Compare Reventure Key prices across trusted key stores and find the best deal. Developed by Pixelatto. Published by Pixelatto. Released on 6/4/2019. Available on PC. Genres: Adventure, Indie. Metacritic score: 84/100.

A tiny action-adventure with 100 distinct endings to discover, most of them hilariously fatal. Think Zelda 1, remixed by someone who read way too many choose-your-own-adventure books.

Reventure is a pixel-art action-adventure that fits an almost absurd amount of creative ambition into a map you can hold in your head after twenty minutes of play. The premise is classically simple: hero, princess, dark lord, sword. What Pixelatto actually built around that premise is a dense, interconnected web of cause-and-effect that rewards curiosity, stubbornness, and the willingness to do something obviously stupid just to see what happens. Every death, every wrong turn, every completely bizarre decision feeds a counter ticking toward 100 unique endings. That number sounds like a marketing bullet point until you realize that almost every ending requires you to genuinely think sideways. The world is small by design, which is exactly the right call. Because the map is tight and readable, you start to internalize it quickly, and that internalization is the whole game. You begin noticing doors you ignored, NPCs you talked past, items you picked up and immediately forgot about. The game never holds your hand toward any of these, and it is much better for it. Discovery here has a texture that open-world collectathons have forgotten - each new ending feels earned because the game trusted you to find it. The writing is dry and self-aware without tipping into exhausting meta-humor, and some of the darker endings land with a quiet weight that surprised me. Pixelation and sprite work are clean and expressive, built in a style that reads as intentional rather than budget-constrained. The soundtrack does quiet but effective work, shifting register across different areas and tonal moments without ever demanding your attention. This is a game where the audio design knows its job is atmospheric support, not spectacle, and it performs that job well. Pacing is breezy by intention - individual runs are short, sometimes under two minutes if you are chasing a specific thread, which means the loop of experiment, die, restart never wears out its welcome. If there is a frustration here, it surfaces around endings sixty to eighty, where the combinatorial logic starts to feel genuinely obscure. Some solutions push past clever into arbitrary, and if you hit a wall you will likely need a guide or at least a community nudge. A handful of endings also lean on in-jokes that land harder for players who have already seen most of the content, meaning the journey matters more than any individual destination. That is probably fine, since the journey is the honest point. Reventure is the kind of game a solo team makes when they have one very specific, very odd idea and the discipline to build an entire coherent experience around it rather than padding it out. At six-ish hours to approach completion, it knows its length and respects yours. For players who love poking at systems, hunting logic puzzles, and appreciating the craft behind a tightly authored small world, this one has held a 95 percent positive rating across nearly ten thousand Steam reviews for a reason. Kai, Scout Team

Reventure Key

Reventure Key

Jun 4, 2019Pixelatto
GamerScout Says

A tiny action-adventure with 100 distinct endings to discover, most of them hilariously fatal. Think Zelda 1, remixed by someone who read way too many choose-your-own-adventure books.

PC
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €1.69

GamerScout Verdict

Best for curious players who treat 'wrong answers' as the most interesting data and enjoy a game that rewards lateral thinking over brute-force exploration.

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Price History

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About Reventure Key

Reventure is a pixel-art action-adventure that fits an almost absurd amount of creative ambition into a map you can hold in your head after twenty minutes of play. The premise is classically simple: hero, princess, dark lord, sword. What Pixelatto actually built around that premise is a dense, interconnected web of cause-and-effect that rewards curiosity, stubbornness, and the willingness to do something obviously stupid just to see what happens. Every death, every wrong turn, every completely bizarre decision feeds a counter ticking toward 100 unique endings. That number sounds like a marketing bullet point until you realize that almost every ending requires you to genuinely think sideways. The world is small by design, which is exactly the right call. Because the map is tight and readable, you start to internalize it quickly, and that internalization is the whole game. You begin noticing doors you ignored, NPCs you talked past, items you picked up and immediately forgot about. The game never holds your hand toward any of these, and it is much better for it. Discovery here has a texture that open-world collectathons have forgotten - each new ending feels earned because the game trusted you to find it. The writing is dry and self-aware without tipping into exhausting meta-humor, and some of the darker endings land with a quiet weight that surprised me. Pixelation and sprite work are clean and expressive, built in a style that reads as intentional rather than budget-constrained. The soundtrack does quiet but effective work, shifting register across different areas and tonal moments without ever demanding your attention. This is a game where the audio design knows its job is atmospheric support, not spectacle, and it performs that job well. Pacing is breezy by intention - individual runs are short, sometimes under two minutes if you are chasing a specific thread, which means the loop of experiment, die, restart never wears out its welcome. If there is a frustration here, it surfaces around endings sixty to eighty, where the combinatorial logic starts to feel genuinely obscure. Some solutions push past clever into arbitrary, and if you hit a wall you will likely need a guide or at least a community nudge. A handful of endings also lean on in-jokes that land harder for players who have already seen most of the content, meaning the journey matters more than any individual destination. That is probably fine, since the journey is the honest point. Reventure is the kind of game a solo team makes when they have one very specific, very odd idea and the discipline to build an entire coherent experience around it rather than padding it out. At six-ish hours to approach completion, it knows its length and respects yours. For players who love poking at systems, hunting logic puzzles, and appreciating the craft behind a tightly authored small world, this one has held a 95 percent positive rating across nearly ten thousand Steam reviews for a reason.

Kai
Kai · Scout Team

Indie & narrative

Tags

steam100 EndingsNon-linearReplayabilityDark HumorShort RunsSystemic DiscoverySolo DeveloperRetro Pixel Art

System Requirements

Minimum

Processor
SSE2 compatible instruction set
Memory
512 MB RAM
Graphics
DX10 (shader model 4.0) compatible
DirectX
Version 10
Storage
200 MB available space

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Reviews & Ratings

Metacritic
84
Steam
95%(9,812)

Game Info

Developer
Pixelatto
Publisher
Pixelatto
Release Date
Jun 4, 2019

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Frequently asked questions about Reventure Key

How much does Reventure Key cost?

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What platforms is Reventure Key available on?

Reventure Key is available on PC.

When was Reventure Key released?

Reventure Key was released on 4 June 2019.

Who developed Reventure Key?

Reventure Key was developed by Pixelatto.

Is Reventure Key worth buying?

Reventure Key holds a Metacritic score of 84/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.