Compare RetroMania Wrestling prices across trusted key stores and find the best deal. Developed by Retrosoft Studios. Published by Retrosoft Studios. Released on 2/25/2021. Available on Xbox, PC. Genres: Action, Sports. Metacritic score: 66/100.

A 2D arcade throwback that nails the old WrestleFest grapple loop and not much else. With a second controller it sings; solo, it thins out fast.

If the sound of a WrestleFest cabinet still lives somewhere in your memory, this one was built specifically for you, and if you want a modern wrestling sim with a deep career mode and a create-a-wrestler suite, you should walk away now without feeling bad about it. That sentence is most of the review, but it deserves a justification. Retrosoft Studios did not try to make a smaller WWE 2K. They made a spiritual sequel to a 1991 arcade machine, right down to the 2D sprite work, the chunky pixel crowd, and a pace that assumes you are standing at a cabinet next to a friend rather than settling in for a sixty hour season. On the mat, it plays exactly like that lineage. Almost everything routes through the grapple, and the grapple is a small game of chicken: tie up, commit to a direction, and hope you win the tug of war before your opponent reverses you into the turnbuckle. Strikes are quick and cheap, whips into the ropes set up your real damage, and the momentum meter is the thing you are actually playing for, because filling it unlocks your wrestler's signature finish and a match that looked lost can flip in about four seconds. It is legible in a way that modern wrestling games usually are not. No stamina bar to babysit, no limb targeting, no reversal window measured in frames. You will understand the whole system inside one match and then spend the next fifty getting better at reading the other player. The roster is the second half of the pitch, and it is an odd, likeable mix of names from wrestling's past and the present indie scene rather than a licensed federation lineup. That matters more than it sounds, because the appeal here is partly archaeological. These are wrestlers rendered as sprites with big exaggerated moves, and the pleasure is in learning who has the fast strikes, who has the throw that ends arguments, and who is basically a slow wall of hit points. Match types run from straight singles bouts to tag team, cage, and multi-wrestler scrambles where the ring gets crowded and legibility becomes its own skill. Local play is the mode that justifies the whole thing: split screen versus and co-op, full controller support, and Remote Play Together if your friend is not physically in the room. Two people who both grew up feeding quarters into these things will get a very good evening out of it. Where it disappoints is the part you play alone. The single-player structure is thin, closer to a run of arcade matches than a campaign with any narrative or progression hook, and the AI has clear habits you can exploit once you have identified them. There is no meaningful creation suite to fall back on when the match variety runs out. Presentation outside the ring is functional rather than polished, with menus and commentary-free bouts that make the whole package feel more like a faithful restoration than a modern production. The online side depends entirely on finding opponents, and for a niche throwback that has been out since February 2021, you should assume you are bringing your own player two rather than counting on a busy lobby. Post-launch support added more wrestlers and fixes over time, which helped, but it never turned a focused arcade brawler into a content-rich wrestling platform. That split explains the odd scoreboard around it. Critics landed in the middle, roughly two thirds of the way up the scale, judging it against everything else on the shelf in 2021. Players who bought it knowing precisely what they wanted have been far warmer, and a Very Positive rating from a few hundred Steam reviewers tells you the audience it targeted mostly got what it asked for. Both readings are correct. Judged as a full-price modern wrestling release, it is undernourished. Judged as the only serious attempt anyone has made in decades to continue a very specific arcade lineage, it does that one job with real care and real feel. So the recommendation depends less on how much you like wrestling and more on how you play games. If you have people over, a couple of controllers, and a fondness for pick-up-and-play competition where nobody needs a tutorial, this earns its slot. If your gaming time is solitary and you want systems to sink into for weeks, the well runs dry in a hurry. Alex, Scout Team

RetroMania Wrestling

RetroMania Wrestling

Feb 25, 2021Retrosoft Studios
GamerScout Says

A 2D arcade throwback that nails the old WrestleFest grapple loop and not much else. With a second controller it sings; solo, it thins out fast.

XboxPC
Best Price Available
€16.66
at Eneba
Lowest tracked: €16.60
Track this price

GamerScout Verdict

Best for arcade-wrestling nostalgics with a second controller handy, not for anyone chasing career-mode depth or solo longevity.

Compare Prices(3 stores)

SteamBest price
StandardEurope (EU)Steam KeyKey
€19.50
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyGift copy
€22.31
Priced in EUR by the store
Buy
StandardGlobalSteam KeyGift copy
€22.53
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€16.6017 Aug 2026
Current best
€16.66
Keyshops
€15.66€16.57€17.47€18.388 Aug15 Aug23 Aug30 Aug6 Sept
Tracking prices since 8 Aug 2026
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Screenshots & Media

