Compare SCP: Directive Nine prices across trusted key stores and find the best deal. Developed by Patchwork Games. Published by Patchwork Games. Available on PC. Genres: Action, Adventure, Indie.

Weaponizing SCPs alongside three friends sounds unhinged on paper, and that is precisely the point. Worth a look if co-op chaos and anomalous item experiments are your comfort zone.

My first impression of SCP: Directive Nine was that Patchwork Games is doing something genuinely specific here, and specific is almost always more interesting than broad. This is a 2-to-4 player co-op FPS built around the SCP Foundation lore, and instead of casting you as terrified containment victims, it flips the script entirely. You are the authorized, armed, and frankly reckless task force sent into anomalous territories to use these entities as weapons. That premise alone is worth pausing on. The SCP wiki is one of the most imaginative pieces of collaborative fiction the internet has produced, and pulling its logic into a tactical shooter has a kind of wild integrity to it. The mechanical centerpiece is the anomalous utility system. Each item you pick up operates on its own set of internal rules, and those rules are not telegraphed clearly. You are expected to experiment, fail, and occasionally stumble onto something brilliant. The game mentions a revive-bear, an item that reads like a joke and functions as a genuine tactical option. That willingness to make utility items weird and unpredictable rather than just "grenade variant number four" tells you a lot about Patchwork Games' design philosophy. Puzzles are woven into the hostile environments alongside the combat, so the loop is not purely a shooting gallery. You will need to actually communicate with your squad, especially when an anomalous item does something none of you anticipated. Where caution is warranted is around the game's current state. At the time of writing, SCP: Directive Nine has no release date confirmed and no substantial independent review coverage to draw from. The Kickstarter roots and the small team behind it suggest a passion project finding its footing. Steam content disclosures flag intense violence, psychological horror, and dark themes including references to self-harm, so this is not a casual horror romp. The psychological horror angle, eerie environmental design, and unsettling audio-visual effects described by the developers point toward something that wants to get under your skin rather than just startle you, which is the harder and more interesting goal. The audience for this is fairly clear: SCP lore fans who have been waiting for something more mechanically ambitious than containment-breach survival horror, and co-op FPS players who want their sessions to feel genuinely unpredictable rather than a reskin of a map they have played forty times. Solo players should look elsewhere. The whole structure is built around squad coordination, and without that, the anomalous item chaos probably tips from delightful to frustrating. Given the early-access-adjacent positioning and the small developer footprint, patience may be the smartest approach, but the concept has enough conviction behind it to keep an eye on. Kai, Scout Team

SCP: Directive Nine

SCP: Directive Nine

TBAPatchwork Games
GamerScout Says

Weaponizing SCPs alongside three friends sounds unhinged on paper, and that is precisely the point. Worth a look if co-op chaos and anomalous item experiments are your comfort zone.

PC
Best Price Available
€0.00
at N/A
Historical low: €19.48

GamerScout Verdict

Best for SCP lore fans and co-op squads who want unpredictable item-driven chaos over a familiar shooter loop.

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Price History

Historical low
€19.4813 Jul 2026
Keyshops
€18.00€19.04€20.08€21.125 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
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About SCP: Directive Nine

My first impression of SCP: Directive Nine was that Patchwork Games is doing something genuinely specific here, and specific is almost always more interesting than broad. This is a 2-to-4 player co-op FPS built around the SCP Foundation lore, and instead of casting you as terrified containment victims, it flips the script entirely. You are the authorized, armed, and frankly reckless task force sent into anomalous territories to use these entities as weapons. That premise alone is worth pausing on. The SCP wiki is one of the most imaginative pieces of collaborative fiction the internet has produced, and pulling its logic into a tactical shooter has a kind of wild integrity to it. The mechanical centerpiece is the anomalous utility system. Each item you pick up operates on its own set of internal rules, and those rules are not telegraphed clearly. You are expected to experiment, fail, and occasionally stumble onto something brilliant. The game mentions a revive-bear, an item that reads like a joke and functions as a genuine tactical option. That willingness to make utility items weird and unpredictable rather than just "grenade variant number four" tells you a lot about Patchwork Games' design philosophy. Puzzles are woven into the hostile environments alongside the combat, so the loop is not purely a shooting gallery. You will need to actually communicate with your squad, especially when an anomalous item does something none of you anticipated. Where caution is warranted is around the game's current state. At the time of writing, SCP: Directive Nine has no release date confirmed and no substantial independent review coverage to draw from. The Kickstarter roots and the small team behind it suggest a passion project finding its footing. Steam content disclosures flag intense violence, psychological horror, and dark themes including references to self-harm, so this is not a casual horror romp. The psychological horror angle, eerie environmental design, and unsettling audio-visual effects described by the developers point toward something that wants to get under your skin rather than just startle you, which is the harder and more interesting goal. The audience for this is fairly clear: SCP lore fans who have been waiting for something more mechanically ambitious than containment-breach survival horror, and co-op FPS players who want their sessions to feel genuinely unpredictable rather than a reskin of a map they have played forty times. Solo players should look elsewhere. The whole structure is built around squad coordination, and without that, the anomalous item chaos probably tips from delightful to frustrating. Given the early-access-adjacent positioning and the small developer footprint, patience may be the smartest approach, but the concept has enough conviction behind it to keep an eye on.

Kai
Kai · Scout Team

Indie & narrative

Tags

multiplayercooponline-cooptier:aaaTactical Co-opAnomalous ItemsPsychological HorrorSCP LoreBoss EncountersPuzzle-Combat HybridDark ThemesSquad Communication

System Requirements

Minimum

OS
7
Memory
12 GB RAM
Storage
20 GB available space
Graphics
GTX 1060 6GB
Processor
Intel i5 6500
Sound Card
Music blaster 10000
VR Support
None

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Game Info

Developer
Patchwork Games
Publisher
Patchwork Games
Release Date
TBA

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Frequently asked questions about SCP: Directive Nine

How much does SCP: Directive Nine cost?

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What platforms is SCP: Directive Nine available on?

SCP: Directive Nine is available on PC.

Who developed SCP: Directive Nine?

SCP: Directive Nine was developed by Patchwork Games.