
Scarlet Hollow
Five episodes deep into a seven-part Appalachian horror mystery, this two-person game might be the most genuinely branching visual novel on PC right now - and the first episode is free.
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About Scarlet Hollow
I went in expecting a slow folk-horror mood piece and came out three playthroughs later still quietly obsessed with a possum named Dustin. Scarlet Hollow is a horror visual novel from a two-person married studio, Black Tabby Games, and it earns every minute of the time you give it. The setup - estranged family, a dead aunt, a coal-mining town in the North Carolina mountains with something wrong in its bones - is Shirley Jackson-flavored Southern Gothic, and the execution is extraordinary for a project this small. The mechanical heart of the game is a trait system that functions less like a stat block and more like choosing who your character actually is. At the start you pick two traits from seven options: Book Smart, Street Smart, Keen Eye, Powerful Build, Mystical, Hot, or Talks to Animals. Each trait quietly reshapes your access to dialogue, unlocks crisis escapes called Trait Saves at each episode's climax, and shifts a hidden five-variable relationship system tracking how every NPC reads you. Pick Mystical and the supernatural horror coheres differently; pick Talks to Animals and a drawer possum becomes a plot informant. The combinations produce such meaningfully different experiences that the claim of seeing less than one-fifth of the content on any given run is not marketing copy - it is what actually happens. A Hardcore Mode, unlocked as New Game Plus, lets you choose three traits but removes the safety net those traits usually provide in crisis moments, which is a genuinely clever way to make a second run feel riskier rather than just faster. Artist Abby Howard - an Ignatz Award-winning cartoonist - drew every single background by hand. The style reads as monochromatic with muted bursts of sepia and color, sketchy in the best tradition of genuinely unsettling illustration. Think early Grimm-era woodcuts crossed with the expressionist framing of an indie film. The pacing of the artwork is as considered as the writing: Howard knows when to push a panel into close-up, when to hold distance, when a canted angle is doing the narrative work. The sound design and music maintain a consistent low hum of wrongness under the humor - and there is real humor here, woven into a story about things dying in collapsed mines. The honest caveat for anyone buying today: this is Early Access, and two of the seven episodes are still in development. As of early 2026, five episodes are out and the game sits at roughly 930,000 words of branching content, with episode six actively being written. Black Tabby has run public player-choice surveys after each release, issued substantial post-launch balance patches, and delivered the Roads Untraveled update in 2025 which added over 70,000 words and hundreds of new illustrations to the first two episodes. The studio is transparent and actively tending to the game. The incomplete status is real, but the foundation is exceptionally solid - there is no filler here, and each episode covers one day in the week-long story with enough content that single playthroughs run three to four hours. If the words "visual novel" make you picture static text boxes and one binary choice per chapter, this will correct that misunderstanding fast. The branching is structural, not cosmetic. Characters you neglect become unreachable. People die based on who you were on day two. The town of Scarlet Hollow - the mine, the library, the forest, Sybil's tea, Stella's paranormal YouTube channel - coheres into something that feels genuinely lived-in and dangerous. The influences (Life is Strange, Twin Peaks, Gravity Falls, Appalachian folklore) are worn openly but synthesized into something with its own strange gravity. For readers willing to sit with the unresolved until the final two episodes land, this is currently one of the best narrative games available on PC, full stop. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 2 GB RAM
- Storage
- 2 GB available space
- Graphics
- Integrated Graphics
- Processor
- 1.8 ghz dual core
Reviews & Ratings
Game Info
- Developer
- Black Tabby Games
- Publisher
- Black Tabby Games
- Release Date
- Jun 11, 2021