Compare Scarlet Hood and the Wicked Wood prices across 50+ stores and find the best deal. Developed by Devespresso Games. Published by Headup. Released on 4/8/2021. Available on PC, Mac, Linux. Genres: Adventure, Indie. Metacritic score: 71/100.

Groundhog Day meets Wizard of Oz in a hand-painted 2D side-scroller that earns its charm through gorgeous manhwa art, a jazzy soundtrack, and ten branching endings worth chasing.

I have a soft spot for studios that carve out a visual signature so distinct you can recognise their work from a single screenshot. Devespresso Games is exactly that kind of studio, and Scarlet Hood and the Wicked Wood is their most confident and accessible expression of it yet. Scarlet, vocalist of the indie band Foxtrot Bop, gets tornado-flung into the realm of Glome, inherits the mantle of the Ruby Witch (red hood, Wompin' Stick, and one ruby heel), and promptly discovers that the Black Witch LeFaba is going to kill her and her Munchkin companions every single day until she figures out a better plan. The time-loop, called the recursion hex in-game, is not just window dressing. It is the mechanical spine of the whole experience. At its core this is a 2D side-scrolling puzzle-adventure, and the puzzle design is where the game justifiably earns its reputation. Each chapter of Glome is a contained environment, and inside it you will hunt for items, read environmental clues, solve pattern-matching and logic puzzles to open rune doors, and occasionally get ambushed by flying Dodobos or a poison dart from a Monkeyta in the trees. Your hearts whittle down, your stamina bar drains when you run or dodge, and consumables heal wounds or afflictions you pick up along the way. A travelling merchant accompanies your troupe and can restock you in a pinch. The standout threat is the Brer Wolf, LeFaba's familiar, who tracks Scarlet screen-to-screen and can only be escaped by using a totem transformation spell to hide in plain sight. It adds a genuine pulse-quickening layer to what is otherwise a measured, contemplative puzzle pace. The branching structure is the real draw for completionists. The game has up to ten endings, shaped by which allies you recruit and which puzzles you solve on a given run. Helping the eccentric Punkin Jack recover his essence, building a mechanical heart for the steampunk robot Sir Ulysses Talus, or bolstering the courage of Captain Leopold Goldmane each nudges the story in a different direction. Crucially, not all puzzles can be completed in a single playthrough, because meeting one area's condition locks out the alternatives. Multiple runs are essentially mandatory if you want to see everything, and a smart mid-game save before the Wispy Woods section will spare you repeating the prologue every time. That said, the absence of a dialogue skip button becomes genuinely painful by the fourth or fifth run. The art deserves its own paragraph. The manhwa-influenced hand-drawn style, lush layered backgrounds, and a jazzy score that shifts from breezy to tense with quiet precision make this one of the prettier small-studio games you will find on PC. Character portraits are expressive, environments shift from sun-dappled forest clearings to desolate snowy ruins with real craft behind each transition. Some puzzles do tip into the esoteric side, where the solution feels more like trial-and-error than earned insight, and early builds carried crash issues on scene loads though patches addressed the worst of it. The action-evasion elements may surprise players expecting a pure point-and-click experience, and the timed rune-door sequences in later chapters can feel unduly rushed. For anyone who gravitates toward story-rich adventure games with a strong visual identity, a Southern-charm-meets-fairy-tale tone, and the patience for multiple playthroughs, Scarlet Hood and the Wicked Wood delivers something genuinely handcrafted and warm. It knows what it wants to be, and mostly gets there. Kai, Scout Team

Scarlet Hood and the Wicked Wood
AdventureIndie

Scarlet Hood and the Wicked Wood

Apr 8, 2021Devespresso GamesHeadup
GamerScout Says

Groundhog Day meets Wizard of Oz in a hand-painted 2D side-scroller that earns its charm through gorgeous manhwa art, a jazzy soundtrack, and ten branching endings worth chasing.

