Compare Session: Skate Sim - Paris prices across trusted key stores and find the best deal. Developed by crea-ture Studios Inc.. Published by Nacon. Released on 9/22/2022. Available on PC. Genres: Indie, Simulation, Sports, Strategy.

Two sticks, two feet, zero hand-holding. The steepest control scheme skateboarding games have ever shipped, and the only one where landing a clean kickflip feels like solving something.

My first clean nollie heelflip took eleven minutes on a single flat gap. Left stick is your back foot, right stick is your front foot, and I kept jamming the stick into the corner of its gate instead of flicking it off the edge, so the board rotated a quarter turn past where I wanted it. Nothing on screen tells you that. I solved it the way I solve a bad opening build, by isolating one variable per attempt and running the same input until the failure changed shape. Those eleven minutes are the honest pitch for everything that follows. The control scheme is the game. Each analog stick maps to one foot, the triggers handle your shoulders and your grind balance, and stance matters in a way arcade skaters never bother with. Switch, nollie and fakie are not animation labels here, they are genuinely different inputs you have to relearn from scratch. There is no auto-catch and no magnetic snap onto a rail. If your foot placement is off by a hair you ride away sketchy, or you do not ride away at all. Around that sits a sandbox built from real spots (Paris included), a spot-editing mode that lets you drop rails, ledges and ramps wherever you want, deep board and shoe customization with real brands, and a filmer camera with the fisheye VX look that makes your clips read like a 2003 skate video. Here is where I will argue against the game's own reputation. Yes, the curve is close to vertical, and the tutorial does the bare minimum before setting you loose in a plaza. But this is a drill game, not a content game, and drill games reward structure. Do not chase a full line on day one. Spend your first hour pushing, carving and doing nothing but ollies until the pop timing is automatic. Second hour: kickflips and heelflips, flat ground only, both stances. Third hour: manuals and grind balance, because balance is where most people quit. Approached that way the wall comes down in an evening or two, and after that the ceiling is enormous. If you have ever ground through a 200-hour strategy campaign because the systems were worth learning, you already have the temperament this asks for. What it does not do well is polish. The physics that make it interesting also make it inconsistent. You will catch on invisible geometry, clip a ledge that should have been a grind, or watch your skater ragdoll into a lamppost for no traceable reason. Animation transitions are stiff next to the old EA skate games, and performance on the denser maps can get choppy. Progression is thin, too: sponsor objectives and challenges exist, but they are scaffolding around free skating rather than a campaign with any real shape, and once you have unlocked the gear you care about, the only goals left are the ones you write yourself. It is single-player only, so there is no skating with friends. The roughly one in six negative Steam reviews come mostly from players who bounced off the controls or hit the jank, and both complaints are fair. The PC build has one advantage the store page undersells: an active custom map scene, which means the spot list keeps growing long after you have worn out the shipped ones. That is usually the difference between a sim you play for forty hours and one that stays installed for years. Treat it as a physics toy with a homework requirement, give it three focused hours on a controller before you judge it, and it pays that investment back several times over. Come in expecting flow on day one and you will hate it by lunchtime. Diego, Scout Team

Session: Skate Sim - Paris

Session: Skate Sim - Paris

Sep 22, 2022crea-ture Studios Inc.Nacon
GamerScout Says

Two sticks, two feet, zero hand-holding. The steepest control scheme skateboarding games have ever shipped, and the only one where landing a clean kickflip feels like solving something.

PC
Best Price Available
€6.28-21%
at Fanatical
Lowest tracked: €6.28
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GamerScout Verdict

For sim players who treat a failed kickflip as a variable to isolate. Anyone chasing instant arcade flow should skate elsewhere.

Compare Prices(3 stores)

FanaticalBest price
StandardGlobalSteam KeyKey
€6.28-21%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€7.99
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€39.99
Priced in EUR by the store
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Price History

Lowest tracked
€6.2826 Aug 2026
Current best
€6.28
Lowest since we started tracking
Official stores
€5.78€6.11€6.45€6.7826 Aug27 Aug29 Aug30 Aug31 Aug
Tracking prices since 26 Aug 2026
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Screenshots & Media

