieval FantasyLevel-Based ProgressionWeapon UpgradesCartoony Art Style

System Requirements

Minimum

OS
Windows 7
Memory
512 MB RAM
DirectX
Version 9.0
Storage
100 MB available space
Graphics
OpenGL 2.1 capable video
Processor
Core 2 Duo

Recommended

OS
Windows 10
Memory
1024 MB RAM
DirectX
Version 10
Storage
100 MB available space
Graphics
OpenGL 3.0 capable video
Processor
Core i3

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Game Info

Developer
RunServer
Publisher
RunServer
Release Date
Jul 30, 2015

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Price History

2026-06-060.90(lowest)

Frequently asked questions about Siege Wars

Where can I buy Siege Wars cheapest?

Compare Siege Wars prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Siege Wars available on?

Siege Wars is available on PC, Mac, Linux.

When was Siege Wars released?

Siege Wars was released on 30 July 2015.

Who developed Siege Wars?

Siege Wars was developed by RunServer.