Compare Shapez 2 prices across trusted key stores and find the best deal. Developed by tobspr Games. Published by tobspr Games. Released on 8/15/2024. Available on PC. Genres: Casual, Indie, Simulation, Strategy.

Hundreds of hours of belt routing with no enemies, no story and no failure state. If a stalled conveyor makes you curious instead of annoyed, this one owns your next month.

Shapez 2 asked for a solid evening from me before it gave back anything I would call a reward. The first hour is an extractor, a belt and a cutter, and it feels almost insultingly simple. Then the orders start demanding a quarter circle rotated one way, welded on top of a painted square, at a rate your single line cannot possibly hit, and suddenly you are sketching layouts on scrap paper. This is a pure factory automation puzzler, the sequel to the browser-born shapez.io, and it has stripped out everything that usually pads the genre. No enemies, no hunger bar, no story beats, no ore patches that run dry. What is left is logistics, and the game is completely confident that logistics alone is enough to hold you. The loop is deceptively small. You mine geometric shapes and colored fluid, then run them through machines that cut them into halves, rotate those halves, stack one piece on top of another and paint the results. Deliver the requested shape to the Vortex at the center of the map, unlock the next tier of complexity, watch that tier immediately ask for something worse. Buildings sit on floating platforms in space, and you link those platforms with belt and pipe launchers instead of dragging conveyors across empty void. Each platform has multiple floors, so building upward is a genuine design tool rather than decoration. A lot of your thinking time goes into whether a throughput problem is solved by widening a line, splitting it, or moving half the machinery upstairs. What works best is the tooling wrapped around the building. Blueprints let you grab a chunk of working factory, save it, and stamp it down again anywhere, mirrored or rotated to fit. Because stamping costs blueprint currency you earn by shipping shapes, copy and paste never quite stops being a decision. That one system is what makes scaling up feel achievable instead of exhausting. The visual language helps too. Machines read clearly at a glance, belt direction is never ambiguous, and zooming out to watch a few hundred lines of geometry pour into the Vortex is satisfying in a way screenshots do not sell. I also like that the difficulty presets are offered up front, so a gentler ramp with shorter shape requirements is a choice you make at world creation rather than something you go hunting for later. Where it disappoints is atmosphere and the middle stretch. There is no fiction here, no voice, no reason your factory exists beyond the Vortex wanting shapes. Factorio hides its spreadsheets behind a planet actively trying to kill you, and Satisfactory hides them behind a world worth walking around in. Shapez 2 hides nothing, which is honest but leaves long sessions feeling a little airless. The mid game also repeats itself. Several tiers ask for variations on a problem you already solved, so you end up rebuilding rather than thinking. Multi floor construction is a great idea that fights the camera, and hopping between levels to trace a starved line involves more clicking than it should. Once your build is properly sprawling, expect both your framerate and your tolerance for legacy spaghetti to sag. So who is this for. Anyone who has paused a game to draw a layout on paper, and anyone who bounced off Factorio's combat or Satisfactory's traversal but loved the part where the machines hum in sync. If you need narrative, stakes or a fail state to stay engaged, nothing in here will convert you, and that is a fair reason to skip it. What you get instead is a game with unusual clarity about its own appeal. Go in expecting a slow first hour, a demanding third one, and a decent chance you look up at 2am trying to work out why one stacker is running dry. Alex, Scout Team

Shapez 2

Shapez 2

Aug 15, 2024tobspr Games
GamerScout Says

Hundreds of hours of belt routing with no enemies, no story and no failure state. If a stalled conveyor makes you curious instead of annoyed, this one owns your next month.

PC
Best Price Available
€11.99
at Kinguin
Lowest tracked: €11.99
Track this price

GamerScout Verdict

For automation obsessives who want pure logistics with zero survival padding. Skip it if you need story or stakes.

