GamerScout Verdict
Worth one quiet evening if you want mood and light puzzles over challenge; skip it if you need mechanical depth.
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Screenshots & Media
About Selma and the Wisp
This one asks for an evening and almost nothing else. No combat, no timing windows, no upgrade tree. You guide Selma through darkened low-poly woods by steering a wisp ahead of her, and she follows the glow wherever you put it, which means every puzzle is really a question about where light should sit and what it should burn, melt, or wake up. That inversion of control is the whole design. You never touch the girl directly, so the tension comes from trusting a companion you can only lead by suggestion. What lands is the mood. The art keeps its shapes simple and lets shadow and bloom carry the atmosphere, and the pacing is honest about its length. It knows to stop. What disappoints is the difficulty curve, which flattens out early, and the occasional stretch where the wisp's pathing fights you instead of the puzzle. The Mostly Positive rating feels right: a small, sincere thing that never quite grows past its opening idea, but never pads it either. Controller support and achievements are here if you want a tidy one-sitting clear.

Indie & narrative
Tags
System Requirements
Minimum
- Processor
- Intel Core i3 4010U or AMD Quad-Core A8-6410
- Memory
- 4 GB RAM
- Graphics
- Intel HD Graphics 4000
- DirectX
- Version 9.0
- Storage
- 2 GB available space
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Reviews & Ratings
Game Info
- Developer
- Toucan Studio
- Publisher
- Toucan Studio
- Release Date
- Aug 4, 2016

