Compare Quake 4 prices across trusted key stores and find the best deal. Developed by RavenSoft, id Software. Published by Bethesda Softworks. Released on 8/4/2011. Available on PC. Genres: Action. Metacritic score: 81/100.

If corridor shooters built around a satisfying Strogg-slaughter loop sound like your weekend, Quake 4 delivers, just don't come expecting the arena-speed chaos of its predecessors.

I've always had a soft spot for mid-2000s military shooters that didn't try to be clever about it, and Quake 4 is almost aggressively honest about what it is: a linear, squad-assisted FPS built on the id Tech 4 engine (the same one powering Doom 3), sending you through corridors of alien war machines as Matthew Kane, a grunt in Rhino Squad. It continues the story directly from Quake II, and if you never played that one, you might feel like you've walked into the third act of someone else's movie. For returning fans, though, there's a real pull in fighting Strogg enemies that feel lifted and updated from that earlier game. The campaign's biggest swing is the Stroggification sequence midway through. Kane gets captured and partially converted into the enemy he's been fighting, and the game uses this to shift your stats: increased max health and armor, faster movement post-conversion, and access to Stroyent Health Stations that only the Strogg-modified can use. It's a genuinely interesting mechanic on paper. In practice, the story doesn't lean into the tension enough, Kane remains the obligatory marine savior without much personality, and the transformation feels like a stat buff more than a narrative pivot. The squad AI does pull some weight, though. Medic and Tech Marines restore your health and armor mid-mission, and friendly units contribute real firepower rather than just running into walls. Where Quake 4 stumbles is pacing. The first half of the campaign moves slower than anyone familiar with the series will expect. Environments are dark, corridors are repetitive, and the enemy variety thins out fast. Vehicle sections, tank rides and mechanized walker sequences across the Strogg homeworld's more open terrain, break things up on paper, but opinions in the community are split: some see them as welcome palette cleansers, others find they drag the momentum down further. The weapon arsenal is solid (railgun, rocket launcher, nailgun, the classics are all here), but the combat loop can feel like attrition rather than flow, especially on higher difficulties where enemies soak damage and hit hard in return. Multiplayer is a mixed legacy. Modes include Deathmatch, Team Deathmatch, Tourney, Capture the Flag, Arena CTF, and DeadZone, with movement tricks like strafe-jumping, rocket-jumping, crouch-sliding, and ramp-jumping giving it a skill ceiling that briefly made it the competitive scene's focus before Quake Live pulled the crowd away. The physics engine adds a wrinkle: you can fire weapons through teleporters and bounce grenades off jump pads, which adds some tactical texture. Today, finding live servers requires hunting community hubs rather than relying on the native browser, expect sparse lobbies, not a thriving scene. For single-player completionists who want a meaty, polished-if-formulaic FPS from the mid-2000s golden era, Quake 4 holds up better than its reputation suggests. For anyone buying primarily for online play, manage expectations hard: this is a game you revisit with friends or in solo, not one with a breathing matchmaking ecosystem. It's a game that does one thing, bombastic corridor shooting with decent squad support, exceptionally well, even if it never quite figures out what to do with its own best idea. Alex, Scout Team

Quake 4

Quake 4

Aug 4, 2011RavenSoft, id SoftwareBethesda Softworks
GamerScout Says

If corridor shooters built around a satisfying Strogg-slaughter loop sound like your weekend, Quake 4 delivers, just don't come expecting the arena-speed chaos of its predecessors.

PC
Best Price Available
€6.98
at Eneba
Lowest tracked: €2.99
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GamerScout Verdict

Best for solo FPS fans wanting a meaty Quake II follow-up, multiplayer is a ghost town, so buy it for the campaign.

