Compare Sand: Raiders of Sophie prices across trusted key stores and find the best deal. Developed by Hologryph, TowerHaus. Published by tinyBuild. Released on 6/22/2026. Available on PC. Genres: Action, Adventure, Early Access.

Walking mech fortresses, a striking alternate-1910 desert, and one of the freshest extraction hooks in years, held back right now by rough Early Access edges and a solo experience that ranges from tough to punishing.

My first few hours in SAND felt like someone had finally asked the right question about the extraction shooter genre: what if the thing you were risking wasn't just your backpack of loot, but the giant walking fortress you built with your own hands? That question drives everything here, and when it works, it works better than most of the competition. The Trampler is the game. These massive mechanical walkers serve as your mobile base, your vault, and your weapons platform all at once. You pick a chassis, Light Scout Walker for speed and stealth, heavier Iron Colossus variants for raw firepower and storage, then slot in Power Cores, Armor Plating, Weapon Hardpoints, and Storage Bays to build something that fits your crew's playstyle. The catch is that a Trampler is loud and visible. Run the engine and black smoke pours from the stack, readable on the horizon by any squad with binoculars. Every scavenging run becomes a cost-benefit calculation between efficiency and exposure. Extraction works the same way: activating a radio tower to call your transport broadcasts your position to every nearby crew, and then you wait, fifteen to twenty-five seconds of pure dread, while the ship arrives. It's the game at its most focused and most tense. The setting earns its keep too. Sophie is a fallen planet, its floor a dried ocean littered with enormous shipwrecks and abandoned ports. The alternate-1910 framing mixes dusty frontier imagery with industrial sci-fi in a way that feels genuinely distinct. There are two modes to choose from: Voyage Mode runs PvE-only for crews that want to learn the systems without a PvP ambush ending a good run early, and Storm Dive drops you into the full PvPvE chaos. The procedurally generated world means no two raids are identical, though at Early Access launch the content ceiling hits fairly quickly, one map, six Tramplers, six weapons. The roadmap stretches into 2027 and the developers pushed their first major update just four days after launch, which is at least a signal of intent. Now for the honest part. The Mixed Steam rating is earned. The launch was rough, DDoS attacks, server instability, players losing an hour of progress to disconnects mid-extraction. Many of those critical issues have since been addressed, but bugs and the occasional geometry-breaking glitch still surface. The gunplay itself has drawn criticism for lacking feedback and punch. The tutorial does not remotely prepare new players for the system depth on offer, and solo play specifically can swing from tense to genuinely miserable, because the Trampler is fundamentally designed for crew coordination. Think Sea of Thieves: one person drives, one navigates, one manages weapons and repairs. That synergy is the whole fantasy. Without a crew, you're doing every job at once while the storm clock ticks down. There are dedicated solo servers and Voyage Mode to soften the edge, but the game doesn't hide what it prefers. The other notable friction point is cheating complaints concentrated in specific regional servers, a real concern for any live PvPvE game that hasn't yet solved its anti-cheat problems fully. SAND: Raiders of Sophie is the kind of Early Access game where the core idea is genuinely better than average and the current state is genuinely rougher than it should be. If you have a crew, a tolerance for learning-by-dying, and interest in following a live game through its development arc, there is something here worth investing time in. If you play solo primarily, or need polish and stability before you commit, the safer call is to wishlist it and check back after a few more major updates. Alex, Scout Team

Sand: Raiders of Sophie
ActionAdventureEarly Access

Sand: Raiders of Sophie

Jun 22, 2026Hologryph, TowerHaustinyBuild
GamerScout Says

Walking mech fortresses, a striking alternate-1910 desert, and one of the freshest extraction hooks in years, held back right now by rough Early Access edges and a solo experience that ranges from tough to punishing.

PC
Best Price Available
€17.38
at Gamivo
Lowest tracked: €15.18
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GamerScout Verdict

Best for squads who want a genuinely original extraction hook and can stomach a rough Early Access build, solo players should wait.

