Compare Project Wingman prices across 50+ stores and find the best deal. Developed by Sector D2. Published by Humble Games, Sector D2. Released on 12/1/2020. Available on PC, Xbox. Genres: Action, Indie, Simulation. Metacritic score: 75/100.

Project Wingman is a high-octane arcade flight shooter that earns its 94% Steam rating through tight dogfighting, a surprisingly gripping story, and missions that actually vary.

Project Wingman is an arcade-style flight action game developed by Sector D2, set in an alternate-history scorched Earth where you climb into advanced fighter jets and work your way up from competent pilot to feared ace. If you have ever bounced off Ace Combat and wished for something leaner and more focused, this is almost certainly the game you are looking for. It sits in a specific niche: not a simulation (no HOTAS required, no fuel management), not a mindless rail shooter, but a skill-expressive action game where knowing your aircraft's speed envelope and weapons loadout actually matters. The mission variety is the first thing worth calling out because it does real work here. You will run intercept sorties against enemy fighter screens, suppress ground-based air defenses with anti-radiation missiles, escort bombers through corridor gauntlets, and face capital-ship-scale aerial fortresses that function almost like boss encounters. Each of these modes asks something different of you mechanically. The ground assault missions in particular reward players who understand standoff range and weapon selection, because flying into close-range triple-A fire without a plan ends badly and quickly. The loadout screen before each mission is not decorative; it is a decision point, and the game respects you enough to let a bad choice punish you. The aircraft roster spans a range of real-world-inspired jets, each with different handling profiles, speed caps, and hardpoint configurations. Mastery of a single airframe opens up build experimentation: do you go heavy on air-to-air missiles and dominate the dogfight phase, or mix in bombs and rockets to stay relevant across the full sortie? The special weapons system, borrowed from Ace Combat's DNA, gives every plane a signature ability that creates genuine loadout identity. None of this is as deep as a full mil-sim, but compared to most indie action games, the decision space is real. Where the game shows its budget is in AI behavior and presentation consistency. Enemy pilots are aggressive and occasionally pull off flanking maneuvers that feel threatening, but they rarely adapt to your tactics across a mission in any sophisticated way. The story, told through radio chatter and briefing text, is better than it has any right to be for an indie title, but it also assumes you are already emotionally invested in its fictional geopolitics, which takes a few missions to earn. The Conquest mode, a separate roguelite-adjacent meta-layer, adds substantial replay value and is worth exploring once you have finished the campaign, though its difficulty curve can feel abrupt if you have not internalized the core mechanics yet. For anyone coming from a strategy or sim background who wants something that rewards preparation and aircraft mastery without demanding 200 hours of learning, Project Wingman is a clean entry point into the genre. The tutorial is light, but the game's difficulty settings are honest, and nothing in the early missions locks you out if you are still learning to manage your energy state in a turn. The 94% Steam rating from over 21,000 reviews is not noise. The community is active, and mod support on PC extends the content lifespan meaningfully. Diego, Scout Team

Project Wingman
ActionIndieSimulation

Project Wingman

Dec 1, 2020Sector D2Humble Games, Sector D2
GamerScout Says

Project Wingman is a high-octane arcade flight shooter that earns its 94% Steam rating through tight dogfighting, a surprisingly gripping story, and missions that actually vary.

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About Project Wingman

Project Wingman is an arcade-style flight action game developed by Sector D2, set in an alternate-history scorched Earth where you climb into advanced fighter jets and work your way up from competent pilot to feared ace. If you have ever bounced off Ace Combat and wished for something leaner and more focused, this is almost certainly the game you are looking for. It sits in a specific niche: not a simulation (no HOTAS required, no fuel management), not a mindless rail shooter, but a skill-expressive action game where knowing your aircraft's speed envelope and weapons loadout actually matters. The mission variety is the first thing worth calling out because it does real work here. You will run intercept sorties against enemy fighter screens, suppress ground-based air defenses with anti-radiation missiles, escort bombers through corridor gauntlets, and face capital-ship-scale aerial fortresses that function almost like boss encounters. Each of these modes asks something different of you mechanically. The ground assault missions in particular reward players who understand standoff range and weapon selection, because flying into close-range triple-A fire without a plan ends badly and quickly. The loadout screen before each mission is not decorative; it is a decision point, and the game respects you enough to let a bad choice punish you. The aircraft roster spans a range of real-world-inspired jets, each with different handling profiles, speed caps, and hardpoint configurations. Mastery of a single airframe opens up build experimentation: do you go heavy on air-to-air missiles and dominate the dogfight phase, or mix in bombs and rockets to stay relevant across the full sortie? The special weapons system, borrowed from Ace Combat's DNA, gives every plane a signature ability that creates genuine loadout identity. None of this is as deep as a full mil-sim, but compared to most indie action games, the decision space is real. Where the game shows its budget is in AI behavior and presentation consistency. Enemy pilots are aggressive and occasionally pull off flanking maneuvers that feel threatening, but they rarely adapt to your tactics across a mission in any sophisticated way. The story, told through radio chatter and briefing text, is better than it has any right to be for an indie title, but it also assumes you are already emotionally invested in its fictional geopolitics, which takes a few missions to earn. The Conquest mode, a separate roguelite-adjacent meta-layer, adds substantial replay value and is worth exploring once you have finished the campaign, though its difficulty curve can feel abrupt if you have not internalized the core mechanics yet. For anyone coming from a strategy or sim background who wants something that rewards preparation and aircraft mastery without demanding 200 hours of learning, Project Wingman is a clean entry point into the genre. The tutorial is light, but the game's difficulty settings are honest, and nothing in the early missions locks you out if you are still learning to manage your energy state in a turn. The 94% Steam rating from over 21,000 reviews is not noise. The community is active, and mod support on PC extends the content lifespan meaningfully. Diego, Scout Team

Tags

steamArcade FlightDogfightingLoadout CustomizationBoss EncountersRoguelite Meta-LayerAlternate HistoryIndie SimSingle-Player Campaign

System Requirements

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Reviews & Ratings

Metacritic
75
Steam
94%(21,482)

Game Info

Developer
Sector D2
Publisher
Humble Games, Sector D2
Release Date
Dec 1, 2020

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