About Session: Skate Sim - Paris

My first clean nollie heelflip took eleven minutes on a single flat gap. Left stick is your back foot, right stick is your front foot, and I kept jamming the stick into the corner of its gate instead of flicking it off the edge, so the board rotated a quarter turn past where I wanted it. Nothing on screen tells you that. I solved it the way I solve a bad opening build, by isolating one variable per attempt and running the same input until the failure changed shape. Those eleven minutes are the honest pitch for everything that follows. The control scheme is the game. Each analog stick maps to one foot, the triggers handle your shoulders and your grind balance, and stance matters in a way arcade skaters never bother with. Switch, nollie and fakie are not animation labels here, they are genuinely different inputs you have to relearn from scratch. There is no auto-catch and no magnetic snap onto a rail. If your foot placement is off by a hair you ride away sketchy, or you do not ride away at all. Around that sits a sandbox built from real spots (Paris included), a spot-editing mode that lets you drop rails, ledges and ramps wherever you want, deep board and shoe customization with real brands, and a filmer camera with the fisheye VX look that makes your clips read like a 2003 skate video. Here is where I will argue against the game's own reputation. Yes, the curve is close to vertical, and the tutorial does the bare minimum before setting you loose in a plaza. But this is a drill game, not a content game, and drill games reward structure. Do not chase a full line on day one. Spend your first hour pushing, carving and doing nothing but ollies until the pop timing is automatic. Second hour: kickflips and heelflips, flat ground only, both stances. Third hour: manuals and grind balance, because balance is where most people quit. Approached that way the wall comes down in an evening or two, and after that the ceiling is enormous. If you have ever ground through a 200-hour strategy campaign because the systems were worth learning, you already have the temperament this asks for. What it does not do well is polish. The physics that make it interesting also make it inconsistent. You will catch on invisible geometry, clip a ledge that should have been a grind, or watch your skater ragdoll into a lamppost for no traceable reason. Animation transitions are stiff next to the old EA skate games, and performance on the denser maps can get choppy. Progression is thin, too: sponsor objectives and challenges exist, but they are scaffolding around free skating rather than a campaign with any real shape, and once you have unlocked the gear you care about, the only goals left are the ones you write yourself. It is single-player only, so there is no skating with friends. The roughly one in six negative Steam reviews come mostly from players who bounced off the controls or hit the jank, and both complaints are fair. The PC build has one advantage the store page undersells: an active custom map scene, which means the spot list keeps growing long after you have worn out the shipped ones. That is usually the difference between a sim you play for forty hours and one that stays installed for years. Treat it as a physics toy with a homework requirement, give it three focused hours on a controller before you judge it, and it pays that investment back several times over. Come in expecting flow on day one and you will hate it by lunchtime.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedSkateboarding SimDual-Stick Trick ControlsReal-World Skate SpotsCharacter & Gear CustomizationHigh Skill CeilingSandbox SkatingPhysics-Based MovementSteep Learning CurveMuscle Memory DrillsTrick Line PlanningCommunity Map SupportReplay and Filmer ModeCustom Spot BuildingController EssentialSlow Burn MasterySingle-Player SandboxReal Skate Brands

System Requirements

Minimum

Processor
Intel Core i7-2700K or AMD FX-8370
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 650 Ti, 2 GB or AMD Radeon R7 360, 2 GB
DirectX
Version 9.0
Storage
15 GB available space Soun…

Recommended

OS
Windows 10
Processor
Intel Core i7-4790 or AMD Ryzen 5 2600
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 970, 4 GB or AMD Radeon RX 480, 4 GB
DirectX
Version 12
Storage
15 GB available space S…

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Reviews & Ratings

Steam
83%(15,835)

Game Info

Developer
crea-ture Studios Inc.
Publisher
Nacon
Release Date
Sep 22, 2022

Features

Single-playerSteam AchievementsFull controller supportGamepad RecommendedDualShock Controller SupportDualSense Controller SupportSteam Input API SupportFamily Sharing

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Frequently asked questions about Session: Skate Sim - Paris

How much does Session: Skate Sim - Paris cost?

As of 31 August 2026, the cheapest in-stock offer for Session: Skate Sim - Paris is €6.28 at Fanatical, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Session: Skate Sim - Paris cheapest?

The lowest in-stock price we track for Session: Skate Sim - Paris is €6.28 at Fanatical (31 August 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Session: Skate Sim - Paris available on?

Session: Skate Sim - Paris is available on PC.

When was Session: Skate Sim - Paris released?

Session: Skate Sim - Paris was released on 22 September 2022.

Who developed Session: Skate Sim - Paris?

Session: Skate Sim - Paris was developed by crea-ture Studios Inc. and published by Nacon.