Compare Rogue Company: Year 1 Pass (DLC) prices across 50+ stores and find the best deal. Developed by First Watch Games. Published by Hi-Rez Studios. Released on 7/20/2021. Available on Xbox Series X, Xbox One, Xbox. Genres: Action, Free To Play.

Eight Year 1 Rogues unlocked in one shot, plus cosmetics - a reasonable shortcut for anyone who wants roster access without grinding Reputation Points for months. The question is whether that roster is worth investing in right now.

I've watched enough live-service shooters fold under their own weight to know when a DLC purchase is a smart skip-the-grind move and when it's a gamble on a game's longevity. The Rogue Company Year 1 Pass sits somewhere in between, and you deserve a straight answer before you hand over your Rogue Bucks equivalent in real money. What you're buying here is instant access to eight Year 1 Rogues: Kestrel, Seeker, Mack, Switchblade, Runway, Cannon, Umbra, and Glimpse. Each plays a genuinely distinct role. Kestrel is a Duelist who calls in Halo Drones and earns bonus cash per down - good for snowballing a round economy. Seeker is an Intel-class archer whose Scanner Arrow reveals enemies along its flight path and deals serious damage when it ricochets off surfaces. Switchblade brings a Chaos Launcher that fires napalm clusters for area denial, plus a passive speed boost when she uses gadgets. Cannon brings a deployable Gatling Gun whose firing rate climbs the longer you hold the trigger. That's real mechanical variety across a roster that covers damage, intel, support, and zone control - the core loop of Demolition (4v4 bomb plant/defuse), Strikeout (ticket-based mixed mode), and King of the Hill benefits from all of it. The bundle also tosses in 500 Rogue Bucks, the North Star Phantom Legendary Outfit, a full Iced Out weapon wrap set, and the Jackal avatar, banner, and border. The cosmetics are fine but not the reason to buy. Here's the honest friction point: all Rogues in Rogue Company can be unlocked free by playing and earning Reputation Points. The pass exists purely to bypass that grind. Whether that's worth it depends entirely on how much you value your time versus your wallet. If you're a returning player who wants to catch up on a full year of roster releases without logging weeks of casual matches, this is a clean shortcut. If you're new and testing the waters, spending on a bundle before you know which playstyle fits you is how people end up with buyers' remorse on characters they never touch. The bigger picture concern, and I'll say it plainly because I remember the shutdown notices of Battleborn, Lawbreakers, and too many others: Rogue Company has a dedicated but modest player base. The game supports full cross-play and cross-progression across platforms, which helps sustain matchmaking, but population anxiety is real in this genre. First Watch Games has kept the lights on and added content past its Year 1 window, which counts for something. The round-buy economy - earning in-match cash for kills, assists, and objectives to purchase perks and upgrades each round - gives the gameplay loop genuine depth that rewards invested players. If you're already in that loop and grinding toward the Year 1 roster, the pass makes the math simple. If you're window shopping, start with a free session first. Yuki, Scout Team

Rogue Company: Year 1 Pass (DLC)
ActionFree To Play

Rogue Company: Year 1 Pass (DLC)

Jul 20, 2021First Watch GamesHi-Rez Studios
GamerScout Says

Eight Year 1 Rogues unlocked in one shot, plus cosmetics - a reasonable shortcut for anyone who wants roster access without grinding Reputation Points for months. The question is whether that roster is worth investing in right now.

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About Rogue Company: Year 1 Pass (DLC)

I've watched enough live-service shooters fold under their own weight to know when a DLC purchase is a smart skip-the-grind move and when it's a gamble on a game's longevity. The Rogue Company Year 1 Pass sits somewhere in between, and you deserve a straight answer before you hand over your Rogue Bucks equivalent in real money. What you're buying here is instant access to eight Year 1 Rogues: Kestrel, Seeker, Mack, Switchblade, Runway, Cannon, Umbra, and Glimpse. Each plays a genuinely distinct role. Kestrel is a Duelist who calls in Halo Drones and earns bonus cash per down - good for snowballing a round economy. Seeker is an Intel-class archer whose Scanner Arrow reveals enemies along its flight path and deals serious damage when it ricochets off surfaces. Switchblade brings a Chaos Launcher that fires napalm clusters for area denial, plus a passive speed boost when she uses gadgets. Cannon brings a deployable Gatling Gun whose firing rate climbs the longer you hold the trigger. That's real mechanical variety across a roster that covers damage, intel, support, and zone control - the core loop of Demolition (4v4 bomb plant/defuse), Strikeout (ticket-based mixed mode), and King of the Hill benefits from all of it. The bundle also tosses in 500 Rogue Bucks, the North Star Phantom Legendary Outfit, a full Iced Out weapon wrap set, and the Jackal avatar, banner, and border. The cosmetics are fine but not the reason to buy. Here's the honest friction point: all Rogues in Rogue Company can be unlocked free by playing and earning Reputation Points. The pass exists purely to bypass that grind. Whether that's worth it depends entirely on how much you value your time versus your wallet. If you're a returning player who wants to catch up on a full year of roster releases without logging weeks of casual matches, this is a clean shortcut. If you're new and testing the waters, spending on a bundle before you know which playstyle fits you is how people end up with buyers' remorse on characters they never touch. The bigger picture concern, and I'll say it plainly because I remember the shutdown notices of Battleborn, Lawbreakers, and too many others: Rogue Company has a dedicated but modest player base. The game supports full cross-play and cross-progression across platforms, which helps sustain matchmaking, but population anxiety is real in this genre. First Watch Games has kept the lights on and added content past its Year 1 window, which counts for something. The round-buy economy - earning in-match cash for kills, assists, and objectives to purchase perks and upgrades each round - gives the gameplay loop genuine depth that rewards invested players. If you're already in that loop and grinding toward the Year 1 roster, the pass makes the math simple. If you're window shopping, start with a free session first. Yuki, Scout Team

Tags

xboxRoster UnlockHero ShooterRound EconomyThird-Person TacticalCross-Progression4v4 PvPArea DenialIntel ClassCosmetic Bundle

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Game Info

Developer
First Watch Games
Publisher
Hi-Rez Studios
Release Date
Jul 20, 2021

Features

Multi-playerPvPOnline PvPCo-opOnline Co-opCross-Platform MultiplayerDownloadable ContentSteam Achievements+2 more

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