
Session: Skate Sim - Paris
Two sticks, two feet, zero hand-holding. The steepest control scheme skateboarding games have ever shipped, and the only one where landing a clean kickflip feels like solving something.
GamerScout Verdict
For sim players who treat a failed kickflip as a variable to isolate. Anyone chasing instant arcade flow should skate elsewhere.
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Screenshots & Media
About Session: Skate Sim - Paris
My first clean nollie heelflip took eleven minutes on a single flat gap. Left stick is your back foot, right stick is your front foot, and I kept jamming the stick into the corner of its gate instead of flicking it off the edge, so the board rotated a quarter turn past where I wanted it. Nothing on screen tells you that. I solved it the way I solve a bad opening build, by isolating one variable per attempt and running the same input until the failure changed shape. Those eleven minutes are the honest pitch for everything that follows. The control scheme is the game. Each analog stick maps to one foot, the triggers handle your shoulders and your grind balance, and stance matters in a way arcade skaters never bother with. Switch, nollie and fakie are not animation labels here, they are genuinely different inputs you have to relearn from scratch. There is no auto-catch and no magnetic snap onto a rail. If your foot placement is off by a hair you ride away sketchy, or you do not ride away at all. Around that sits a sandbox built from real spots (Paris included), a spot-editing mode that lets you drop rails, ledges and ramps wherever you want, deep board and shoe customization with real brands, and a filmer camera with the fisheye VX look that makes your clips read like a 2003 skate video. Here is where I will argue against the game's own reputation. Yes, the curve is close to vertical, and the tutorial does the bare minimum before setting you loose in a plaza. But this is a drill game, not a content game, and drill games reward structure. Do not chase a full line on day one. Spend your first hour pushing, carving and doing nothing but ollies until the pop timing is automatic. Second hour: kickflips and heelflips, flat ground only, both stances. Third hour: manuals and grind balance, because balance is where most people quit. Approached that way the wall comes down in an evening or two, and after that the ceiling is enormous. If you have ever ground through a 200-hour strategy campaign because the systems were worth learning, you already have the temperament this asks for. What it does not do well is polish. The physics that make it interesting also make it inconsistent. You will catch on invisible geometry, clip a ledge that should have been a grind, or watch your skater ragdoll into a lamppost for no traceable reason. Animation transitions are stiff next to the old EA skate games, and performance on the denser maps can get choppy. Progression is thin, too: sponsor objectives and challenges exist, but they are scaffolding around free skating rather than a campaign with any real shape, and once you have unlocked the gear you care about, the only goals left are the ones you write yourself. It is single-player only, so there is no skating with friends. The roughly one in six negative Steam reviews come mostly from players who bounced off the controls or hit the jank, and both complaints are fair. The PC build has one advantage the store page undersells: an active custom map scene, which means the spot list keeps growing long after you have worn out the shipped ones. That is usually the difference between a sim you play for forty hours and one that stays installed for years. Treat it as a physics toy with a homework requirement, give it three focused hours on a controller before you judge it, and it pays that investment back several times over. Come in expecting flow on day one and you will hate it by lunchtime.

Strategy & simulation
Tags
System Requirements
Minimum
- Processor
- Intel Core i7-2700K or AMD FX-8370
- Memory
- 8 GB RAM
- Graphics
- NVIDIA GeForce GTX 650 Ti, 2 GB or AMD Radeon R7 360, 2 GB
- DirectX
- Version 9.0
- Storage
- 15 GB available space Soun…
Recommended
- OS
- Windows 10
- Processor
- Intel Core i7-4790 or AMD Ryzen 5 2600
- Memory
- 8 GB RAM
- Graphics
- NVIDIA GeForce GTX 970, 4 GB or AMD Radeon RX 480, 4 GB
- DirectX
- Version 12
- Storage
- 15 GB available space S…
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Reviews & Ratings
Game Info
- Developer
- crea-ture Studios Inc.
- Publisher
- Nacon
- Release Date
- Sep 22, 2022
