Compare Sense - 不祥的预感: A Cyberpunk Ghost Story prices across trusted key stores and find the best deal. Developed by Suzaku. Published by Top Hat Studios, Inc.. Released on 8/25/2020. Available on PC, Mac, Linux. Genres: Adventure, Indie, RPG.

If the idea of Cantonese ghost folklore bleeding through the walls of a neon-soaked cyberpunk tenement sounds like something you'd lose sleep over, this small, handcrafted horror has a specific kind of dread waiting for you. The puzzle design will test your patience before the ghosts do.

I went into this one expecting a Flash-in-the-pan genre mashup, the kind that borrows two cool aesthetics and forgets to build anything underneath. What I found instead was something quieter and stranger: a 2.5D adventure horror from solo developer Suzaku that genuinely commits to mood over spectacle, even when its own mechanics work against it. The setup puts you in the cybernetic eyes of Mei-Lin Mak, a young woman in 2083 Neo Hong Kong who stumbles from a bar date into the condemned ruins of the Chong Sing Apartments. What unfolds across roughly six to seven hours is an exploration of fourteen lost souls, each tied to Cantonese and Daoist folklore that the game wears with real care. You cannot fight the ghosts. You appease them through shrines, offerings, and uncovering the specific grief that anchors each spirit to the building. That design choice alone separates Sense from the genre crowd. The horror is relational, not combative, and when the atmosphere locks in, it genuinely creeps. Save rooms are pitch-black spaces with old static-blaring televisions. Even safety feels wrong here. The 2.5D art holds up. Mei-Lin's flashlight sculpts shadows out of mundane corridors in ways that a bigger budget might have over-produced into sterility. Her cybernetic eye implants serve a dual narrative and mechanical function: she can zoom in on environmental details, and the game plays with whether what she sees is real or glitching augmentation. That ambiguity between technology and the supernatural is the most interesting thread Sense pulls on, and when the writing leans into it, the payoff justifies the slow build. Ghost encounters trigger tense QTE hide sequences that ratchet up the dread without leaning on cheap jump scares. There are also dozens of hidden ghost photographs scattered across the apartments, a collectible layer for completionists willing to scour every corner. Here is where honesty matters, though. The puzzle design is the game's genuine wound. Progress is gated behind trigger chains that prevent you from picking up items until a specific story beat registers, even when the logic for grabbing that item is already obvious to you. The result is a lot of backtracking through the same handful of rooms, waiting for the game to catch up to what you already understood. It is old-school in the least romantic sense of the phrase. The launch version was pulled from sale the day after release for emergency fixes, and while a patch added a quicksave function that reduces the pain considerably, the underlying loop still asks for patience that some players will run out of before the story pays its dues. Community reception landed in genuinely mixed territory, with some reviewers finding the atmosphere worth every frustration and others bouncing off the clunky item-gating entirely. For narrative horror fans who grew up with Clock Tower and Fatal Frame and who actively want something that uses Chinese folklore rather than generic Western ghost tropes, Sense earns its place. The soundtrack carries the cyberpunk-meets-spirit-world atmosphere with the same intentionality as the visuals. It is a small, handmade thing with specific ambitions, and the ambitions it hits, it hits with conviction. Go in expecting an adventure game in the old point-and-click tradition, not a polished modern horror experience, and the Chong Sing Apartments will stay with you longer than their square footage suggests. Kai, Scout Team

Sense - 不祥的预感: A Cyberpunk Ghost Story

Sense - 不祥的预感: A Cyberpunk Ghost Story

Aug 25, 2020SuzakuTop Hat Studios, Inc.
GamerScout Says

If the idea of Cantonese ghost folklore bleeding through the walls of a neon-soaked cyberpunk tenement sounds like something you'd lose sleep over, this small, handcrafted horror has a specific kind of dread waiting for you. The puzzle design will test your patience before the ghosts do.

PCMacLinux
Steam Deck Playable
Best Price Available
€1.60
at Eneba
Lowest tracked: €1.21
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GamerScout Verdict

Worth it for patient fans of Clock Tower-style horror who want folklore-driven dread over action, but brace for old-school puzzle friction.

