Compare Rise of Balloons prices across 50+ stores and find the best deal. Developed by Firefolk. Published by Junkyard Sheriff. Released on 5/18/2017. Available on PC, Mac. Genres: Adventure, Indie, Free To Play.

A free pocket-sized puzzle about a girl, a balloon, and a city that forgot how to smile. Worth 90 minutes of your evening if quiet, handcrafted oddities are your thing.

I have a soft spot for the tiny games that slip through the cracks, the ones with a community forum containing exactly three threads and an 80% positive rating built on fifteen reviews. Rise of Balloons is precisely that kind of game, and I mean that as something close to a compliment. Firefolk's puzzle-adventure casts you as a young girl threading through a dystopian industrial city, streets, factories, sewers and all, with nothing but a handful of special balloons standing between despair and a small, fragile happiness. The central mechanic is more layered than it first appears: balloons here are tools, not decorations. One type lets you fly over obstacles, another destroys environmental hazards outright, and a third glues objects together to create makeshift paths. Routing puzzle solutions through those three verbs gives each level a quiet logic-toy quality. You rarely feel cheated when you get stuck; the answer is usually one lateral thought away. The setting deserves a mention because it does something interesting with its contrast. The city is visually gloomy and industrial, all smoke and spiky machinery that will burst your balloons if you are careless, and yet the emotional register is stubbornly gentle. That tonal push-pull between a hostile environment and a child's insistence on joy is the closest thing the game has to a thesis. It works better than it should for a project this small. The soundtrack by Productions Musique Nordique leans into that feeling, scoring the grimy city with something warmer than it deserves, and I found myself appreciating the sound design more than I expected to. Honesty compels a few caveats. This began life as a mobile title, and the controls carry that origin: simple and functional on PC but never quite shedding the single-finger touch-screen DNA they were built around. There is no controller support as of the last community discussion, which will bother some players. The game is also genuinely short, the kind of short where you can see the credits before you finish a second cup of coffee. And the community is nearly silent; if you get stuck, you are on your own. For players who want scope, replayability, or a difficulty curve that builds into something demanding, look elsewhere. Where Rise of Balloons earns its place is as a free, low-commitment palate cleanser. The balloon mechanics are specific enough to feel intentional rather than random, the dystopian-cute aesthetic has a personality, and the Catapulte 2016 honorable mention it received suggests at least one selection committee noticed something worth noting in it. It knows what it is, it knows when to end, and it leaves without outstaying its welcome. That is rarer than it sounds. Kai, Scout Team

Rise of Balloons
AdventureIndieFree To Play

Rise of Balloons

May 18, 2017FirefolkJunkyard Sheriff
GamerScout Says

A free pocket-sized puzzle about a girl, a balloon, and a city that forgot how to smile. Worth 90 minutes of your evening if quiet, handcrafted oddities are your thing.

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Screenshots & Media

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About Rise of Balloons

I have a soft spot for the tiny games that slip through the cracks, the ones with a community forum containing exactly three threads and an 80% positive rating built on fifteen reviews. Rise of Balloons is precisely that kind of game, and I mean that as something close to a compliment. Firefolk's puzzle-adventure casts you as a young girl threading through a dystopian industrial city, streets, factories, sewers and all, with nothing but a handful of special balloons standing between despair and a small, fragile happiness. The central mechanic is more layered than it first appears: balloons here are tools, not decorations. One type lets you fly over obstacles, another destroys environmental hazards outright, and a third glues objects together to create makeshift paths. Routing puzzle solutions through those three verbs gives each level a quiet logic-toy quality. You rarely feel cheated when you get stuck; the answer is usually one lateral thought away. The setting deserves a mention because it does something interesting with its contrast. The city is visually gloomy and industrial, all smoke and spiky machinery that will burst your balloons if you are careless, and yet the emotional register is stubbornly gentle. That tonal push-pull between a hostile environment and a child's insistence on joy is the closest thing the game has to a thesis. It works better than it should for a project this small. The soundtrack by Productions Musique Nordique leans into that feeling, scoring the grimy city with something warmer than it deserves, and I found myself appreciating the sound design more than I expected to. Honesty compels a few caveats. This began life as a mobile title, and the controls carry that origin: simple and functional on PC but never quite shedding the single-finger touch-screen DNA they were built around. There is no controller support as of the last community discussion, which will bother some players. The game is also genuinely short, the kind of short where you can see the credits before you finish a second cup of coffee. And the community is nearly silent; if you get stuck, you are on your own. For players who want scope, replayability, or a difficulty curve that builds into something demanding, look elsewhere. Where Rise of Balloons earns its place is as a free, low-commitment palate cleanser. The balloon mechanics are specific enough to feel intentional rather than random, the dystopian-cute aesthetic has a personality, and the Catapulte 2016 honorable mention it received suggests at least one selection committee noticed something worth noting in it. It knows what it is, it knows when to end, and it leaves without outstaying its welcome. That is rarer than it sounds. Kai, Scout Team

Tags

singleplayertier:sub-5Female ProtagonistDystopian-CutePhysics PuzzleMobile PortShort-FormAtmospheric SoundtrackEnvironmental Puzzles

Steam Deck & Linux

ProtonDB Platinum

Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7, Windows 8.1, Windows 10
Memory
2 GB RAM
Storage
1 GB available space
Graphics
DirectX9 Compatible GPU
Processor
2 GHz Equivalent CPU

Community Discussion

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Reviews & Ratings

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Game Info

Developer
Firefolk
Publisher
Junkyard Sheriff
Release Date
May 18, 2017

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What platforms is Rise of Balloons available on?

Rise of Balloons is available on PC, Mac.

When was Rise of Balloons released?

Rise of Balloons was released on 18 May 2017.

Who developed Rise of Balloons?

Rise of Balloons was developed by Firefolk and published by Junkyard Sheriff.