Compare Scarlet Hollow prices across trusted key stores and find the best deal. Developed by Black Tabby Games. Published by Black Tabby Games. Released on 6/11/2021. Available on PC, Mac, Linux. Genres: Adventure, Casual, Indie, RPG, Early Access. Metacritic score: 91/100.

Five episodes deep into a seven-part Appalachian horror mystery, this two-person game might be the most genuinely branching visual novel on PC right now - and the first episode is free.

I went in expecting a slow folk-horror mood piece and came out three playthroughs later still quietly obsessed with a possum named Dustin. Scarlet Hollow is a horror visual novel from a two-person married studio, Black Tabby Games, and it earns every minute of the time you give it. The setup - estranged family, a dead aunt, a coal-mining town in the North Carolina mountains with something wrong in its bones - is Shirley Jackson-flavored Southern Gothic, and the execution is extraordinary for a project this small. The mechanical heart of the game is a trait system that functions less like a stat block and more like choosing who your character actually is. At the start you pick two traits from seven options: Book Smart, Street Smart, Keen Eye, Powerful Build, Mystical, Hot, or Talks to Animals. Each trait quietly reshapes your access to dialogue, unlocks crisis escapes called Trait Saves at each episode's climax, and shifts a hidden five-variable relationship system tracking how every NPC reads you. Pick Mystical and the supernatural horror coheres differently; pick Talks to Animals and a drawer possum becomes a plot informant. The combinations produce such meaningfully different experiences that the claim of seeing less than one-fifth of the content on any given run is not marketing copy - it is what actually happens. A Hardcore Mode, unlocked as New Game Plus, lets you choose three traits but removes the safety net those traits usually provide in crisis moments, which is a genuinely clever way to make a second run feel riskier rather than just faster. Artist Abby Howard - an Ignatz Award-winning cartoonist - drew every single background by hand. The style reads as monochromatic with muted bursts of sepia and color, sketchy in the best tradition of genuinely unsettling illustration. Think early Grimm-era woodcuts crossed with the expressionist framing of an indie film. The pacing of the artwork is as considered as the writing: Howard knows when to push a panel into close-up, when to hold distance, when a canted angle is doing the narrative work. The sound design and music maintain a consistent low hum of wrongness under the humor - and there is real humor here, woven into a story about things dying in collapsed mines. The honest caveat for anyone buying today: this is Early Access, and two of the seven episodes are still in development. As of early 2026, five episodes are out and the game sits at roughly 930,000 words of branching content, with episode six actively being written. Black Tabby has run public player-choice surveys after each release, issued substantial post-launch balance patches, and delivered the Roads Untraveled update in 2025 which added over 70,000 words and hundreds of new illustrations to the first two episodes. The studio is transparent and actively tending to the game. The incomplete status is real, but the foundation is exceptionally solid - there is no filler here, and each episode covers one day in the week-long story with enough content that single playthroughs run three to four hours. If the words "visual novel" make you picture static text boxes and one binary choice per chapter, this will correct that misunderstanding fast. The branching is structural, not cosmetic. Characters you neglect become unreachable. People die based on who you were on day two. The town of Scarlet Hollow - the mine, the library, the forest, Sybil's tea, Stella's paranormal YouTube channel - coheres into something that feels genuinely lived-in and dangerous. The influences (Life is Strange, Twin Peaks, Gravity Falls, Appalachian folklore) are worn openly but synthesized into something with its own strange gravity. For readers willing to sit with the unresolved until the final two episodes land, this is currently one of the best narrative games available on PC, full stop. Kai, Scout Team

Scarlet Hollow

Scarlet Hollow

Jun 11, 2021Black Tabby Games
GamerScout Says

Five episodes deep into a seven-part Appalachian horror mystery, this two-person game might be the most genuinely branching visual novel on PC right now - and the first episode is free.

PCMacLinux
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€16.89-42%
at Eneba
Lowest tracked: €16.10
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GamerScout Verdict

Essential for fans of branching narrative and hand-crafted horror - just accept you're buying into an ongoing serial, not a finished novel.

