
Revoke
A VR arcade shooter with genuine boss-fight ambition that launched in Early Access and quietly stopped receiving updates. Worth knowing about before you buy.
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About Revoke
I want to like Revoke more than the evidence allows me to. There is a real idea buried inside it: a sci-fi action shooter for HTC Vive and Oculus Rift where you play as Major Miya, a cyborg soldier betrayed by her own Rebel army, using bionic hands loaded with swappable combat modules to fight her way through waves of former comrades. The Deformation Canon, the Time Freezing technique, the Heat Power meter that fills as you keep shooting and rewards aggression with special moves - on paper, that is a satisfying loop with personality. The 90s arcade DNA is visible and intentional, and the multi-stage boss fights, where enemies shift tactics mid-encounter rather than just scaling hit points, show that NEUN Games had something more considered in mind than a simple wave shooter. In practice, the Early Access version that shipped in 2018 is where development stopped. Steam flags that the last developer update was over seven years ago, and the promised content expansions and additional modules never arrived. What you are getting is a snapshot of an unfinished game, not a roadmap with a destination. The community threads tell the story plainly: trackpad locomotion runs too fast and too sensitive, enemies occasionally fire through solid geometry, and Windows Mixed Reality users have reported image alignment problems that make the game effectively unplayable on their hardware. These are not minor texture complaints - they are fundamental issues that a finished release would have addressed. The mixed reception on Steam, hovering around two thirds positive from a very small review pool, reflects that split experience well. Players who got the locomotion working and pushed into the boss encounters found something genuinely fun and kinetic. Players who hit the hardware compatibility wall or the buggy enemy pathing bounced off hard and never came back. With no patches on the horizon and a developer that has gone quiet, there is no reason to expect those rough edges to smooth themselves out. For VR collectors or people hunting through the more obscure corners of the SteamVR library, Revoke is an interesting artifact of a moment when small studios were pouring genuine ambition into early VR action design. The core concept of building a combat identity through unlockable bionic modules tied to boss progression is a good one, and you can feel the care in the encounter design even when the execution stumbles. But honest advocacy means saying clearly: this is an abandoned Early Access title, and you should go in knowing you are buying what exists today, not what was once planned. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- WIN 7 - 64 bit
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 10 GB available space
- Graphics
- NVIDIA GTX 970 / AMD equivalent or greater
- Processor
- Intel i5-4590 equivalent or greater
- Sound Card
- 10.59
- VR Support
- SteamVR
- Additional Notes
- VR Headset required, 2x USB 3.0 ports
Recommended
- OS
- WIN 10
- Memory
- 16 GB RAM
- DirectX
- Version 11
- Storage
- 12 GB available space
- Graphics
- NVIDIA GTX 1070 / AMD equivalent or greater
- Processor
- Intel Core i7 6700K equivalent or greater
- Sound Card
- 10.59
- Additional Notes
- VR Headset required, 2x USB 3.0 ports
Reviews & Ratings
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Game Info
- Developer
- NEUN Games
- Publisher
- NEUN Games
- Release Date
- Jul 25, 2018