Red Solstice 2: Survivors
A real-time tactical RPG where you squad up against a Martian plague, blending strategy-layer planning with boots-on-the-ground combat. Up to 8 players, frequently punishing.
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About Red Solstice 2: Survivors
Red Solstice 2: Survivors sits at a genre crossroads that is genuinely interesting on paper: part top-down real-time tactics, part light strategic layer, part co-op shooter with RPG progression baked in. You command marines on a plague-ravaged Mars, choosing missions on a global map, managing resources between sorties, and then dropping into claustrophobic, fog-of-war-heavy combat maps where things go wrong fast. The structure has echoes of XCOM's tension loop, but the execution is real-time with no pause option in most modes, which changes the feel considerably. If you like the idea of coordinating eight-person squads while the situation degrades around you, the hook is real. The class system is where the RPG identity lives. You pick from several distinct marine archetypes - Assault, Medic, Hellfire, Demolitions, and others - each with branching skill trees that meaningfully change how you play. A Hellfire marine stacking area-denial abilities feels nothing like a Medic holding a collapsing perimeter together. Skill choices compound over a campaign run, and build variety holds up well enough that replays have genuine reason to exist. Solo play is supported but the game is clearly balanced around cooperative squads; alone, the difficulty spikes are blunt instruments rather than surgical challenges, which is either a feature or a flaw depending on your patience. The strategic layer deserves credit for existing, but it is thin. Research trees, base decisions, and mission prioritization add a pleasant rhythm between combat drops, but the decisions rarely feel like they carry the weight of, say, a full 4X framework. It functions more as a pacing mechanism than a deep secondary system. Writing and worldbuilding are present but workmanlike - do not show up expecting lore you will want to re-read. The narrative is backdrop, not foreground, and the game knows it. What story exists is functional enough to justify the setting without embarrassing itself. The Mixed Steam rating tells an honest story. Performance issues have been reported at launch and in patches since. AI behavior in solo play can be erratic, and the difficulty tuning in the campaign shifts unevenly between maps that feel balanced and maps that feel like the designer left for lunch mid-tweak. Co-op with a coordinated group smooths most of these edges considerably - the communication overhead of eight marines on a collapsing objective is legitimately exciting when it works. When it does not work, it is loud chaos with no narrative reward waiting on the other side. If you are an RPG player who leans toward systems and build tinkering over story and wants a co-op framework to plug those interests into, Red Solstice 2 offers a reasonable chassis. If you want character writing, reactive choices, or a world that breathes, this is not that game. It is a competent, occasionally exciting tactical co-op RPG that peaks in an eight-person session and valleys hard in solo. Monika, Scout Team
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Game Info
- Developer
- Ironward
- Publisher
- 505 Games
- Release Date
- Jun 17, 2021