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€17.38
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€17.38
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StandardEurope (EU)Steam KeyKey
€19.99
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€32.99
Priced in EUR by the store
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Price History

Lowest tracked
€15.1822 Aug 2026
Current best
€17.38
Keyshops
€14.31€17.31€20.30€23.3010 Aug17 Aug24 Aug31 Aug7 Sept
Tracking prices since 10 Aug 2026
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Screenshots & Media

About Sand: Raiders of Sophie

My first few hours in SAND felt like someone had finally asked the right question about the extraction shooter genre: what if the thing you were risking wasn't just your backpack of loot, but the giant walking fortress you built with your own hands? That question drives everything here, and when it works, it works better than most of the competition. The Trampler is the game. These massive mechanical walkers serve as your mobile base, your vault, and your weapons platform all at once. You pick a chassis, Light Scout Walker for speed and stealth, heavier Iron Colossus variants for raw firepower and storage, then slot in Power Cores, Armor Plating, Weapon Hardpoints, and Storage Bays to build something that fits your crew's playstyle. The catch is that a Trampler is loud and visible. Run the engine and black smoke pours from the stack, readable on the horizon by any squad with binoculars. Every scavenging run becomes a cost-benefit calculation between efficiency and exposure. Extraction works the same way: activating a radio tower to call your transport broadcasts your position to every nearby crew, and then you wait, fifteen to twenty-five seconds of pure dread, while the ship arrives. It's the game at its most focused and most tense. The setting earns its keep too. Sophie is a fallen planet, its floor a dried ocean littered with enormous shipwrecks and abandoned ports. The alternate-1910 framing mixes dusty frontier imagery with industrial sci-fi in a way that feels genuinely distinct. There are two modes to choose from: Voyage Mode runs PvE-only for crews that want to learn the systems without a PvP ambush ending a good run early, and Storm Dive drops you into the full PvPvE chaos. The procedurally generated world means no two raids are identical, though at Early Access launch the content ceiling hits fairly quickly, one map, six Tramplers, six weapons. The roadmap stretches into 2027 and the developers pushed their first major update just four days after launch, which is at least a signal of intent. Now for the honest part. The Mixed Steam rating is earned. The launch was rough, DDoS attacks, server instability, players losing an hour of progress to disconnects mid-extraction. Many of those critical issues have since been addressed, but bugs and the occasional geometry-breaking glitch still surface. The gunplay itself has drawn criticism for lacking feedback and punch. The tutorial does not remotely prepare new players for the system depth on offer, and solo play specifically can swing from tense to genuinely miserable, because the Trampler is fundamentally designed for crew coordination. Think Sea of Thieves: one person drives, one navigates, one manages weapons and repairs. That synergy is the whole fantasy. Without a crew, you're doing every job at once while the storm clock ticks down. There are dedicated solo servers and Voyage Mode to soften the edge, but the game doesn't hide what it prefers. The other notable friction point is cheating complaints concentrated in specific regional servers, a real concern for any live PvPvE game that hasn't yet solved its anti-cheat problems fully. SAND: Raiders of Sophie is the kind of Early Access game where the core idea is genuinely better than average and the current state is genuinely rougher than it should be. If you have a crew, a tolerance for learning-by-dying, and interest in following a live game through its development arc, there is something here worth investing time in. If you play solo primarily, or need polish and stability before you commit, the safer call is to wishlist it and check back after a few more major updates.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedPvPvEExtraction ShooterMech CustomizationWalking Base BuilderAlternate HistoryCrew Co-opSolo-HostileSteampunkEarly Access Risk

System Requirements

Minimum

OS
Windows 10 64bit
Processor
Intel Core i7-9700, AMD Ryzen 5 3600
Memory
24 GB RAM
Graphics
NVIDIA GeForce GTX 1660 Ti, AMD Radeon RX 5700, Intel Arc A750
DirectX
V…

Recommended

OS
Windows 11 64bit
Processor
Intel Core i5 (13th Gen) / AMD Ryzen 5 (7000 Series) or equivalent
Memory
32 GB RAM
Graphics
NVIDIA GeForce RTX 3080, A…

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Reviews & Ratings

Steam
49%(12,857)

Game Info

Developer
Hologryph, TowerHaus
Publisher
tinyBuild
Release Date
Jun 22, 2026

Features

MultiplayerPvPOnline PvPSteam Achievements

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Frequently asked questions about Sand: Raiders of Sophie

How much does Sand: Raiders of Sophie cost?

As of 7 September 2026, the cheapest in-stock offer for Sand: Raiders of Sophie is €17.38 at Gamivo, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Sand: Raiders of Sophie cheapest?

The lowest in-stock price we track for Sand: Raiders of Sophie is €17.38 at Gamivo (7 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Sand: Raiders of Sophie available on?

Sand: Raiders of Sophie is available on PC.

When was Sand: Raiders of Sophie released?

Sand: Raiders of Sophie was released on 22 June 2026.

Who developed Sand: Raiders of Sophie?

Sand: Raiders of Sophie was developed by Hologryph, TowerHaus and published by tinyBuild.