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About Scarlet Hood and the Wicked Wood

I have a soft spot for studios that carve out a visual signature so distinct you can recognise their work from a single screenshot. Devespresso Games is exactly that kind of studio, and Scarlet Hood and the Wicked Wood is their most confident and accessible expression of it yet. Scarlet, vocalist of the indie band Foxtrot Bop, gets tornado-flung into the realm of Glome, inherits the mantle of the Ruby Witch (red hood, Wompin' Stick, and one ruby heel), and promptly discovers that the Black Witch LeFaba is going to kill her and her Munchkin companions every single day until she figures out a better plan. The time-loop, called the recursion hex in-game, is not just window dressing. It is the mechanical spine of the whole experience. At its core this is a 2D side-scrolling puzzle-adventure, and the puzzle design is where the game justifiably earns its reputation. Each chapter of Glome is a contained environment, and inside it you will hunt for items, read environmental clues, solve pattern-matching and logic puzzles to open rune doors, and occasionally get ambushed by flying Dodobos or a poison dart from a Monkeyta in the trees. Your hearts whittle down, your stamina bar drains when you run or dodge, and consumables heal wounds or afflictions you pick up along the way. A travelling merchant accompanies your troupe and can restock you in a pinch. The standout threat is the Brer Wolf, LeFaba's familiar, who tracks Scarlet screen-to-screen and can only be escaped by using a totem transformation spell to hide in plain sight. It adds a genuine pulse-quickening layer to what is otherwise a measured, contemplative puzzle pace. The branching structure is the real draw for completionists. The game has up to ten endings, shaped by which allies you recruit and which puzzles you solve on a given run. Helping the eccentric Punkin Jack recover his essence, building a mechanical heart for the steampunk robot Sir Ulysses Talus, or bolstering the courage of Captain Leopold Goldmane each nudges the story in a different direction. Crucially, not all puzzles can be completed in a single playthrough, because meeting one area's condition locks out the alternatives. Multiple runs are essentially mandatory if you want to see everything, and a smart mid-game save before the Wispy Woods section will spare you repeating the prologue every time. That said, the absence of a dialogue skip button becomes genuinely painful by the fourth or fifth run. The art deserves its own paragraph. The manhwa-influenced hand-drawn style, lush layered backgrounds, and a jazzy score that shifts from breezy to tense with quiet precision make this one of the prettier small-studio games you will find on PC. Character portraits are expressive, environments shift from sun-dappled forest clearings to desolate snowy ruins with real craft behind each transition. Some puzzles do tip into the esoteric side, where the solution feels more like trial-and-error than earned insight, and early builds carried crash issues on scene loads though patches addressed the worst of it. The action-evasion elements may surprise players expecting a pure point-and-click experience, and the timed rune-door sequences in later chapters can feel unduly rushed. For anyone who gravitates toward story-rich adventure games with a strong visual identity, a Southern-charm-meets-fairy-tale tone, and the patience for multiple playthroughs, Scarlet Hood and the Wicked Wood delivers something genuinely handcrafted and warm. It knows what it wants to be, and mostly gets there. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Time-Loop NarrativeManhwa Art StyleBranching EndingsPuzzle-AdventureEvasion MechanicsFairy Tale MashupMultiple PlaythroughsSouthern Gothic Tone

Steam Deck & Linux

Steam Deck Verified

Valve rates this game Steam Deck Verified.

System Requirements

Minimum

OS
Windows XP (64Bit)
Memory
5 GB RAM
DirectX
Version 7.0
Storage
5 GB available space
Graphics
Any with hardware 3D acceleration
Processor
Core2Duo
Sound Card
Soundblaster / equivalent
Additional Notes
x64, .Net 3.5

Recommended

OS
Windows10 (64Bit)
Memory
6 GB RAM
DirectX
Version 9.0
Storage
6 GB available space
Graphics
Nvidia 7900 / equivalent
Processor
i5 or above
Sound Card
Soundblaster / equivalent
Additional Notes
x64, .Net 3.5

Community Discussion

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Reviews & Ratings

Metacritic
71

Game Info

Developer
Devespresso Games
Publisher
Headup
Release Date
Apr 8, 2021

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Scarlet Hood and the Wicked Wood is available on PC, Mac, Linux.

When was Scarlet Hood and the Wicked Wood released?

Scarlet Hood and the Wicked Wood was released on 8 April 2021.

Who developed Scarlet Hood and the Wicked Wood?

Scarlet Hood and the Wicked Wood was developed by Devespresso Games and published by Headup.

Is Scarlet Hood and the Wicked Wood worth buying?

Scarlet Hood and the Wicked Wood holds a Metacritic score of 71/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.