Compare Seed Hunter 猎源 prices across 50+ stores and find the best deal. Developed by Wolf Knight. Published by 2P Games. Released on 5/21/2020. Available on PC. Genres: Action, Adventure, Indie.

Sixty-six percent positive on Steam tells a story: there is something genuinely appealing here, but also something that keeps tripping over itself. Worth knowing which side you will land on before spending the time.

I want to root for Seed Hunter. Wolf Knight is a small outfit, the premise is pleasantly odd (an extraterrestrial crash-lands on a monster-infested Earth and has to fight their way out), and the stated design ambitions are real: handcrafted frame-by-frame animations that the team explicitly modeled after their admiration of Cuphead-style craftsmanship, applied to a side-scrolling roguelite action loop. That combination of intentions, when it works, produces the kind of scrappy one-team sincerity I genuinely love to champion. On paper, the content is substantial. Seven weapon categories cover a wide range of playstyles: Axe, Sword and Shield, Dual Blades, Great Sword, standard Sword, Kunai, and Bow. Each category houses its own move set and can be upgraded, which gives runs a meaningful identity from the start. Layered on top of that are two distinct skill trees and a pool of over a hundred ability cards that slot into each run, meaning the build space is wider than the budget price would imply. If you are the type who likes to min-max a run and watch a weird card combo pay off, the raw ingredients are here. The rougher reality, though, is that the execution is uneven in ways that the Steam community has flagged consistently. Reports of physics quirks sending the player character skidding across the screen on melee hits, progression bugs near starting areas, and post-patch launch issues (including black screens on startup after certain updates) paint a picture of a game that left Early Access before all its seams were fully sealed. The procedural generation gives each run a fresh layout, but when the underlying moment-to-moment feel is inconsistent, the rogue loop amplifies friction rather than masking it. A "Mixed" rating sitting around 66 percent positive across roughly 265 reviews is not a dismissal, but it is a flag that the experience is genuinely split. What Seed Hunter does earn credit for is aesthetic intent. The alien-on-Earth scenario has a quiet strangeness to it, and the hand-animated sprites carry more character than most games in this tier bother to attempt. The Chinese-influenced design sensibility gives the art and some of the encounter logic a flavor that stands apart from the Western roguelite crowd. If the animation and mood land for you in the first twenty minutes, there is a decent chance the systemic depth will keep you curious long enough to overlook the rougher edges. The honest recommendation is conditional. If you have a high tolerance for indie-rough controls and enjoy experimenting across weapon archetypes and ability card synergies, Seed Hunter has enough substance to reward patience. If your threshold for physics jank is low and you need tight, polished platforming feel from the first run, this one is likely to frustrate before it ever gets interesting. Go in with clear eyes and it can be a worthwhile little oddity; go in expecting a polished genre entry and the cracks will show fast. Kai, Scout Team

Seed Hunter 猎源
ActionAdventureIndie

Seed Hunter 猎源

May 21, 2020Wolf Knight2P Games
GamerScout Says

Sixty-six percent positive on Steam tells a story: there is something genuinely appealing here, but also something that keeps tripping over itself. Worth knowing which side you will land on before spending the time.

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About Seed Hunter 猎源

I want to root for Seed Hunter. Wolf Knight is a small outfit, the premise is pleasantly odd (an extraterrestrial crash-lands on a monster-infested Earth and has to fight their way out), and the stated design ambitions are real: handcrafted frame-by-frame animations that the team explicitly modeled after their admiration of Cuphead-style craftsmanship, applied to a side-scrolling roguelite action loop. That combination of intentions, when it works, produces the kind of scrappy one-team sincerity I genuinely love to champion. On paper, the content is substantial. Seven weapon categories cover a wide range of playstyles: Axe, Sword and Shield, Dual Blades, Great Sword, standard Sword, Kunai, and Bow. Each category houses its own move set and can be upgraded, which gives runs a meaningful identity from the start. Layered on top of that are two distinct skill trees and a pool of over a hundred ability cards that slot into each run, meaning the build space is wider than the budget price would imply. If you are the type who likes to min-max a run and watch a weird card combo pay off, the raw ingredients are here. The rougher reality, though, is that the execution is uneven in ways that the Steam community has flagged consistently. Reports of physics quirks sending the player character skidding across the screen on melee hits, progression bugs near starting areas, and post-patch launch issues (including black screens on startup after certain updates) paint a picture of a game that left Early Access before all its seams were fully sealed. The procedural generation gives each run a fresh layout, but when the underlying moment-to-moment feel is inconsistent, the rogue loop amplifies friction rather than masking it. A "Mixed" rating sitting around 66 percent positive across roughly 265 reviews is not a dismissal, but it is a flag that the experience is genuinely split. What Seed Hunter does earn credit for is aesthetic intent. The alien-on-Earth scenario has a quiet strangeness to it, and the hand-animated sprites carry more character than most games in this tier bother to attempt. The Chinese-influenced design sensibility gives the art and some of the encounter logic a flavor that stands apart from the Western roguelite crowd. If the animation and mood land for you in the first twenty minutes, there is a decent chance the systemic depth will keep you curious long enough to overlook the rougher edges. The honest recommendation is conditional. If you have a high tolerance for indie-rough controls and enjoy experimenting across weapon archetypes and ability card synergies, Seed Hunter has enough substance to reward patience. If your threshold for physics jank is low and you need tight, polished platforming feel from the first run, this one is likely to frustrate before it ever gets interesting. Go in with clear eyes and it can be a worthwhile little oddity; go in expecting a polished genre entry and the cracks will show fast. Kai, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5Chinese IndieAlien ProtagonistAbility Card BuildsWeapon ArchetypesHand-Animated SpritesProcedural LevelsSkill Tree ProgressionRough Around The Edges

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
OS Windows 7
Memory
512 MB RAM
DirectX
Version 12
Storage
1 GB available space
Graphics
Intel HD 4000
Processor
Intel CPU Core i3 / AMD CPU Phenom II X4 940

Recommended

OS
OS Windows 7/8/10
Memory
1 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
NVIDIA GeForce GTX 750TI
Processor
Intel CPU Core i5

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Game Info

Developer
Wolf Knight
Publisher
2P Games
Release Date
May 21, 2020

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What platforms is Seed Hunter 猎源 available on?

Seed Hunter 猎源 is available on PC.

When was Seed Hunter 猎源 released?

Seed Hunter 猎源 was released on 21 May 2020.

Who developed Seed Hunter 猎源?

Seed Hunter 猎源 was developed by Wolf Knight and published by 2P Games.