Compare Prices(5 stores)

KinguinBest price
StandardEurope (EU)Steam KeyKey
€11.99
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€12.54
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€12.60
Priced in EUR by the store
Buy
StandardLatin AmericaSteam KeyKey
€12.69-56%
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€13.59
Priced in EUR by the store
Buy
StandardTurkeySteam KeyKey
€14.14-51%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€15.37
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€16.99
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€11.997 Sept 2026
Current best
€11.99
Lowest since we started tracking
Keyshops
€11.38€12.04€12.70€13.3624 Aug28 Aug31 Aug4 Sept7 Sept
Tracking prices since 24 Aug 2026
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Screenshots & Media

Screenshot

About Shapez 2

Shapez 2 asked for a solid evening from me before it gave back anything I would call a reward. The first hour is an extractor, a belt and a cutter, and it feels almost insultingly simple. Then the orders start demanding a quarter circle rotated one way, welded on top of a painted square, at a rate your single line cannot possibly hit, and suddenly you are sketching layouts on scrap paper. This is a pure factory automation puzzler, the sequel to the browser-born shapez.io, and it has stripped out everything that usually pads the genre. No enemies, no hunger bar, no story beats, no ore patches that run dry. What is left is logistics, and the game is completely confident that logistics alone is enough to hold you. The loop is deceptively small. You mine geometric shapes and colored fluid, then run them through machines that cut them into halves, rotate those halves, stack one piece on top of another and paint the results. Deliver the requested shape to the Vortex at the center of the map, unlock the next tier of complexity, watch that tier immediately ask for something worse. Buildings sit on floating platforms in space, and you link those platforms with belt and pipe launchers instead of dragging conveyors across empty void. Each platform has multiple floors, so building upward is a genuine design tool rather than decoration. A lot of your thinking time goes into whether a throughput problem is solved by widening a line, splitting it, or moving half the machinery upstairs. What works best is the tooling wrapped around the building. Blueprints let you grab a chunk of working factory, save it, and stamp it down again anywhere, mirrored or rotated to fit. Because stamping costs blueprint currency you earn by shipping shapes, copy and paste never quite stops being a decision. That one system is what makes scaling up feel achievable instead of exhausting. The visual language helps too. Machines read clearly at a glance, belt direction is never ambiguous, and zooming out to watch a few hundred lines of geometry pour into the Vortex is satisfying in a way screenshots do not sell. I also like that the difficulty presets are offered up front, so a gentler ramp with shorter shape requirements is a choice you make at world creation rather than something you go hunting for later. Where it disappoints is atmosphere and the middle stretch. There is no fiction here, no voice, no reason your factory exists beyond the Vortex wanting shapes. Factorio hides its spreadsheets behind a planet actively trying to kill you, and Satisfactory hides them behind a world worth walking around in. Shapez 2 hides nothing, which is honest but leaves long sessions feeling a little airless. The mid game also repeats itself. Several tiers ask for variations on a problem you already solved, so you end up rebuilding rather than thinking. Multi floor construction is a great idea that fights the camera, and hopping between levels to trace a starved line involves more clicking than it should. Once your build is properly sprawling, expect both your framerate and your tolerance for legacy spaghetti to sag. So who is this for. Anyone who has paused a game to draw a layout on paper, and anyone who bounced off Factorio's combat or Satisfactory's traversal but loved the part where the machines hum in sync. If you need narrative, stakes or a fail state to stay engaged, nothing in here will convert you, and that is a fair reason to skip it. What you get instead is a game with unusual clarity about its own appeal. Go in expecting a slow first hour, a demanding third one, and a decent chance you look up at 2am trying to work out why one stacker is running dry.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedFactory AutomationLogistics PuzzleBlueprint StampingVertical Base DesignSpace PlatformsNo CombatOptimization SandboxScalable Late GameAdjustable Difficulty

System Requirements

Minimum

OS
Windows 10 64bit
Processor
Intel(R) Core(TM) i5-4440 CPU
Memory
4 GB RAM
Graphics
Intel(R) UHD Graphics 630, 1GB VRAM
Storage
2000 MB available space Additional N…

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Game Info

Developer
tobspr Games
Publisher
tobspr Games
Release Date
Aug 15, 2024

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Frequently asked questions about Shapez 2

How much does Shapez 2 cost?

As of 7 September 2026, the cheapest in-stock offer for Shapez 2 is €11.99 at Kinguin, out of 10 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Shapez 2 cheapest?

The lowest in-stock price we track for Shapez 2 is €11.99 at Kinguin (7 September 2026). We compare 10 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Shapez 2 available on?

Shapez 2 is available on PC.

When was Shapez 2 released?

Shapez 2 was released on 15 August 2024.

Who developed Shapez 2?

Shapez 2 was developed by tobspr Games.