Compare Shadowgate: MacVenture Series prices across trusted key stores and find the best deal. Developed by Zojoi. Published by Zojoi. Released on 1/26/2015. Available on PC. Genres: Adventure, Indie.

A faithful resurrection of the 1987 point-and-click adventure that started it all, letting you replay Shadowgate on the systems where it first haunted Mac users.

I approached this one expecting nostalgia bait, but what Zojoi's done here is restore something genuinely fragile. The original MacVenture Shadowgate and its Apple IIGS sibling represent the early DNA of adventure games before Sierra and LucasArts dominated the genre. You're exploring a gothic castle room by room, solving puzzles with objects you find, dying often, and learning through trial and error. The pacing is slow and methodical, which will test patience if you're used to modern UI handholding, but that constraint is the whole point. The interface is deliberate, the atmosphere (aided by sparse but effective audio) stays eerie, and the puzzle logic mostly holds together. This isn't a remaster with quality-of-life improvements. It's an emulation project wrapped in reverence, which means it plays exactly like it did in 1987, clunky save systems and all. If you've never experienced the original Shadowgate, you're sampling gaming archaeology. If you have, this is the cleanest way to revisit it. Just know upfront: there's no hand-holding, no quest markers, no fast travel. You will get stuck. You will die suddenly. And honestly, that's the experience. Kai, Scout Team

Shadowgate: MacVenture Series

Shadowgate: MacVenture Series

Jan 26, 2015Zojoi
GamerScout Says

A faithful resurrection of the 1987 point-and-click adventure that started it all, letting you replay Shadowgate on the systems where it first haunted Mac users.

PC
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GamerScout Verdict

For adventure purists willing to embrace a 1987 pace and puzzle philosophy; everyone else should try the modern remake first.

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About Shadowgate: MacVenture Series

I approached this one expecting nostalgia bait, but what Zojoi's done here is restore something genuinely fragile. The original MacVenture Shadowgate and its Apple IIGS sibling represent the early DNA of adventure games before Sierra and LucasArts dominated the genre. You're exploring a gothic castle room by room, solving puzzles with objects you find, dying often, and learning through trial and error. The pacing is slow and methodical, which will test patience if you're used to modern UI handholding, but that constraint is the whole point. The interface is deliberate, the atmosphere (aided by sparse but effective audio) stays eerie, and the puzzle logic mostly holds together. This isn't a remaster with quality-of-life improvements. It's an emulation project wrapped in reverence, which means it plays exactly like it did in 1987, clunky save systems and all. If you've never experienced the original Shadowgate, you're sampling gaming archaeology. If you have, this is the cleanest way to revisit it. Just know upfront: there's no hand-holding, no quest markers, no fast travel. You will get stuck. You will die suddenly. And honestly, that's the experience.

Kai
Kai · Scout Team

Indie & narrative

Tags

auto-admittedPoint-and-Click AdventurePuzzle-HeavyRetroTrial-and-ErrorAtmosphericClassic GamingLow-Fi Indie

System Requirements

Minimum

OS *: Windows 7 and up Memory: 2 MB RAM

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Game Info

Developer
Zojoi
Publisher
Zojoi
Release Date
Jan 26, 2015

Features

Single-playerFamily Sharing

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How much does Shadowgate: MacVenture Series cost?

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What platforms is Shadowgate: MacVenture Series available on?

Shadowgate: MacVenture Series is available on PC.

When was Shadowgate: MacVenture Series released?

Shadowgate: MacVenture Series was released on 26 January 2015.

Who developed Shadowgate: MacVenture Series?

Shadowgate: MacVenture Series was developed by Zojoi.