Compare Resident Evil 2 / Biohazard RE:2 prices across 50+ stores and find the best deal. Developed by Blackbird Interactive. Published by CAPCOM Co., Ltd.. Released on 1/20/2016. Available on PC, Xbox. Genres: Strategy. Metacritic score: 79/100.

The 1998 survival horror classic rebuilt from scratch in third-person - tighter, darker, and more relentless than the original ever was.

Resident Evil 2 Remake is a third-person survival horror game that takes Capcom's 1998 PlayStation classic and reconstructs it almost entirely, swapping fixed camera angles and tank controls for an over-the-shoulder perspective that puts you uncomfortably close to every shambling threat. You play as either Leon Kennedy or Claire Redfield, two people who make the genuinely terrible decision to enter Raccoon City during a zombie outbreak. The two campaigns share the same Raccoon City Police Department setting but diverge in routes, puzzles, weapons, and boss encounters, which means a second playthrough is not just padding - it fills in story gaps the first run deliberately leaves open. The RPD itself is the real star. It is a dense, interconnected building that reveals itself slowly as you collect keys, solve inventory-light puzzles, and manage a distressingly small item box. Resource scarcity is the central design tension. Every handgun round you spend on a zombie is a round you might need for the next boss. Herbs and sprays are rationed tightly enough that you will start doing the mental calculus on whether a hit is worth taking versus burning a healing item. Mr. X, the trenchcoat-wearing Tyrant who starts hunting you partway through the game, adds a layer of persistent pressure that forces you to keep moving rather than methodically clearing every room. He cannot be killed with normal means, reacts to sound, and has a habit of showing up at the worst possible moment. Where the game earns its reputation is in atmosphere and pacing. The RPD is gloomy, credibly detailed, and genuinely unsettling to explore alone at two in the morning. Enemy designs - lickers, the grotesque plant mutations, the bosses - hold up as some of the more memorable creature work in the genre. The gunplay itself is responsive enough that combat feels intentional rather than clumsy, though the game consistently encourages avoidance over confrontation. Running past a zombie and using a knife to escape a grab is often smarter than wasting ammunition. The criticisms are real but mostly minor. The back half of both campaigns dips in quality compared to the RPD sections, leaning harder on combat set-pieces that feel less inventive than the exploration that precedes them. The secondary "4th Survivor" and "Tofu Survivor" bonus modes are short challenge runs, interesting for completionists but not substantial additions. The game also does not have a traditional new game plus that carries over all unlocks freely - you work through a ranking system to unlock infinite-ammo weapons, which some players find motivating and others find tedious. For anyone interested in survival horror as a genre, this is a well-constructed entry point precisely because the controls and camera make it approachable in a way the 1998 original simply is not in 2024. The difficulty options help newcomers tune the experience without gutting tension entirely. There is no mod ecosystem of note, no multiplayer, and no long-term progression system - this is a tightly scoped single-player experience you will probably finish in eight to twelve hours per campaign, with replay value coming from the second campaign, ranking challenges, and unlockable weapons rather than systemic depth. Diego, Scout Team

Resident Evil 2 / Biohazard RE:2
Strategy

Resident Evil 2 / Biohazard RE:2

Jan 20, 2016Blackbird InteractiveCAPCOM Co., Ltd.
GamerScout Says

The 1998 survival horror classic rebuilt from scratch in third-person - tighter, darker, and more relentless than the original ever was.

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About Resident Evil 2 / Biohazard RE:2

Resident Evil 2 Remake is a third-person survival horror game that takes Capcom's 1998 PlayStation classic and reconstructs it almost entirely, swapping fixed camera angles and tank controls for an over-the-shoulder perspective that puts you uncomfortably close to every shambling threat. You play as either Leon Kennedy or Claire Redfield, two people who make the genuinely terrible decision to enter Raccoon City during a zombie outbreak. The two campaigns share the same Raccoon City Police Department setting but diverge in routes, puzzles, weapons, and boss encounters, which means a second playthrough is not just padding - it fills in story gaps the first run deliberately leaves open. The RPD itself is the real star. It is a dense, interconnected building that reveals itself slowly as you collect keys, solve inventory-light puzzles, and manage a distressingly small item box. Resource scarcity is the central design tension. Every handgun round you spend on a zombie is a round you might need for the next boss. Herbs and sprays are rationed tightly enough that you will start doing the mental calculus on whether a hit is worth taking versus burning a healing item. Mr. X, the trenchcoat-wearing Tyrant who starts hunting you partway through the game, adds a layer of persistent pressure that forces you to keep moving rather than methodically clearing every room. He cannot be killed with normal means, reacts to sound, and has a habit of showing up at the worst possible moment. Where the game earns its reputation is in atmosphere and pacing. The RPD is gloomy, credibly detailed, and genuinely unsettling to explore alone at two in the morning. Enemy designs - lickers, the grotesque plant mutations, the bosses - hold up as some of the more memorable creature work in the genre. The gunplay itself is responsive enough that combat feels intentional rather than clumsy, though the game consistently encourages avoidance over confrontation. Running past a zombie and using a knife to escape a grab is often smarter than wasting ammunition. The criticisms are real but mostly minor. The back half of both campaigns dips in quality compared to the RPD sections, leaning harder on combat set-pieces that feel less inventive than the exploration that precedes them. The secondary "4th Survivor" and "Tofu Survivor" bonus modes are short challenge runs, interesting for completionists but not substantial additions. The game also does not have a traditional new game plus that carries over all unlocks freely - you work through a ranking system to unlock infinite-ammo weapons, which some players find motivating and others find tedious. For anyone interested in survival horror as a genre, this is a well-constructed entry point precisely because the controls and camera make it approachable in a way the 1998 original simply is not in 2024. The difficulty options help newcomers tune the experience without gutting tension entirely. There is no mod ecosystem of note, no multiplayer, and no long-term progression system - this is a tightly scoped single-player experience you will probably finish in eight to twelve hours per campaign, with replay value coming from the second campaign, ranking challenges, and unlockable weapons rather than systemic depth. Diego, Scout Team

Tags

steamSurvival HorrorThird-Person ShooterSingle PlayerAtmosphericResource ManagementMultiple EndingsReplay ValueBoss FightsClassic RemakeOver-the-ShoulderDual CampaignPersistent Threat AIInventory PuzzleRE EngineBonus Modes

System Requirements

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Reviews & Ratings

Metacritic
79
Steam
79%(8,839)

Game Info

Developer
Blackbird Interactive
Publisher
CAPCOM Co., Ltd.
Release Date
Jan 20, 2016

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