Compare Ratten Reich prices across 50+ stores and find the best deal. Developed by METALLADLERSTUDIO. Published by METALLADLERSTUDIO. Released on 7/15/2025. Available on PC. Genres: Indie, Strategy.

Gorgeous dieselpunk art direction wrapped around a painfully unfinished RTS - Ratten Reich has the concept to be something special, but the execution currently works against it at every turn.

I want to like Ratten Reich more than the evidence allows me to. The premise alone is the kind of thing strategy fans spend years wishing someone would build: four asymmetric animal factions - the rat empire (RR), the mouse alliance (FMR), the lizard forces (ERS), and the monitor lizard faction (RD) - fighting a dieselpunk World War across marshlands, fortified military bases, and desert dunes, with steam tanks, armored cars, and faction-specific infantry arsenals. The ArtStation work from METALLADLERSTUDIO is legitimately striking. Light aircraft for the rat empire, armored cars with steampunk plating, submachine guns modeled per faction. On paper, this is a Company of Heroes-style tactical RTS with a visual identity that nothing else on the market shares. The mechanical ambition is real too. Unit cards carry battlefield data so you can make informed decisions mid-combat. Destructible environments mean fortified positions can be dismantled rather than simply flanked. Traps, rally points, and bullet tracers for visual tracking all suggest a developer who studied the genre carefully. Random events are supposed to keep replays from feeling identical, and 16 Steam achievements attempt to reward different play approaches - the Turtle and Spender achievements alone hint at multiple viable strategic philosophies. Customizable hotkeys round out a control scheme that at least respects that RTS players have preferences. Here is where the spreadsheet turns ugly. Steam's player community has settled at roughly 43% positive reviews across nearly 600 ratings - that is a "Mixed" verdict by any measure, and the complaints are not cosmetic. Pathfinding is the central wound: units lose their way with enough frequency to undermine every tactical system built on top of it. Cover mechanics are inconsistent, with part of a squad taking position while the rest stand exposed. The AI has been flagged repeatedly for getting stuck on terrain. Mission count has drawn sustained criticism - what the store frames as campaigns resolves to a small number of missions, which is a thin content offering for a full release. The community has also raised concerns about whether post-launch development momentum matches the roadmap that was presented. For strategy players who need to know where this sits in the genre: Ratten Reich is not a grand-strategy title with resource chains and tech trees. It is a real-time tactics game, closer in spirit to Men of War or the tactical layer of Company of Heroes, without the production polish of either. The faction differentiation in unit design is genuine and worth acknowledging - each army has a distinct visual and weapon vocabulary - but the AI quality, pathfinding reliability, and content volume that define replayability in this genre are all currently below the bar that competing titles set years ago. The included comic book is a nice worldbuilding touch and the environments across the three continents show real craft, but atmosphere does not patch broken pathfinding. Who should still look at this? Collectors of unusual RTS settings who can tolerate rough edges, and players who explicitly want to support a small indie studio iterating in public. The world METALLADLERSTUDIO has built is original enough that it deserves a better-executing game underneath it. At its current state, patience is the prerequisite - not enthusiasm. Diego, Scout Team

Ratten Reich
IndieStrategy

Ratten Reich

Jul 15, 2025METALLADLERSTUDIO
GamerScout Says

Gorgeous dieselpunk art direction wrapped around a painfully unfinished RTS - Ratten Reich has the concept to be something special, but the execution currently works against it at every turn.

PC
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About Ratten Reich

I want to like Ratten Reich more than the evidence allows me to. The premise alone is the kind of thing strategy fans spend years wishing someone would build: four asymmetric animal factions - the rat empire (RR), the mouse alliance (FMR), the lizard forces (ERS), and the monitor lizard faction (RD) - fighting a dieselpunk World War across marshlands, fortified military bases, and desert dunes, with steam tanks, armored cars, and faction-specific infantry arsenals. The ArtStation work from METALLADLERSTUDIO is legitimately striking. Light aircraft for the rat empire, armored cars with steampunk plating, submachine guns modeled per faction. On paper, this is a Company of Heroes-style tactical RTS with a visual identity that nothing else on the market shares. The mechanical ambition is real too. Unit cards carry battlefield data so you can make informed decisions mid-combat. Destructible environments mean fortified positions can be dismantled rather than simply flanked. Traps, rally points, and bullet tracers for visual tracking all suggest a developer who studied the genre carefully. Random events are supposed to keep replays from feeling identical, and 16 Steam achievements attempt to reward different play approaches - the Turtle and Spender achievements alone hint at multiple viable strategic philosophies. Customizable hotkeys round out a control scheme that at least respects that RTS players have preferences. Here is where the spreadsheet turns ugly. Steam's player community has settled at roughly 43% positive reviews across nearly 600 ratings - that is a "Mixed" verdict by any measure, and the complaints are not cosmetic. Pathfinding is the central wound: units lose their way with enough frequency to undermine every tactical system built on top of it. Cover mechanics are inconsistent, with part of a squad taking position while the rest stand exposed. The AI has been flagged repeatedly for getting stuck on terrain. Mission count has drawn sustained criticism - what the store frames as campaigns resolves to a small number of missions, which is a thin content offering for a full release. The community has also raised concerns about whether post-launch development momentum matches the roadmap that was presented. For strategy players who need to know where this sits in the genre: Ratten Reich is not a grand-strategy title with resource chains and tech trees. It is a real-time tactics game, closer in spirit to Men of War or the tactical layer of Company of Heroes, without the production polish of either. The faction differentiation in unit design is genuine and worth acknowledging - each army has a distinct visual and weapon vocabulary - but the AI quality, pathfinding reliability, and content volume that define replayability in this genre are all currently below the bar that competing titles set years ago. The included comic book is a nice worldbuilding touch and the environments across the three continents show real craft, but atmosphere does not patch broken pathfinding. Who should still look at this? Collectors of unusual RTS settings who can tolerate rough edges, and players who explicitly want to support a small indie studio iterating in public. The world METALLADLERSTUDIO has built is original enough that it deserves a better-executing game underneath it. At its current state, patience is the prerequisite - not enthusiasm. Diego, Scout Team

Tags

singleplayerachievementstier:indieReal-Time TacticsDieselpunkAsymmetric FactionsDestructible EnvironmentsAnthropomorphicMission-BasedRough LaunchVehicle Customization

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 8.1, Windows 10 (64-bit versions only)
Memory
8 GB RAM
DirectX
Version 9.0c
Storage
8 GB available space
Graphics
NVIDIA GeForce GTX 1060 or AMD R9 270 (2GB VRAM with Shader Model 5.0 or better)
Processor
Intel Core i5-2400 @ 3.1 GHz or AMD FX-6300 @ 3.5 GHz or equivalent

Recommended

OS
Windows 8.1, Windows 10 (64-bit versions only)
Memory
8 GB RAM
DirectX
Version 12
Storage
8 GB available space
Graphics
GTX 1660 Super or Radeon RX 590
Processor
Intel Core i7-4790 or AMD Ryzen 3 3200G
Additional Notes
SSD recommended

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Game Info

Developer
METALLADLERSTUDIO
Publisher
METALLADLERSTUDIO
Release Date
Jul 15, 2025

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What platforms is Ratten Reich available on?

Ratten Reich is available on PC.

When was Ratten Reich released?

Ratten Reich was released on 15 July 2025.

Who developed Ratten Reich?

Ratten Reich was developed by METALLADLERSTUDIO.