Compare Shadow Complex Remastered prices across trusted key stores and find the best deal. Developed by ChAIR Entertainment. Published by Epic Games. Released on 5/3/2016. Available on PC, Mac. Genres: Action.

One of the games that put the Metroidvania revival on the map, finally on PC, and it still holds up better than most of what came after it.

I came into Shadow Complex Remastered as someone who missed its original 2009 Xbox 360 run, and within the first hour I understood exactly why people lost their minds over it back then. This is a 2.5D side-scrolling action-platformer set inside a sprawling underground paramilitary base, and the core loop, explore, find a locked path, find the upgrade that opens it, backtrack and push deeper, is executed with a tightness that a lot of modern Metroidvanias still fail to match. You play as Jason Fleming, an ordinary guy who stumbles onto a rogue paramilitary organization called The Restoration while on a hiking date. His girlfriend Claire gets taken, and Jason spends the next ten-plus hours acquiring progressively absurd military hardware to get her back. The story is campy action-thriller stuff, clearly inspired by the Orson Scott Card novel it's based on, and it works better as window dressing than as drama. The script won't blow anyone away, and some boss encounters feel undercooked. But the moment-to-moment gameplay carries everything. The flashlight system, where you sweep the beam to find color-coded weak points on obstacles, is one of those mechanics that feels small until you realize it's quietly teaching you how to read the whole map. Weapons scale in a satisfying arc: starting with a pistol, graduating to grenades, a foam gun that stuns and immobilizes enemies, rockets, and eventually a shotgun. The new melee takedowns added for the Remastered version are fluid and punchy, making close-quarters fights feel more physical than the original. The Omega Armor upgrade path, including a thrust pack for double-jumping, a friction dampener for hyperspeed dashes, underwater breathing, and a hookshot, gives the back half of the game a real sense of power escalation. The map is big enough that navigation can occasionally mislead you, and the question-mark system (which flags that something is hidden in a given area without telling you exactly what) is clever but can tip into frustrating when you've swept a room three times. Aiming has a slightly loose quality that most controller players adjust to quickly, but keyboard-and-mouse users should know upfront that the PC port has a cursor-lock issue on multi-monitor setups; a controller is the cleaner experience here. Mac users should also note the game is not compatible with macOS Catalina or later. The Proving Grounds and Master Challenges tack on side objectives for completionists, and speed-running achievements that require finishing the campaign in under two hours on any difficulty will keep achievement hunters occupied for multiple runs. For first-timers, this is the sharpest, most accessible entry point into the Metroidvania genre short of the games that directly invented it. For returning players from the 360 era, the remaster adds polish but not a huge amount of new content, so temper expectations accordingly. The underlying design, which holds an OpenCritic average in the mid-seventies from critics who reviewed it years after the original hype faded, speaks to how well ChAIR built the foundations. It's not a flawless game and it's definitely showing its age in the character model department, but as a compact, well-paced action-platformer that respects your time and rewards curiosity, it does one thing exceptionally well and barely puts a foot wrong while doing it. Alex, Scout Team

Shadow Complex Remastered

Shadow Complex Remastered

May 3, 2016ChAIR EntertainmentEpic Games
GamerScout Says

One of the games that put the Metroidvania revival on the map, finally on PC, and it still holds up better than most of what came after it.

PCMac
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €6.60

GamerScout Verdict

A lean, expertly paced Metroidvania that first-timers should prioritize; returning 360 players get polish, not reinvention.

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Screenshots & Media

About Shadow Complex Remastered

I came into Shadow Complex Remastered as someone who missed its original 2009 Xbox 360 run, and within the first hour I understood exactly why people lost their minds over it back then. This is a 2.5D side-scrolling action-platformer set inside a sprawling underground paramilitary base, and the core loop, explore, find a locked path, find the upgrade that opens it, backtrack and push deeper, is executed with a tightness that a lot of modern Metroidvanias still fail to match. You play as Jason Fleming, an ordinary guy who stumbles onto a rogue paramilitary organization called The Restoration while on a hiking date. His girlfriend Claire gets taken, and Jason spends the next ten-plus hours acquiring progressively absurd military hardware to get her back. The story is campy action-thriller stuff, clearly inspired by the Orson Scott Card novel it's based on, and it works better as window dressing than as drama. The script won't blow anyone away, and some boss encounters feel undercooked. But the moment-to-moment gameplay carries everything. The flashlight system, where you sweep the beam to find color-coded weak points on obstacles, is one of those mechanics that feels small until you realize it's quietly teaching you how to read the whole map. Weapons scale in a satisfying arc: starting with a pistol, graduating to grenades, a foam gun that stuns and immobilizes enemies, rockets, and eventually a shotgun. The new melee takedowns added for the Remastered version are fluid and punchy, making close-quarters fights feel more physical than the original. The Omega Armor upgrade path, including a thrust pack for double-jumping, a friction dampener for hyperspeed dashes, underwater breathing, and a hookshot, gives the back half of the game a real sense of power escalation. The map is big enough that navigation can occasionally mislead you, and the question-mark system (which flags that something is hidden in a given area without telling you exactly what) is clever but can tip into frustrating when you've swept a room three times. Aiming has a slightly loose quality that most controller players adjust to quickly, but keyboard-and-mouse users should know upfront that the PC port has a cursor-lock issue on multi-monitor setups; a controller is the cleaner experience here. Mac users should also note the game is not compatible with macOS Catalina or later. The Proving Grounds and Master Challenges tack on side objectives for completionists, and speed-running achievements that require finishing the campaign in under two hours on any difficulty will keep achievement hunters occupied for multiple runs. For first-timers, this is the sharpest, most accessible entry point into the Metroidvania genre short of the games that directly invented it. For returning players from the 360 era, the remaster adds polish but not a huge amount of new content, so temper expectations accordingly. The underlying design, which holds an OpenCritic average in the mid-seventies from critics who reviewed it years after the original hype faded, speaks to how well ChAIR built the foundations. It's not a flawless game and it's definitely showing its age in the character model department, but as a compact, well-paced action-platformer that respects your time and rewards curiosity, it does one thing exceptionally well and barely puts a foot wrong while doing it.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaMetroidvania2.5D Side-ScrollerPower ProgressionSpeedrun-FriendlyFoam GunMelee TakedownsProving Grounds ModeController Recommended

System Requirements

Minimum

OS
Windows 7 or higher
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
2048 MB available space
Graphics
Nvidia GeForce 7800 (512MB cache)
Processor
Intel Core 2 Duo

Recommended

OS
Windows 7 or higher
Memory
4 GB RAM
DirectX
Version 11
Storage
2048 MB available space
Graphics
Nvidia GT 540 (1GB cache)
Processor
Intel Core i5

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Game Info

Developer
ChAIR Entertainment
Publisher
Epic Games
Release Date
May 3, 2016

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Frequently asked questions about Shadow Complex Remastered

How much does Shadow Complex Remastered cost?

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What platforms is Shadow Complex Remastered available on?

Shadow Complex Remastered is available on PC, Mac.

When was Shadow Complex Remastered released?

Shadow Complex Remastered was released on 3 May 2016.

Who developed Shadow Complex Remastered?

Shadow Complex Remastered was developed by ChAIR Entertainment and published by Epic Games.