Compare SCP: Fragmented Minds prices across trusted key stores and find the best deal. Developed by HST Studios. Published by indie.io. Released on 1/27/2025. Available on PC. Genres: Action, Early Access.

Surviving a Martian SCP containment catastrophe hits differently when the game actually earns its dread - this one mostly does, with a few rough Early Access edges worth knowing about before you buy.

My first hour inside Site-113 felt slow enough to make me second-guess the purchase. The opening sends you crawling through wreckage on the Martian surface with almost nothing to fight, and early critics were right to flag the pacing - there is a real dead stretch before the tension kicks in. Push through it, though, and the game reveals something genuinely worthwhile: a first-person survival horror title that mixes combat, stealth, crafting, and puzzle-solving in a way that most SCP adaptations haven't attempted. You play as Agent Kovich, a Foundation security operative waking up in a cryopod to find that Mars Site-113 has gone catastrophically wrong. The story unravels through audio logs, documents, and environmental details rather than cutscene dumps, and the writing is sharp enough that the facility starts to feel like a place that once had real people in it. The SCP creatures are the game's clearest strength. Both classic entries from the wider Foundation lore and originals designed specifically for Fragmented Minds show up across the chapters, and each one behaves differently enough that you cannot settle into a single strategy. Some fights reward direct engagement with the game's weighty firearms. Others - notably anything involving SCP-966 or SCP-3199 - strongly encourage you to accept that the hallway belongs to whatever is making those sounds, and move on quietly. Stealth is a genuine mechanic here, not a passive option. The game actively designs encounters around the choice between fighting and avoiding, and that tension rarely fully deflates even once you have better gear. Chapter 02, which launched as a free update in April 2026, expanded the content substantially. Fifteen new areas were added, including the North Wing - a zone whose layout shifts as you progress - and The Forest, which is built around a major puzzle encounter tied to a well-known SCP. New systems arrived alongside the content: an EL2 Wrist Device for vertical traversal and repositioning, Scranton Reality Anchors that let you stabilize or manipulate the environment, a skill tree, an armor system, craftable and upgradable weapons, and a dynamic infection mechanic that adds a layer of persistent pressure to every encounter. The Chapter 02 rollout also broke save compatibility with older Chapter 01 files, which frustrated some players who had to restart, and a handful of reports mention frame rate drops in The Forest area specifically. These are the rougher edges of Early Access life. Critical reception sits at an interesting split. Steam players rate it Very Positive across over a thousand reviews, while the single professional review available at launch called pacing a barrier. That gap narrowed significantly after Chapter 02 addressed the content-per-hour problem. The atmosphere and sound design earn consistent praise across the board - lighting, volumetric fog, and audio cues do serious heavy lifting to keep you on edge. If you bounced off the SCP: Containment Breach style of pure avoidance horror and wanted something with more mechanical range - crafting, a skill tree, weapons with upgrade paths, stealth and combat both being viable depending on the threat - this is the most ambitious solo SCP title currently available. It is still Early Access with no confirmed 1.0 date, so the caveat stands: buy it because you want to play what exists now, not because you're banking on a finished product. Alex, Scout Team

SCP: Fragmented Minds
ActionEarly Access

SCP: Fragmented Minds

Jan 27, 2025HST Studiosindie.io
GamerScout Says

Surviving a Martian SCP containment catastrophe hits differently when the game actually earns its dread - this one mostly does, with a few rough Early Access edges worth knowing about before you buy.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€3.44
at Electronic First
Lowest tracked: €3.44
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GamerScout Verdict

Strong buy for SCP fans and survival horror players willing to tolerate an Early Access pace - Chapter 02 makes the investment much easier to justify.

