Compare 心塞男孩 Sadboy prices across 50+ stores and find the best deal. Developed by 热泉 RedSpring. Published by 热泉 RedSpring. Released on 1/23/2019. Available on PC. Genres: Casual, Indie.

Twenty minutes with a quiet Chinese point-and-click about post-graduation drift. Either it lands in your chest or it doesn't, but it costs almost nothing to find out.

I keep a small mental folder of games that nobody covers, and Sadboy from solo Chinese developer RedSpring has lived in it since I first stumbled across its Steam page. It is a point-and-click narrative experience built entirely around mouse input, clocking in at roughly twenty minutes from start to finish. That runtime is not a bug. It is the whole argument. This is the kind of game that knows exactly how long it needs to be and does not overstay its welcome by a single screen. The subject matter is the specific, shapeless anxiety that follows graduation, that window where every external structure falls away and you are left holding questions nobody told you were coming. RedSpring does not dramatize this with cutscenes or elaborate branching choices. The game moves slowly, quietly, and leans hard on its soundscape to carry emotional weight. The developer's own recommendation, headphones and a quiet night, is the correct one. The audio work is doing more here than the visuals, and the visuals are not without their own handcrafted personality. Because the whole experience runs on mouse clicks through a small number of levels, there is essentially no mechanical barrier. You are not meant to struggle with controls; you are meant to sit with the feelings the scenes are pointing at. That is either exactly what you want from a short narrative game or it is a dealbreaker. Players looking for choices that branch, consequences that compound, or any kind of challenge loop will find nothing for them here. Sadboy is closer in spirit to an illustrated journal entry than to a conventional game, and it should be evaluated on those terms. The Steam community has given it a mostly positive rating across a small pool of reviews, which suggests the audience that finds it is generally the audience it was made for. There is no English language support, which is a real wall for non-Chinese readers. That fact deserves to be stated plainly: if you cannot read Simplified Chinese, the narrative will be closed off to you, and the emotional core depends on reading the text. RedSpring has not patched in a translation since the 2019 release, and there is no community translation on record. For the right person, at the right time, a twenty-minute mouse-click meditation on the post-graduation fog is worth far more than its asking price. For everyone else, this is simply not the game. The handcraft here is genuine, the intent is clear, and the pacing is deliberate in a way that rewards patience. I will always have a soft spot for the one-person project that asks you to sit still for twenty minutes and just feel something ordinary. Kai, Scout Team

心塞男孩 Sadboy
CasualIndie

心塞男孩 Sadboy

Jan 23, 2019热泉 RedSpring
GamerScout Says

Twenty minutes with a quiet Chinese point-and-click about post-graduation drift. Either it lands in your chest or it doesn't, but it costs almost nothing to find out.

PC
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Screenshots & Media

Screenshot

About 心塞男孩 Sadboy

I keep a small mental folder of games that nobody covers, and Sadboy from solo Chinese developer RedSpring has lived in it since I first stumbled across its Steam page. It is a point-and-click narrative experience built entirely around mouse input, clocking in at roughly twenty minutes from start to finish. That runtime is not a bug. It is the whole argument. This is the kind of game that knows exactly how long it needs to be and does not overstay its welcome by a single screen. The subject matter is the specific, shapeless anxiety that follows graduation, that window where every external structure falls away and you are left holding questions nobody told you were coming. RedSpring does not dramatize this with cutscenes or elaborate branching choices. The game moves slowly, quietly, and leans hard on its soundscape to carry emotional weight. The developer's own recommendation, headphones and a quiet night, is the correct one. The audio work is doing more here than the visuals, and the visuals are not without their own handcrafted personality. Because the whole experience runs on mouse clicks through a small number of levels, there is essentially no mechanical barrier. You are not meant to struggle with controls; you are meant to sit with the feelings the scenes are pointing at. That is either exactly what you want from a short narrative game or it is a dealbreaker. Players looking for choices that branch, consequences that compound, or any kind of challenge loop will find nothing for them here. Sadboy is closer in spirit to an illustrated journal entry than to a conventional game, and it should be evaluated on those terms. The Steam community has given it a mostly positive rating across a small pool of reviews, which suggests the audience that finds it is generally the audience it was made for. There is no English language support, which is a real wall for non-Chinese readers. That fact deserves to be stated plainly: if you cannot read Simplified Chinese, the narrative will be closed off to you, and the emotional core depends on reading the text. RedSpring has not patched in a translation since the 2019 release, and there is no community translation on record. For the right person, at the right time, a twenty-minute mouse-click meditation on the post-graduation fog is worth far more than its asking price. For everyone else, this is simply not the game. The handcraft here is genuine, the intent is clear, and the pacing is deliberate in a way that rewards patience. I will always have a soft spot for the one-person project that asks you to sit still for twenty minutes and just feel something ordinary. Kai, Scout Team

Tags

singleplayertier:sub-5Point-and-ClickInteractive FictionEmotional NarrativeShort ExperienceAtmospheric SoundtrackSolo DeveloperMouse-Only ControlsSlice of LifeChinese Indie

System Requirements

Minimum

OS
Win10
Memory
1 GB RAM
Storage
512 MB available space
Graphics
256MB
Processor
2 GHz

Reviews & Ratings

No ratings available

Game Info

Developer
热泉 RedSpring
Publisher
热泉 RedSpring
Release Date
Jan 23, 2019

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What platforms is 心塞男孩 Sadboy available on?

心塞男孩 Sadboy is available on PC.

When was 心塞男孩 Sadboy released?

心塞男孩 Sadboy was released on 23 January 2019.

Who developed 心塞男孩 Sadboy?

心塞男孩 Sadboy was developed by 热泉 RedSpring.