Compare Red Solstice 2: Survivors - Season Pass (DLC) prices across 50+ stores and find the best deal. Developed by Ironward. Published by 505 Games. Released on 6/17/2021. Available on PC. Genres: RPG, Strategy.

Season Pass for Red Solstice 2's real-time tactical co-op -- extra content for squads already hooked, but a tough sell if the base game hasn't clicked yet.

Red Solstice 2: Survivors is a real-time tactical shooter with RPG layering, built for up to eight players coordinating on bug-infested Martian maps. The Season Pass bundles additional content on top of that foundation -- new missions, cosmetics, and character unlocks that extend a game which lives or dies on whether your squad keeps showing up. If you are already deep in squad builds and mission rotations, this is exactly the kind of fuel that keeps a live co-op game breathing past its initial runtime. The base game's core loop is genuinely interesting: you pick a class, slot abilities and passive perks, and then survive increasingly hostile real-time encounters while a strategic layer in the background determines how the larger campaign tilts. The RPG bones are present -- skill trees, build synergies between squad roles, gear decisions that compound over a run. What the Season Pass content does is widen those options rather than redesign them. If you found the base class roster thin or felt the mission variety started repeating around the midpoint, the added content applies a meaningful patch to both problems. That said, the mixed review score on the base game is worth sitting with. The writing is functional but not the reason you are here; nobody is quoting Red Solstice 2 lore in fan forums. The narrative exists to give context to your objectives, not to reward re-reads or deliver character payoff. For an RPG specialist that stings a little, but the game is honest about what it prioritises: tactical positioning, class role execution, and the very specific pleasure of an eight-person squad holding a corridor under pressure. If that loop grabs you, the Season Pass gives you more of it. If you bounced off the base game's pacing or found the solo experience hollow -- because solo here is genuinely punishing in a way that feels unintended rather than designed -- no amount of DLC content fixes the underlying friction. The strategic campaign layer, which sits above individual missions and lets you make resource and deployment decisions between sorties, is where the RPG ambitions are most visible and also most uneven. Some choices feel consequential; others feel like placeholder systems that needed another design pass. The Season Pass does not overhaul this layer, so the ceiling on that part of the experience stays where it is. What you are buying is more mission content and roster depth for a game that rewards players who have already bought into its particular rhythm. Bottom line: this is a content extension for committed players of a niche co-op tactical RPG. It does its job without padding the experience with filler -- the added missions have real mechanical variety -- but it assumes you already know whether Red Solstice 2 is your kind of thing. Buy the Season Pass if the base game is sitting in your library with 20-plus hours logged and you want reasons to keep logging more. Monika, Scout Team

Red Solstice 2: Survivors - Season Pass (DLC)
RPGStrategy

Red Solstice 2: Survivors - Season Pass (DLC)

Jun 17, 2021Ironward505 Games
GamerScout Says

Season Pass for Red Solstice 2's real-time tactical co-op -- extra content for squads already hooked, but a tough sell if the base game hasn't clicked yet.

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About Red Solstice 2: Survivors - Season Pass (DLC)

Red Solstice 2: Survivors is a real-time tactical shooter with RPG layering, built for up to eight players coordinating on bug-infested Martian maps. The Season Pass bundles additional content on top of that foundation -- new missions, cosmetics, and character unlocks that extend a game which lives or dies on whether your squad keeps showing up. If you are already deep in squad builds and mission rotations, this is exactly the kind of fuel that keeps a live co-op game breathing past its initial runtime. The base game's core loop is genuinely interesting: you pick a class, slot abilities and passive perks, and then survive increasingly hostile real-time encounters while a strategic layer in the background determines how the larger campaign tilts. The RPG bones are present -- skill trees, build synergies between squad roles, gear decisions that compound over a run. What the Season Pass content does is widen those options rather than redesign them. If you found the base class roster thin or felt the mission variety started repeating around the midpoint, the added content applies a meaningful patch to both problems. That said, the mixed review score on the base game is worth sitting with. The writing is functional but not the reason you are here; nobody is quoting Red Solstice 2 lore in fan forums. The narrative exists to give context to your objectives, not to reward re-reads or deliver character payoff. For an RPG specialist that stings a little, but the game is honest about what it prioritises: tactical positioning, class role execution, and the very specific pleasure of an eight-person squad holding a corridor under pressure. If that loop grabs you, the Season Pass gives you more of it. If you bounced off the base game's pacing or found the solo experience hollow -- because solo here is genuinely punishing in a way that feels unintended rather than designed -- no amount of DLC content fixes the underlying friction. The strategic campaign layer, which sits above individual missions and lets you make resource and deployment decisions between sorties, is where the RPG ambitions are most visible and also most uneven. Some choices feel consequential; others feel like placeholder systems that needed another design pass. The Season Pass does not overhaul this layer, so the ceiling on that part of the experience stays where it is. What you are buying is more mission content and roster depth for a game that rewards players who have already bought into its particular rhythm. Bottom line: this is a content extension for committed players of a niche co-op tactical RPG. It does its job without padding the experience with filler -- the added missions have real mechanical variety -- but it assumes you already know whether Red Solstice 2 is your kind of thing. Buy the Season Pass if the base game is sitting in your library with 20-plus hours logged and you want reasons to keep logging more. Monika, Scout Team

Tags

steamReal-Time TacticsCo-op CampaignClass BuildsSkill TreesSquad StrategyMission-BasedSci-Fi SettingBuild Synergy

System Requirements

System requirements for Red Solstice 2: Survivors - Season Pass (DLC) aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Steam
70%(3,306)

Game Info

Developer
Ironward
Publisher
505 Games
Release Date
Jun 17, 2021

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