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EnebaBest price
StandardGlobalSteam KeyKey
€6.98
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€13.39-11%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€14.99
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€2.9923 Aug 2026
Current best
€6.98
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€2.51€4.16€5.81€7.4623 Aug27 Aug31 Aug3 Sept7 Sept
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Screenshots & Media

About Quake 4

I've always had a soft spot for mid-2000s military shooters that didn't try to be clever about it, and Quake 4 is almost aggressively honest about what it is: a linear, squad-assisted FPS built on the id Tech 4 engine (the same one powering Doom 3), sending you through corridors of alien war machines as Matthew Kane, a grunt in Rhino Squad. It continues the story directly from Quake II, and if you never played that one, you might feel like you've walked into the third act of someone else's movie. For returning fans, though, there's a real pull in fighting Strogg enemies that feel lifted and updated from that earlier game. The campaign's biggest swing is the Stroggification sequence midway through. Kane gets captured and partially converted into the enemy he's been fighting, and the game uses this to shift your stats: increased max health and armor, faster movement post-conversion, and access to Stroyent Health Stations that only the Strogg-modified can use. It's a genuinely interesting mechanic on paper. In practice, the story doesn't lean into the tension enough, Kane remains the obligatory marine savior without much personality, and the transformation feels like a stat buff more than a narrative pivot. The squad AI does pull some weight, though. Medic and Tech Marines restore your health and armor mid-mission, and friendly units contribute real firepower rather than just running into walls. Where Quake 4 stumbles is pacing. The first half of the campaign moves slower than anyone familiar with the series will expect. Environments are dark, corridors are repetitive, and the enemy variety thins out fast. Vehicle sections, tank rides and mechanized walker sequences across the Strogg homeworld's more open terrain, break things up on paper, but opinions in the community are split: some see them as welcome palette cleansers, others find they drag the momentum down further. The weapon arsenal is solid (railgun, rocket launcher, nailgun, the classics are all here), but the combat loop can feel like attrition rather than flow, especially on higher difficulties where enemies soak damage and hit hard in return. Multiplayer is a mixed legacy. Modes include Deathmatch, Team Deathmatch, Tourney, Capture the Flag, Arena CTF, and DeadZone, with movement tricks like strafe-jumping, rocket-jumping, crouch-sliding, and ramp-jumping giving it a skill ceiling that briefly made it the competitive scene's focus before Quake Live pulled the crowd away. The physics engine adds a wrinkle: you can fire weapons through teleporters and bounce grenades off jump pads, which adds some tactical texture. Today, finding live servers requires hunting community hubs rather than relying on the native browser, expect sparse lobbies, not a thriving scene. For single-player completionists who want a meaty, polished-if-formulaic FPS from the mid-2000s golden era, Quake 4 holds up better than its reputation suggests. For anyone buying primarily for online play, manage expectations hard: this is a game you revisit with friends or in solo, not one with a breathing matchmaking ecosystem. It's a game that does one thing, bombastic corridor shooting with decent squad support, exceptionally well, even if it never quite figures out what to do with its own best idea.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedCorridor ShooterSquad AIStrogg LoreStrafe-JumpingArena Deathmatchid Tech 4Vehicle SectionsSci-Fi MilitaryMid-2000s Classic

System Requirements

Minimum

Processor
Intel® Pentium® 4 2.0 GHz or AMD® Athlon® XP 2000+ processor or higher
Memory
512MB RAM Hard Disk Space: 2.8GB of uncompressed free hard disk space (plus 400MB for Windows® s…

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Reviews & Ratings

Metacritic
81
Steam
88%(3,952)

Game Info

Developer
RavenSoft, id Software
Publisher
Bethesda Softworks
Release Date
Aug 4, 2011

Features

Single-playerMultiplayerSteam CloudFamily Sharing

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Frequently asked questions about Quake 4

How much does Quake 4 cost?

As of 7 September 2026, the cheapest in-stock offer for Quake 4 is €6.98 at Eneba, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Quake 4 cheapest?

The lowest in-stock price we track for Quake 4 is €6.98 at Eneba (7 September 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Quake 4 available on?

Quake 4 is available on PC.

When was Quake 4 released?

Quake 4 was released on 4 August 2011.

Who developed Quake 4?

Quake 4 was developed by RavenSoft, id Software and published by Bethesda Softworks.

Is Quake 4 worth buying?

Quake 4 holds a Metacritic score of 81/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.