Compare Semblance prices across trusted key stores and find the best deal. Developed by Nyamakop. Published by Good Shepherd Entertainment. Released on 7/24/2018. Available on PC. Genres: Action, Adventure, Casual, Indie. Metacritic score: 79/100.

A minimalist platformer where you reshape the terrain itself to solve puzzles. Short, clever, and quietly beautiful.

Semblance is a puzzle-platformer built around one genuinely fresh mechanic: the terrain is soft, and you can push into it, indent it, reshape it to create platforms, deflect obstacles, and carve paths that the level never handed you. That single idea drives the whole game, and Nyamakop - a tiny South African studio - wrings a surprising amount of invention out of it across three distinct biomes, each introducing new rules about how the world deforms and snaps back. The visual language is clean to the point of being sparse, which is exactly the right call. Every element on screen is a communication. The squishy, rounded protagonist, the pulsing hazards, the yielding walls - all of it reads at a glance. It recalls early Hohokum or maybe a very calm Superbrothers in the way it trusts negative space. The soundtrack carries that same restraint: ambient, textural, never intrusive, the kind of music that makes a quiet room feel like a place worth being in. I found myself pausing just to let a room breathe before I started pulling at the walls. The puzzle design is consistently honest. Solutions are lateral without being obtuse - you will get stuck, but rarely in a way that feels unfair. The game never over-explains. It drops you into a new mechanic and watches you poke at it, which respects your intelligence in a way a lot of larger-budget platformers forget to do. Some mid-game puzzles around the second biome require a level of spatial thinking that might frustrate players who came for something breezy, but the difficulty curve is real and earned, not artificially padded. Where Semblance is vulnerable to criticism is in its length. You can finish it in two to three hours if you move efficiently, maybe four or five if you slow down and hunt every collectible. For some players that feels slight. My honest read is that the game knows exactly how long its idea needs to breathe and stops before it exhausts itself - something a lot of indie platformers fail to do. It ends gracefully. That matters. The story is minimal and mostly atmospheric, told through environmental suggestion rather than text, which suits the aesthetic but leaves the emotional arc feeling thin if you wanted something more explicit. If you like puzzle-platformers that feel handcrafted, if you appreciate a small team doing one thing with genuine care and refusing to pad their runtime with filler content, Semblance earns its place. It is not trying to be the biggest game on your hard drive. It is trying to be one genuinely new idea, executed cleanly, wrapped in a visual and sonic world that feels considered at every pixel. Kai, Scout Team

Semblance

Semblance

Jul 24, 2018NyamakopGood Shepherd Entertainment
GamerScout Says

A minimalist platformer where you reshape the terrain itself to solve puzzles. Short, clever, and quietly beautiful.

PC
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €0.33

GamerScout Verdict

A two-to-four hour puzzle-platformer that nails one original mechanic and stops before overstaying its welcome - ideal for patient puzzle fans.

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Price History

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Screenshots & Media

About Semblance

Semblance is a puzzle-platformer built around one genuinely fresh mechanic: the terrain is soft, and you can push into it, indent it, reshape it to create platforms, deflect obstacles, and carve paths that the level never handed you. That single idea drives the whole game, and Nyamakop - a tiny South African studio - wrings a surprising amount of invention out of it across three distinct biomes, each introducing new rules about how the world deforms and snaps back. The visual language is clean to the point of being sparse, which is exactly the right call. Every element on screen is a communication. The squishy, rounded protagonist, the pulsing hazards, the yielding walls - all of it reads at a glance. It recalls early Hohokum or maybe a very calm Superbrothers in the way it trusts negative space. The soundtrack carries that same restraint: ambient, textural, never intrusive, the kind of music that makes a quiet room feel like a place worth being in. I found myself pausing just to let a room breathe before I started pulling at the walls. The puzzle design is consistently honest. Solutions are lateral without being obtuse - you will get stuck, but rarely in a way that feels unfair. The game never over-explains. It drops you into a new mechanic and watches you poke at it, which respects your intelligence in a way a lot of larger-budget platformers forget to do. Some mid-game puzzles around the second biome require a level of spatial thinking that might frustrate players who came for something breezy, but the difficulty curve is real and earned, not artificially padded. Where Semblance is vulnerable to criticism is in its length. You can finish it in two to three hours if you move efficiently, maybe four or five if you slow down and hunt every collectible. For some players that feels slight. My honest read is that the game knows exactly how long its idea needs to breathe and stops before it exhausts itself - something a lot of indie platformers fail to do. It ends gracefully. That matters. The story is minimal and mostly atmospheric, told through environmental suggestion rather than text, which suits the aesthetic but leaves the emotional arc feeling thin if you wanted something more explicit. If you like puzzle-platformers that feel handcrafted, if you appreciate a small team doing one thing with genuine care and refusing to pad their runtime with filler content, Semblance earns its place. It is not trying to be the biggest game on your hard drive. It is trying to be one genuinely new idea, executed cleanly, wrapped in a visual and sonic world that feels considered at every pixel.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamDeformable TerrainMinimalist AestheticShort PlaytimePuzzle PlatformerAtmospheric SoundtrackSingle Mechanic DesignEnvironmental Storytelling

System Requirements

Minimum

Processor
2.0 GHz CPU (Dual Core recommended)
Memory
1 GB RAM
Graphics
ATi Radeon HD 2400 or NVIDIA GeForce 7600 or better
DirectX
Version 9.0c
Storage
2700 MB available space
Sound Card
DirectX 9.0c…

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Reviews & Ratings

Metacritic
79
Steam
86%(400)

Game Info

Developer
Nyamakop
Publisher
Good Shepherd Entertainment
Release Date
Jul 24, 2018

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Frequently asked questions about Semblance

How much does Semblance cost?

Semblance pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Semblance available on?

Semblance is available on PC.

When was Semblance released?

Semblance was released on 24 July 2018.

Who developed Semblance?

Semblance was developed by Nyamakop and published by Good Shepherd Entertainment.

Is Semblance worth buying?

Semblance holds a Metacritic score of 79/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.