About RetroMania Wrestling

If the sound of a WrestleFest cabinet still lives somewhere in your memory, this one was built specifically for you, and if you want a modern wrestling sim with a deep career mode and a create-a-wrestler suite, you should walk away now without feeling bad about it. That sentence is most of the review, but it deserves a justification. Retrosoft Studios did not try to make a smaller WWE 2K. They made a spiritual sequel to a 1991 arcade machine, right down to the 2D sprite work, the chunky pixel crowd, and a pace that assumes you are standing at a cabinet next to a friend rather than settling in for a sixty hour season. On the mat, it plays exactly like that lineage. Almost everything routes through the grapple, and the grapple is a small game of chicken: tie up, commit to a direction, and hope you win the tug of war before your opponent reverses you into the turnbuckle. Strikes are quick and cheap, whips into the ropes set up your real damage, and the momentum meter is the thing you are actually playing for, because filling it unlocks your wrestler's signature finish and a match that looked lost can flip in about four seconds. It is legible in a way that modern wrestling games usually are not. No stamina bar to babysit, no limb targeting, no reversal window measured in frames. You will understand the whole system inside one match and then spend the next fifty getting better at reading the other player. The roster is the second half of the pitch, and it is an odd, likeable mix of names from wrestling's past and the present indie scene rather than a licensed federation lineup. That matters more than it sounds, because the appeal here is partly archaeological. These are wrestlers rendered as sprites with big exaggerated moves, and the pleasure is in learning who has the fast strikes, who has the throw that ends arguments, and who is basically a slow wall of hit points. Match types run from straight singles bouts to tag team, cage, and multi-wrestler scrambles where the ring gets crowded and legibility becomes its own skill. Local play is the mode that justifies the whole thing: split screen versus and co-op, full controller support, and Remote Play Together if your friend is not physically in the room. Two people who both grew up feeding quarters into these things will get a very good evening out of it. Where it disappoints is the part you play alone. The single-player structure is thin, closer to a run of arcade matches than a campaign with any narrative or progression hook, and the AI has clear habits you can exploit once you have identified them. There is no meaningful creation suite to fall back on when the match variety runs out. Presentation outside the ring is functional rather than polished, with menus and commentary-free bouts that make the whole package feel more like a faithful restoration than a modern production. The online side depends entirely on finding opponents, and for a niche throwback that has been out since February 2021, you should assume you are bringing your own player two rather than counting on a busy lobby. Post-launch support added more wrestlers and fixes over time, which helped, but it never turned a focused arcade brawler into a content-rich wrestling platform. That split explains the odd scoreboard around it. Critics landed in the middle, roughly two thirds of the way up the scale, judging it against everything else on the shelf in 2021. Players who bought it knowing precisely what they wanted have been far warmer, and a Very Positive rating from a few hundred Steam reviewers tells you the audience it targeted mostly got what it asked for. Both readings are correct. Judged as a full-price modern wrestling release, it is undernourished. Judged as the only serious attempt anyone has made in decades to continue a very specific arcade lineage, it does that one job with real care and real feel. So the recommendation depends less on how much you like wrestling and more on how you play games. If you have people over, a couple of controllers, and a fondness for pick-up-and-play competition where nobody needs a tutorial, this earns its slot. If your gaming time is solitary and you want systems to sink into for weeks, the well runs dry in a hurry.

Alex
Alex · Scout Team

Catch-all

Tags

tier:no-steam-match:aaa-pricedneeds-eneba-scrapeArcade WrestlingWrestleFest-likeGrapple CombatCouch CompetitivePixel Sprite ArtPick-Up-And-PlayRetro RevivalParty-FriendlyLocal Split Screen

System Requirements

Minimum

Processor
Intel or AMD Dual Core CPU
Memory
2 GB RAM
Graphics
(Integrated): Intel HD Graphics or AMD (formerly ATI) Radeon HD Graphics (Discrete): Nvidia GeForce 9600 GT or AMD Radeon HD 2400
Storage
500 M…

Recommended

OS
Windows 10
Processor
Intel i3 or higher
Memory
4 GB RAM
Graphics
(Integrated): Intel HD Graphics or AMD (formerly ATI) Radeon HD Graphics (Discret…

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Reviews & Ratings

Metacritic
66
Steam
83%(320)

Game Info

Developer
Retrosoft Studios
Publisher
Retrosoft Studios
Release Date
Feb 25, 2021

Features

Single-playerMultiplayerPvPShared/Split Screen PvPCo-opShared/Split Screen Co OpShared/Split ScreenSteam Achievements+4 more

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Best price€16.66
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Frequently asked questions about RetroMania Wrestling

How much does RetroMania Wrestling cost?

As of 6 September 2026, the cheapest in-stock offer for RetroMania Wrestling is €16.66 at Eneba, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy RetroMania Wrestling cheapest?

The lowest in-stock price we track for RetroMania Wrestling is €16.66 at Eneba (6 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is RetroMania Wrestling available on?

RetroMania Wrestling is available on Xbox, PC.

When was RetroMania Wrestling released?

RetroMania Wrestling was released on 25 February 2021.

Who developed RetroMania Wrestling?

RetroMania Wrestling was developed by Retrosoft Studios.

Is RetroMania Wrestling worth buying?

RetroMania Wrestling holds a Metacritic score of 66/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.