
Ratten Reich
Gorgeous dieselpunk art direction wrapped around a painfully unfinished RTS - Ratten Reich has the concept to be something special, but the execution currently works against it at every turn.
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Screenshots & Media

About Ratten Reich
I want to like Ratten Reich more than the evidence allows me to. The premise alone is the kind of thing strategy fans spend years wishing someone would build: four asymmetric animal factions - the rat empire (RR), the mouse alliance (FMR), the lizard forces (ERS), and the monitor lizard faction (RD) - fighting a dieselpunk World War across marshlands, fortified military bases, and desert dunes, with steam tanks, armored cars, and faction-specific infantry arsenals. The ArtStation work from METALLADLERSTUDIO is legitimately striking. Light aircraft for the rat empire, armored cars with steampunk plating, submachine guns modeled per faction. On paper, this is a Company of Heroes-style tactical RTS with a visual identity that nothing else on the market shares. The mechanical ambition is real too. Unit cards carry battlefield data so you can make informed decisions mid-combat. Destructible environments mean fortified positions can be dismantled rather than simply flanked. Traps, rally points, and bullet tracers for visual tracking all suggest a developer who studied the genre carefully. Random events are supposed to keep replays from feeling identical, and 16 Steam achievements attempt to reward different play approaches - the Turtle and Spender achievements alone hint at multiple viable strategic philosophies. Customizable hotkeys round out a control scheme that at least respects that RTS players have preferences. Here is where the spreadsheet turns ugly. Steam's player community has settled at roughly 43% positive reviews across nearly 600 ratings - that is a "Mixed" verdict by any measure, and the complaints are not cosmetic. Pathfinding is the central wound: units lose their way with enough frequency to undermine every tactical system built on top of it. Cover mechanics are inconsistent, with part of a squad taking position while the rest stand exposed. The AI has been flagged repeatedly for getting stuck on terrain. Mission count has drawn sustained criticism - what the store frames as campaigns resolves to a small number of missions, which is a thin content offering for a full release. The community has also raised concerns about whether post-launch development momentum matches the roadmap that was presented. For strategy players who need to know where this sits in the genre: Ratten Reich is not a grand-strategy title with resource chains and tech trees. It is a real-time tactics game, closer in spirit to Men of War or the tactical layer of Company of Heroes, without the production polish of either. The faction differentiation in unit design is genuine and worth acknowledging - each army has a distinct visual and weapon vocabulary - but the AI quality, pathfinding reliability, and content volume that define replayability in this genre are all currently below the bar that competing titles set years ago. The included comic book is a nice worldbuilding touch and the environments across the three continents show real craft, but atmosphere does not patch broken pathfinding. Who should still look at this? Collectors of unusual RTS settings who can tolerate rough edges, and players who explicitly want to support a small indie studio iterating in public. The world METALLADLERSTUDIO has built is original enough that it deserves a better-executing game underneath it. At its current state, patience is the prerequisite - not enthusiasm. Diego, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Playable.
System Requirements
Minimum
- OS
- Windows 8.1, Windows 10 (64-bit versions only)
- Memory
- 8 GB RAM
- DirectX
- Version 9.0c
- Storage
- 8 GB available space
- Graphics
- NVIDIA GeForce GTX 1060 or AMD R9 270 (2GB VRAM with Shader Model 5.0 or better)
- Processor
- Intel Core i5-2400 @ 3.1 GHz or AMD FX-6300 @ 3.5 GHz or equivalent
Recommended
- OS
- Windows 8.1, Windows 10 (64-bit versions only)
- Memory
- 8 GB RAM
- DirectX
- Version 12
- Storage
- 8 GB available space
- Graphics
- GTX 1660 Super or Radeon RX 590
- Processor
- Intel Core i7-4790 or AMD Ryzen 3 3200G
- Additional Notes
- SSD recommended
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- METALLADLERSTUDIO
- Publisher
- METALLADLERSTUDIO
- Release Date
- Jul 15, 2025