
RE:CALL
A puzzle game built entirely around rewriting your memories to solve environmental riddles, clever concept that mostly delivers, but the execution is spotty enough to feel like a proof-of-concept rather than a finished product.
GamerScout Verdict
Worth a few hours if you're drawn to experimental puzzle design, but don't expect sustained depth.
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About RE:CALL
I've seen memory-manipulation puzzlers before, but RE:CALL commits hard to the gimmick: you alter what you remember seeing in a room, and the present environment shifts to match. Early puzzles nail this, backtracking to re-examine a scene feels like genuine problem-solving. The art style is clean and the controller support works well. Problem is, the concept's novelty wears thin faster than the game's pacing can support. Later levels either repeat the same trick or introduce logic that feels arbitrary rather than satisfying. There's no difficulty curve, just plateaus and sudden spikes. It's the kind of game that makes you respect the designer's vision while wishing they'd refined it further. RE:CALL is best for players who prize experimental puzzle design over polish. If you like games that prioritize a single fresh idea, it's worth an afternoon. Don't expect depth beyond the core mechanic.

Catch-all
Tags
System Requirements
Minimum
- OS
- Windows Vista/7/8/8.1/10 x86 or x64
- Memory
- 4 GB RAM MB RAM
- DirectX
- Version 10
- Graphics
- DirectX10-compliant card with minimum 512 MB RAM
- Processor
- 2 Ghz
- Sound Card
- Any
Recommended
- OS
- Windows Vista/7/8/8.1/10 x86 or x64
- DirectX
- Version 10
- Graphics
- DirectX10-compliant card with minimum 512 MB RAM
- Processor
- 2 Ghz
- Sound Card
- Any
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Game Info
- Developer
- maitan69
- Publisher
- Whitethorn Games
- Release Date
- Jan 17, 2023
