Compare Rivals of Aether key prices across 50+ stores and find the best deal. Developed by Aether Studios. Published by Firedance Games. Released on 3/28/2017. Available on PC. Genres: Indie.

A razor-sharp platform fighter where elemental warriors clash in fast, expressive combat. Small studio, massive competitive heart.

Rivals of Aether is a platform fighter in the vein of Super Smash Bros., but built by a much smaller team with a very specific vision: strip the formula down, make every interaction readable, and give each character a mechanical identity tied to their element. Water, Fire, Air, and Earth are not just window dressing here. Zetterburn burns the stage and punishes opponents for standing near flames. Maypul sets traps and zips across arenas with a grapple. Kragg pulls a rock out of the ground and uses it as a projectile or a platform. Every character has a distinct logic, and learning that logic is the actual game. For a team of this size, the polish is remarkable. The pixel art is clean and purposeful, character animations telegraph moves without being sluggish, and the soundtrack has a quality you do not expect from a lean indie budget. Stages feel alive, the background art carries genuine personality, and the sound design rewards you for landing hits in ways that feel satisfying without being gratuitous. Aether Studios clearly cared about the small things. Competitively, this game earned its overwhelmingly positive reviews the hard way. The core mechanics include a parry system that rewards good reads, no shields or grabs in the base game (which sounds limiting but actually creates a different and refreshing kind of neutral game), and a wave-dash system that gives movement real depth. Casual players can hop in and enjoy the chaos. Players who want to grind have an enormous skill ceiling available to them. The workshop support on PC means the roster has expanded dramatically through community-made fighters, some of which are genuinely excellent. The weak spots are minor but worth knowing. The single-player content is functional but not the reason to buy this. The story mode gives context and that is about all it gives. If you are coming primarily for a rich narrative campaign or a deep roster of CPU modes, temper expectations. This is a game where the real value lives in head-to-head play, whether local or online. The rollback netcode implementation makes online play far more stable than most fighters in this space, which matters a lot if you do not have regular local opponents. For anyone who has ever felt like Smash was almost exactly what they wanted but something was slightly off, Rivals of Aether is worth serious attention. It does not try to be everything. It tries to be one thing very well, and it lands that with consistency that bigger studios sometimes miss entirely. Kai, Scout Team

Rivals of Aether key
Indie

Rivals of Aether key

Mar 28, 2017Aether StudiosFiredance Games
GamerScout Says

A razor-sharp platform fighter where elemental warriors clash in fast, expressive combat. Small studio, massive competitive heart.

PC
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About Rivals of Aether key

Rivals of Aether is a platform fighter in the vein of Super Smash Bros., but built by a much smaller team with a very specific vision: strip the formula down, make every interaction readable, and give each character a mechanical identity tied to their element. Water, Fire, Air, and Earth are not just window dressing here. Zetterburn burns the stage and punishes opponents for standing near flames. Maypul sets traps and zips across arenas with a grapple. Kragg pulls a rock out of the ground and uses it as a projectile or a platform. Every character has a distinct logic, and learning that logic is the actual game. For a team of this size, the polish is remarkable. The pixel art is clean and purposeful, character animations telegraph moves without being sluggish, and the soundtrack has a quality you do not expect from a lean indie budget. Stages feel alive, the background art carries genuine personality, and the sound design rewards you for landing hits in ways that feel satisfying without being gratuitous. Aether Studios clearly cared about the small things. Competitively, this game earned its overwhelmingly positive reviews the hard way. The core mechanics include a parry system that rewards good reads, no shields or grabs in the base game (which sounds limiting but actually creates a different and refreshing kind of neutral game), and a wave-dash system that gives movement real depth. Casual players can hop in and enjoy the chaos. Players who want to grind have an enormous skill ceiling available to them. The workshop support on PC means the roster has expanded dramatically through community-made fighters, some of which are genuinely excellent. The weak spots are minor but worth knowing. The single-player content is functional but not the reason to buy this. The story mode gives context and that is about all it gives. If you are coming primarily for a rich narrative campaign or a deep roster of CPU modes, temper expectations. This is a game where the real value lives in head-to-head play, whether local or online. The rollback netcode implementation makes online play far more stable than most fighters in this space, which matters a lot if you do not have regular local opponents. For anyone who has ever felt like Smash was almost exactly what they wanted but something was slightly off, Rivals of Aether is worth serious attention. It does not try to be everything. It tries to be one thing very well, and it lands that with consistency that bigger studios sometimes miss entirely. Kai, Scout Team

Tags

steamPlatform FighterRollback NetcodeCompetitive 1v1Workshop SupportPixel ArtLocal MultiplayerHigh Skill CeilingElemental Abilities

System Requirements

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Reviews & Ratings

Steam
96%(37,615)

Game Info

Developer
Aether Studios
Publisher
Firedance Games
Release Date
Mar 28, 2017

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