Compare ShapeHero Factory prices across trusted key stores and find the best deal. Developed by Asobism.Co.,Ltd. Published by Asobism.Co.,Ltd. Released on 9/17/2025. Available on PC, Xbox. Genres: Casual, Indie, Simulation, Strategy.

Build conveyor belts, combine geometric shapes, and watch your tiny army fight without you, then tear it all down and do it smarter next run. A tighter loop than it sounds.

I keep coming back to ShapeHero Factory for the same reason I restart a Paradox campaign in 1444 instead of loading a late-game save: the build phase is where all the interesting decisions live, and this game has engineered a way to keep you in that phase forever. The concept is genuinely odd. You lay out a factory on a parchment called the Scroll, routing Conveyor Belts, Minions, Canvases, and Pipes to combine geometric shapes into Units, Heroes, and Spells, then a timer counts down, your little army auto-deploys, and you watch them succeed or spectacularly collapse against waves of enemies. Repeat, with a new random layout each run. The roguelite scaffolding is doing real structural work here. Each run randomises the Scroll's layout and the placement of Motif Sources, those are the raw input materials like Apples, Tea Kettles, and Dice that feed your production lines. The Portal that consumes your finished units is also randomised. So your opening hand is never the same, and a strategy that worked last run can't simply be copy-pasted. Between battles you pick from a randomly generated reward list, choosing between new artifact facilities and upgrades to existing ones. After a full run you spend earned experience in the Book of Arcane Knowledge for permanent cross-run upgrades, which means early sessions feel genuinely exploratory rather than punishing. Different playable characters called Masters each unlock distinct hero types and build strategies, so the meta variety has real teeth. For players who find the timed prep phase stressful, there are two accessibility levers worth knowing about. Focus Time slows the countdown while you think, and Free Control Mode pauses it entirely so you can plan at your own pace. That second option is available at run start and can even be toggled mid-game. I want to flag this loudly because ShapeHero Factory looks casual but hides a throughput puzzle underneath: without these modes, newcomers would bounce off in an hour. With them, anyone comfortable with basic factory thinking can find their footing. Post-launch, the developer has kept adding substance too. The third major update introduced the Minions' Dan Dojo, a mode with no battle phase or time limits where you optimise a factory against resource constraints for in-game achievements, which is directly aimed at players who want the puzzle without the pressure. A box-select tool for moving and copying facilities was also added, which dramatically speeds up late-run iteration. Where the game earns its criticism is in the RNG system. Randomly generated upgrade offerings sometimes fail to connect with your current factory direction, and some Steam reviewers have flagged abrupt difficulty spikes and uneven unit balance. The core complaint from the minority of negative reviews is accurate: this is not Factorio. The Scroll never scales to Factorio depths, and players expecting the late-game complexity of a full automation sim will hit a ceiling. The honest framing, and one that several community voices have landed on independently, is that this is a roguelite for people who love the early-factory feeling but lose interest once a factory gets enormous. If that is your exact frustration with the genre, ShapeHero Factory is almost precisely calibrated for you. With an 89% positive rating across over a thousand Steam reviews and consistent post-release updates from Asobism, the game has earned its standing. It is not trying to be a sprawling open-ended automation sandbox, and it respects that clarity. The tutorial is functional, the accessibility options are genuine, and the run length is tight enough that a failed attempt reads as a data point rather than a wasted hour. Diego, Scout Team

ShapeHero Factory

ShapeHero Factory

Sep 17, 2025Asobism.Co.,Ltd
GamerScout Says

Build conveyor belts, combine geometric shapes, and watch your tiny army fight without you, then tear it all down and do it smarter next run. A tighter loop than it sounds.

PCXbox
Best Price Available
€20.98
at Kinguin
Lowest tracked: €20.98
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GamerScout Verdict

Best for roguelite fans who love early-factory planning but dread the sprawl of a 200-hour automation sandbox.