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EnebaBest price
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€1.60
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StandardGlobalSteam KeyKey
€1.72
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StandardGlobalSteam KeyKey
€1.85-65%
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StandardGlobalSteam KeyKey
€1.91
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StandardGlobalSteam KeyKey
€1.94-88%
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StandardGlobalSteam KeyKey
€1.96-19%
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€2.45-85%
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€12.57-25%
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Price History

Lowest tracked
€1.2120 Jul 2026
Current best
€1.60
Keyshops
€1.16€1.32€1.49€1.657 Jun30 Jun23 Jul14 Aug6 Sept
7 Jun — 6 Sept
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Screenshots & Media

About Sense - 不祥的预感: A Cyberpunk Ghost Story

I went into this one expecting a Flash-in-the-pan genre mashup, the kind that borrows two cool aesthetics and forgets to build anything underneath. What I found instead was something quieter and stranger: a 2.5D adventure horror from solo developer Suzaku that genuinely commits to mood over spectacle, even when its own mechanics work against it. The setup puts you in the cybernetic eyes of Mei-Lin Mak, a young woman in 2083 Neo Hong Kong who stumbles from a bar date into the condemned ruins of the Chong Sing Apartments. What unfolds across roughly six to seven hours is an exploration of fourteen lost souls, each tied to Cantonese and Daoist folklore that the game wears with real care. You cannot fight the ghosts. You appease them through shrines, offerings, and uncovering the specific grief that anchors each spirit to the building. That design choice alone separates Sense from the genre crowd. The horror is relational, not combative, and when the atmosphere locks in, it genuinely creeps. Save rooms are pitch-black spaces with old static-blaring televisions. Even safety feels wrong here. The 2.5D art holds up. Mei-Lin's flashlight sculpts shadows out of mundane corridors in ways that a bigger budget might have over-produced into sterility. Her cybernetic eye implants serve a dual narrative and mechanical function: she can zoom in on environmental details, and the game plays with whether what she sees is real or glitching augmentation. That ambiguity between technology and the supernatural is the most interesting thread Sense pulls on, and when the writing leans into it, the payoff justifies the slow build. Ghost encounters trigger tense QTE hide sequences that ratchet up the dread without leaning on cheap jump scares. There are also dozens of hidden ghost photographs scattered across the apartments, a collectible layer for completionists willing to scour every corner. Here is where honesty matters, though. The puzzle design is the game's genuine wound. Progress is gated behind trigger chains that prevent you from picking up items until a specific story beat registers, even when the logic for grabbing that item is already obvious to you. The result is a lot of backtracking through the same handful of rooms, waiting for the game to catch up to what you already understood. It is old-school in the least romantic sense of the phrase. The launch version was pulled from sale the day after release for emergency fixes, and while a patch added a quicksave function that reduces the pain considerably, the underlying loop still asks for patience that some players will run out of before the story pays its dues. Community reception landed in genuinely mixed territory, with some reviewers finding the atmosphere worth every frustration and others bouncing off the clunky item-gating entirely. For narrative horror fans who grew up with Clock Tower and Fatal Frame and who actively want something that uses Chinese folklore rather than generic Western ghost tropes, Sense earns its place. The soundtrack carries the cyberpunk-meets-spirit-world atmosphere with the same intentionality as the visuals. It is a small, handmade thing with specific ambitions, and the ambitions it hits, it hits with conviction. Go in expecting an adventure game in the old point-and-click tradition, not a polished modern horror experience, and the Chong Sing Apartments will stay with you longer than their square footage suggests.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstier:sub-5Survival HorrorPoint-and-ClickCantonese FolkloreGhost EncountersCyberpunk HorrorQTE StealthNew Game PlusHidden CollectiblesSlow Burn

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
5 GB available space
Graphics
GeForce 240 GT or Radeon HD 6570 – 1024 MB (1 GB+)
Processor
Intel Core 2 Duo E5200

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Game Info

Developer
Suzaku
Publisher
Top Hat Studios, Inc.
Release Date
Aug 25, 2020

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Frequently asked questions about Sense - 不祥的预感: A Cyberpunk Ghost Story

How much does Sense - 不祥的预感: A Cyberpunk Ghost Story cost?

As of 6 September 2026, the cheapest in-stock offer for Sense - 不祥的预感: A Cyberpunk Ghost Story is €1.60 at Eneba, out of 12 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Sense - 不祥的预感: A Cyberpunk Ghost Story cheapest?

The lowest in-stock price we track for Sense - 不祥的预感: A Cyberpunk Ghost Story is €1.60 at Eneba (6 September 2026). We compare 12 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Sense - 不祥的预感: A Cyberpunk Ghost Story available on?

Sense - 不祥的预感: A Cyberpunk Ghost Story is available on PC, Mac, Linux.

When was Sense - 不祥的预感: A Cyberpunk Ghost Story released?

Sense - 不祥的预感: A Cyberpunk Ghost Story was released on 25 August 2020.

Who developed Sense - 不祥的预感: A Cyberpunk Ghost Story?

Sense - 不祥的预感: A Cyberpunk Ghost Story was developed by Suzaku and published by Top Hat Studios, Inc..