
Shogun: Total War - Collection
The strategy game that invented the Total War formula, and it plays like a rough first draft. Worth it for history nerds and series completists, not newcomers.
GamerScout Verdict
For Total War historians and patient tacticians only. Newcomers should start with a modern entry instead.
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About Shogun: Total War - Collection
The first hour is a wall. You get a stylized map of feudal Japan, a handful of provinces, an economy that barely explains itself, and a turn structure that expects you to already know what a daimyo does. Then a battle triggers, you drop into real-time command of ashigaru spearmen and cavalry, and half your army routs because you did not know morale collapses when a general dies. That friction is the actual game. Push through it and the campaign clicks into something genuinely tense: recruit, tax, marry, assassinate, and hold your borders long enough to march on Kyoto. What still holds up is the clarity. Rock-paper-scissors unit matchups, terrain that matters, and the raw satisfaction of flanking a larger force. What does not hold up is everything modern strategy players take for granted. The campaign layer is thin, the AI is exploitable, sieges are perfunctory, and the interface fights you constantly. The Mongol Invasion content adds a harder scenario worth playing once you know the systems. Play it as a piece of series history, not as a replacement for anything newer.

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System Requirements
Minimum
- Processor
- 1 Ghz or faster processor
- Memory
- 512 MB RAM
- Graphics
- DirectX 9 graphic card
- DirectX
- Version 9.0 Hard Drive: 955 MB available space
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Game Info
- Developer
- CREATIVE ASSEMBLY
- Publisher
- Sega
- Release Date
- Jun 13, 2000