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€16.89-42%
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StandardGlobalSteam KeyKey
€17.99
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StandardGlobalSteam KeyKey
€18.31-12%
Priced in EUR by the store
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€18.60
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€28.89
Priced in EUR by the store
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Price History

Lowest tracked
€16.1014 Jun 2026
Current best
€16.89
Keyshops
€15.18€16.06€16.93€17.815 Jun28 Jun22 Jul14 Aug6 Sept
5 Jun — 6 Sept
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Screenshots & Media

About Scarlet Hollow

I went in expecting a slow folk-horror mood piece and came out three playthroughs later still quietly obsessed with a possum named Dustin. Scarlet Hollow is a horror visual novel from a two-person married studio, Black Tabby Games, and it earns every minute of the time you give it. The setup - estranged family, a dead aunt, a coal-mining town in the North Carolina mountains with something wrong in its bones - is Shirley Jackson-flavored Southern Gothic, and the execution is extraordinary for a project this small. The mechanical heart of the game is a trait system that functions less like a stat block and more like choosing who your character actually is. At the start you pick two traits from seven options: Book Smart, Street Smart, Keen Eye, Powerful Build, Mystical, Hot, or Talks to Animals. Each trait quietly reshapes your access to dialogue, unlocks crisis escapes called Trait Saves at each episode's climax, and shifts a hidden five-variable relationship system tracking how every NPC reads you. Pick Mystical and the supernatural horror coheres differently; pick Talks to Animals and a drawer possum becomes a plot informant. The combinations produce such meaningfully different experiences that the claim of seeing less than one-fifth of the content on any given run is not marketing copy - it is what actually happens. A Hardcore Mode, unlocked as New Game Plus, lets you choose three traits but removes the safety net those traits usually provide in crisis moments, which is a genuinely clever way to make a second run feel riskier rather than just faster. Artist Abby Howard - an Ignatz Award-winning cartoonist - drew every single background by hand. The style reads as monochromatic with muted bursts of sepia and color, sketchy in the best tradition of genuinely unsettling illustration. Think early Grimm-era woodcuts crossed with the expressionist framing of an indie film. The pacing of the artwork is as considered as the writing: Howard knows when to push a panel into close-up, when to hold distance, when a canted angle is doing the narrative work. The sound design and music maintain a consistent low hum of wrongness under the humor - and there is real humor here, woven into a story about things dying in collapsed mines. The honest caveat for anyone buying today: this is Early Access, and two of the seven episodes are still in development. As of early 2026, five episodes are out and the game sits at roughly 930,000 words of branching content, with episode six actively being written. Black Tabby has run public player-choice surveys after each release, issued substantial post-launch balance patches, and delivered the Roads Untraveled update in 2025 which added over 70,000 words and hundreds of new illustrations to the first two episodes. The studio is transparent and actively tending to the game. The incomplete status is real, but the foundation is exceptionally solid - there is no filler here, and each episode covers one day in the week-long story with enough content that single playthroughs run three to four hours. If the words "visual novel" make you picture static text boxes and one binary choice per chapter, this will correct that misunderstanding fast. The branching is structural, not cosmetic. Characters you neglect become unreachable. People die based on who you were on day two. The town of Scarlet Hollow - the mine, the library, the forest, Sybil's tea, Stella's paranormal YouTube channel - coheres into something that feels genuinely lived-in and dangerous. The influences (Life is Strange, Twin Peaks, Gravity Falls, Appalachian folklore) are worn openly but synthesized into something with its own strange gravity. For readers willing to sit with the unresolved until the final two episodes land, this is currently one of the best narrative games available on PC, full stop.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supportcloud-savestier:aaaTrait-Based BuildsAppalachian HorrorEpisodic ReleaseDread-Not-Jump-ScaresSadistic ChoicesNew Game Plus HardcoreHand-Drawn IllustrationsSouthern GothicRomance Optional

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
Storage
2 GB available space
Graphics
Integrated Graphics
Processor
1.8 ghz dual core

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Reviews & Ratings

Metacritic
91

Game Info

Developer
Black Tabby Games
Publisher
Black Tabby Games
Release Date
Jun 11, 2021

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Frequently asked questions about Scarlet Hollow

How much does Scarlet Hollow cost?

As of 6 September 2026, the cheapest in-stock offer for Scarlet Hollow is €16.89 at Eneba, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Scarlet Hollow cheapest?

The lowest in-stock price we track for Scarlet Hollow is €16.89 at Eneba (6 September 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Scarlet Hollow available on?

Scarlet Hollow is available on PC, Mac, Linux.

When was Scarlet Hollow released?

Scarlet Hollow was released on 11 June 2021.

Who developed Scarlet Hollow?

Scarlet Hollow was developed by Black Tabby Games.

Is Scarlet Hollow worth buying?

Scarlet Hollow holds a Metacritic score of 91/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.