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€20.98
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€29.38
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Price History

Lowest tracked
€20.9810 Aug 2026
Current best
€20.98
Lowest since we started tracking
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€20.00€23.37€26.75€30.128 Aug11 Aug13 Aug16 Aug18 Aug
Tracking prices since 8 Aug 2026
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Screenshots & Media

About ShapeHero Factory

I keep coming back to ShapeHero Factory for the same reason I restart a Paradox campaign in 1444 instead of loading a late-game save: the build phase is where all the interesting decisions live, and this game has engineered a way to keep you in that phase forever. The concept is genuinely odd. You lay out a factory on a parchment called the Scroll, routing Conveyor Belts, Minions, Canvases, and Pipes to combine geometric shapes into Units, Heroes, and Spells, then a timer counts down, your little army auto-deploys, and you watch them succeed or spectacularly collapse against waves of enemies. Repeat, with a new random layout each run. The roguelite scaffolding is doing real structural work here. Each run randomises the Scroll's layout and the placement of Motif Sources, those are the raw input materials like Apples, Tea Kettles, and Dice that feed your production lines. The Portal that consumes your finished units is also randomised. So your opening hand is never the same, and a strategy that worked last run can't simply be copy-pasted. Between battles you pick from a randomly generated reward list, choosing between new artifact facilities and upgrades to existing ones. After a full run you spend earned experience in the Book of Arcane Knowledge for permanent cross-run upgrades, which means early sessions feel genuinely exploratory rather than punishing. Different playable characters called Masters each unlock distinct hero types and build strategies, so the meta variety has real teeth. For players who find the timed prep phase stressful, there are two accessibility levers worth knowing about. Focus Time slows the countdown while you think, and Free Control Mode pauses it entirely so you can plan at your own pace. That second option is available at run start and can even be toggled mid-game. I want to flag this loudly because ShapeHero Factory looks casual but hides a throughput puzzle underneath: without these modes, newcomers would bounce off in an hour. With them, anyone comfortable with basic factory thinking can find their footing. Post-launch, the developer has kept adding substance too. The third major update introduced the Minions' Dan Dojo, a mode with no battle phase or time limits where you optimise a factory against resource constraints for in-game achievements, which is directly aimed at players who want the puzzle without the pressure. A box-select tool for moving and copying facilities was also added, which dramatically speeds up late-run iteration. Where the game earns its criticism is in the RNG system. Randomly generated upgrade offerings sometimes fail to connect with your current factory direction, and some Steam reviewers have flagged abrupt difficulty spikes and uneven unit balance. The core complaint from the minority of negative reviews is accurate: this is not Factorio. The Scroll never scales to Factorio depths, and players expecting the late-game complexity of a full automation sim will hit a ceiling. The honest framing, and one that several community voices have landed on independently, is that this is a roguelite for people who love the early-factory feeling but lose interest once a factory gets enormous. If that is your exact frustration with the genre, ShapeHero Factory is almost precisely calibrated for you. With an 89% positive rating across over a thousand Steam reviews and consistent post-release updates from Asobism, the game has earned its standing. It is not trying to be a sprawling open-ended automation sandbox, and it respects that clarity. The tutorial is functional, the accessibility options are genuine, and the run length is tight enough that a failed attempt reads as a data point rather than a wasted hour.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedAuto-BattlerFactory RogueliteTimed Build PhasePermanent ProgressionMulti-Master RunsPuzzle OptimizationBeginner-Accessible

System Requirements

Minimum

OS
Windows 10 64bit
Processor
Intel(R) Core(TM) i5-8400 CPU
Memory
8 MB RAM
Graphics
Intel UHD Graphics 630
Storage
1 GB available space

Recommended

OS
Windows 10 64bit
Processor
Intel(R) Core(TM) i7-10700 CPU
Memory
16 GB RAM
Graphics
NVIDIA GeForce GTX 1050 Ti
Storage
2 GB available space

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Reviews & Ratings

Steam
89%(1,006)

Game Info

Developer
Asobism.Co.,Ltd
Publisher
Asobism.Co.,Ltd
Release Date
Sep 17, 2025

Features

Single-playerSteam AchievementsFull controller supportDualShock Controller SupportDualSense Controller SupportSteam CloudFamily Sharing

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Frequently asked questions about ShapeHero Factory

How much does ShapeHero Factory cost?

As of 18 August 2026, the cheapest in-stock offer for ShapeHero Factory is €20.98 at Kinguin, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy ShapeHero Factory cheapest?

The lowest in-stock price we track for ShapeHero Factory is €20.98 at Kinguin (18 August 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is ShapeHero Factory available on?

ShapeHero Factory is available on PC, Xbox.

When was ShapeHero Factory released?

ShapeHero Factory was released on 17 September 2025.

Who developed ShapeHero Factory?

ShapeHero Factory was developed by Asobism.Co.,Ltd.