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€3.85-59%
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€3.86-59%
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€3.95-58%
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Price History

Lowest tracked
€3.446 Jul 2026
Current best
€3.44
Lowest since we started tracking
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€3.16€3.35€3.53€3.726 Jul19 Jul31 Jul13 Aug25 Aug
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Screenshots & Media

About SCP: Fragmented Minds

My first hour inside Site-113 felt slow enough to make me second-guess the purchase. The opening sends you crawling through wreckage on the Martian surface with almost nothing to fight, and early critics were right to flag the pacing - there is a real dead stretch before the tension kicks in. Push through it, though, and the game reveals something genuinely worthwhile: a first-person survival horror title that mixes combat, stealth, crafting, and puzzle-solving in a way that most SCP adaptations haven't attempted. You play as Agent Kovich, a Foundation security operative waking up in a cryopod to find that Mars Site-113 has gone catastrophically wrong. The story unravels through audio logs, documents, and environmental details rather than cutscene dumps, and the writing is sharp enough that the facility starts to feel like a place that once had real people in it. The SCP creatures are the game's clearest strength. Both classic entries from the wider Foundation lore and originals designed specifically for Fragmented Minds show up across the chapters, and each one behaves differently enough that you cannot settle into a single strategy. Some fights reward direct engagement with the game's weighty firearms. Others - notably anything involving SCP-966 or SCP-3199 - strongly encourage you to accept that the hallway belongs to whatever is making those sounds, and move on quietly. Stealth is a genuine mechanic here, not a passive option. The game actively designs encounters around the choice between fighting and avoiding, and that tension rarely fully deflates even once you have better gear. Chapter 02, which launched as a free update in April 2026, expanded the content substantially. Fifteen new areas were added, including the North Wing - a zone whose layout shifts as you progress - and The Forest, which is built around a major puzzle encounter tied to a well-known SCP. New systems arrived alongside the content: an EL2 Wrist Device for vertical traversal and repositioning, Scranton Reality Anchors that let you stabilize or manipulate the environment, a skill tree, an armor system, craftable and upgradable weapons, and a dynamic infection mechanic that adds a layer of persistent pressure to every encounter. The Chapter 02 rollout also broke save compatibility with older Chapter 01 files, which frustrated some players who had to restart, and a handful of reports mention frame rate drops in The Forest area specifically. These are the rougher edges of Early Access life. Critical reception sits at an interesting split. Steam players rate it Very Positive across over a thousand reviews, while the single professional review available at launch called pacing a barrier. That gap narrowed significantly after Chapter 02 addressed the content-per-hour problem. The atmosphere and sound design earn consistent praise across the board - lighting, volumetric fog, and audio cues do serious heavy lifting to keep you on edge. If you bounced off the SCP: Containment Breach style of pure avoidance horror and wanted something with more mechanical range - crafting, a skill tree, weapons with upgrade paths, stealth and combat both being viable depending on the threat - this is the most ambitious solo SCP title currently available. It is still Early Access with no confirmed 1.0 date, so the caveat stands: buy it because you want to play what exists now, not because you're banking on a finished product.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayertier:aaaImmersive SimCrafting SystemSkill TreeSCP LoreAudio-Driven HorrorAsymmetric MultiplayerDynamic Level DesignInfection Mechanic

System Requirements

Minimum

OS
Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 12
Storage
40 GB available space
Graphics
NVIDIA® GeForce® GTX 1060 6gb
Processor
Intel Core i5-10400F

Recommended

OS
Windows 10 64-bit
Memory
16 GB RAM
Storage
40 GB available space
Graphics
NVIDIA® GeForce® GTX 1080
Processor
Intel Core i7-10700KF

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Game Info

Developer
HST Studios
Publisher
indie.io
Release Date
Jan 27, 2025

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Frequently asked questions about SCP: Fragmented Minds

How much does SCP: Fragmented Minds cost?

As of 25 August 2026, the cheapest in-stock offer for SCP: Fragmented Minds is €3.44 at Electronic First, out of 13 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy SCP: Fragmented Minds cheapest?

The lowest in-stock price we track for SCP: Fragmented Minds is €3.44 at Electronic First (25 August 2026). We compare 13 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is SCP: Fragmented Minds available on?

SCP: Fragmented Minds is available on PC.

When was SCP: Fragmented Minds released?

SCP: Fragmented Minds was released on 27 January 2025.

Who developed SCP: Fragmented Minds?

SCP: Fragmented Minds was developed by HST Studios and published by indie.io.