Compare Rogue Company prices across 50+ stores and find the best deal. Developed by First Watch Games. Published by Hi-Rez Studios. Released on 7/20/2021. Available on PC, Xbox. Genres: Action, Free To Play. Metacritic score: 75/100.

Free-to-play third-person tactical shooter with 26 Rogues, cross-play, and a Valorant-lite structure. Fun with a squad, frustrating when the servers misbehave.

I came into Rogue Company expecting another disposable Hi-Rez side project and came out with more hours logged than I want to admit. The core loop is tighter than the elevator pitch suggests: pick one of 26 distinct Rogues, drop in via wingsuit, start on a pistol round, build out your loadout with in-match cash, and grind the enemy team on a short-format map until one side plants, defuses, or just runs out of lives. The buy phase is closer to Counter-Strike than Overwatch, but the TTK and overall tempo sit somewhere between the two. It is not CS. It is not Valorant. It is genuinely its own weird, accessible middle ground. The Rogues themselves are where the real decisions happen. Each character locks in a primary weapon pool, a gadget slot, and a unique ability. Gl1tch can take enemy equipment offline, Saint runs a revive drone, Switchblade fires a Chaos Launcher that makes entire sight lines temporarily unusable, and Scorch turns melee and bullets into fire damage. No two Rogues on the same team is a smart rule that forces genuine role spread rather than letting one overpowered kit dominate a lobby. The in-match upgrade system, where you spend earned cash on weapon tiers, perks like sprint-reload or enemy marking, and gadgets, adds a light MOBA-ish layer that rewards players who understand economy over those who just aim well. On PC, the gunplay feels responsive. Aim-down-sights is clean, dodge rolls are real commitment moves rather than spam tools, and the three-lane map layouts across locations like Favelas, Icarus, and Vice rotate fast enough that games rarely drag past fifteen minutes. That pace is the game's biggest selling point and its biggest liability. Matches are short enough that a bad matchup stings less, but the absence of meaningful ranked progression feedback has been a sore spot in the community for years. The ranked queue exists, but the lack of visible opponent rankings makes it hard to know if you are climbing or just spinning wheels. Competitive players will feel this gap immediately. The server stability issues that plagued the early seasons have been an ongoing complaint, with lag and matchmaking consistency appearing repeatedly in community threads over the years. Queue times on PC can stretch in off-peak hours, a real problem in a mode where you need eight players minimum. Balance has also had rough patches, with certain Rogues drawing heavy criticism when introduced before nerfs landed. Cosmetics are purely visual and all Rogues can be unlocked through play, so the free-to-play model is genuinely one of the cleaner ones in the genre. The player base, while smaller than at peak, stays alive through cross-play with console, which at least keeps lobbies filling. If you are coming from Valorant and want something lighter on the pressure but still tactical, Rogue Company scratches that itch. If you live in ranked and need a strong competitive infrastructure to stay engaged past the first fifty hours, you will probably bounce. Bring a group. The communication overhead in Demolition and King of the Hill modes is real, and a coordinated four-stack plays a completely different game than a solo queue lobby. Fred, Scout Team

Rogue Company
ActionFree To Play

Rogue Company

Jul 20, 2021First Watch GamesHi-Rez Studios
GamerScout Says

Free-to-play third-person tactical shooter with 26 Rogues, cross-play, and a Valorant-lite structure. Fun with a squad, frustrating when the servers misbehave.

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About Rogue Company

I came into Rogue Company expecting another disposable Hi-Rez side project and came out with more hours logged than I want to admit. The core loop is tighter than the elevator pitch suggests: pick one of 26 distinct Rogues, drop in via wingsuit, start on a pistol round, build out your loadout with in-match cash, and grind the enemy team on a short-format map until one side plants, defuses, or just runs out of lives. The buy phase is closer to Counter-Strike than Overwatch, but the TTK and overall tempo sit somewhere between the two. It is not CS. It is not Valorant. It is genuinely its own weird, accessible middle ground. The Rogues themselves are where the real decisions happen. Each character locks in a primary weapon pool, a gadget slot, and a unique ability. Gl1tch can take enemy equipment offline, Saint runs a revive drone, Switchblade fires a Chaos Launcher that makes entire sight lines temporarily unusable, and Scorch turns melee and bullets into fire damage. No two Rogues on the same team is a smart rule that forces genuine role spread rather than letting one overpowered kit dominate a lobby. The in-match upgrade system, where you spend earned cash on weapon tiers, perks like sprint-reload or enemy marking, and gadgets, adds a light MOBA-ish layer that rewards players who understand economy over those who just aim well. On PC, the gunplay feels responsive. Aim-down-sights is clean, dodge rolls are real commitment moves rather than spam tools, and the three-lane map layouts across locations like Favelas, Icarus, and Vice rotate fast enough that games rarely drag past fifteen minutes. That pace is the game's biggest selling point and its biggest liability. Matches are short enough that a bad matchup stings less, but the absence of meaningful ranked progression feedback has been a sore spot in the community for years. The ranked queue exists, but the lack of visible opponent rankings makes it hard to know if you are climbing or just spinning wheels. Competitive players will feel this gap immediately. The server stability issues that plagued the early seasons have been an ongoing complaint, with lag and matchmaking consistency appearing repeatedly in community threads over the years. Queue times on PC can stretch in off-peak hours, a real problem in a mode where you need eight players minimum. Balance has also had rough patches, with certain Rogues drawing heavy criticism when introduced before nerfs landed. Cosmetics are purely visual and all Rogues can be unlocked through play, so the free-to-play model is genuinely one of the cleaner ones in the genre. The player base, while smaller than at peak, stays alive through cross-play with console, which at least keeps lobbies filling. If you are coming from Valorant and want something lighter on the pressure but still tactical, Rogue Company scratches that itch. If you live in ranked and need a strong competitive infrastructure to stay engaged past the first fifty hours, you will probably bounce. Bring a group. The communication overhead in Demolition and King of the Hill modes is real, and a coordinated four-stack plays a completely different game than a solo queue lobby. Fred, Scout Team

Tags

multiplayerpvponline-pvpcooponline-coopcross-platformachievementscontroller-supporttier:aaaThird-Person ShooterHero ShooterTactical ShooterCross-ProgressionBuy-Phase EconomyAbility-Based CombatShort-Format MatchesCosmetics-Only MTX

System Requirements

Minimum

OS
Windows 10
Memory
4 GB RAM
Storage
20 GB available space
Graphics
NVIDIA GeForce GTX 555
Processor
Intel(R) Core i5-2320

Recommended

OS
Windows 10
Memory
16 GB RAM
Storage
20 GB available space
Graphics
GTX 960
Processor
Intel Core i7 3.20 ghz 12

Reviews & Ratings

Metacritic
75

Game Info

Developer
First Watch Games
Publisher
Hi-Rez Studios
Release Date
Jul 20, 2021

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