
Random Access Murder
A robot-versus-robot arena shooter where your memory pool is your health bar, and corpse-stacking is your only strategy. Niche and janky, but the concept has teeth.
GamerScout Verdict
Only for players willing to hunt down active servers for a clever-but-rough memory-based deathmatch.
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About Random Access Murder
I went in expecting a gimmick and found something genuinely weird. Random Access Murder strips multiplayer shooters to their core: you, enemy robots, and a shared memory limit that shrinks as you accumulate corpses. Run out of RAM and you're done. The asymmetry is clever, every kill is a victory lap that slowly poisons the arena. It rewards positioning and restraint over twitch reflexes. But here's the catch: the execution feels unpolished even for 2016. Netcode hiccups, unbalanced weapon spawns, and a playerbase that evaporated years ago mean you're fighting server ghosts. If you catch a live match, the core loop is satisfying. Solo, it's a shell. The 23% Steam rating isn't unfair, but it's harsher than the idea deserves.

Indie & narrative
Tags
System Requirements
Minimum
- Memory
- 2 GB RAM
- DirectX
- Version 9.0c
- Network
- Broadband Internet connection
- Storage
- 500 MB available space
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Reviews & Ratings
Game Info
- Developer
- Team Murder
- Publisher
- Team Murder
- Release Date
- Aug 5, 2016
