Compare Project CARS 2 prices across trusted key stores and find the best deal. Developed by Slightly Mad Studios. Published by BANDAI NAMCO Entertainment. Released on 9/21/2017. Available on PC, Xbox. Genres: Racing. Metacritic score: 84/100.

Wheel owners, this is your sandbox. Project CARS 2 packs 180-plus cars, 60 circuits, rallycross, IndyCar, ovals, and live weather into one relentless sim - controller players, read the caveats first.

I'll be straight with you: the first thing I did before even touching a race was dig through the settings menu for twenty minutes, and that alone tells you exactly what kind of game this is. Project CARS 2 is a capital-S sim racer built for people who already know what an anti-roll bar does, and it rewards that knowledge generously. Released in September 2017 by Slightly Mad Studios, it landed with an 84 on Metacritic and remains the series high point, partly because Project CARS 3 swung hard toward arcade territory and alienated the core crowd. The content breadth here is genuinely staggering. Around 180 licensed cars span road machines like the McLaren 720S and Ford GT all the way to LMP1 hybrids, open-wheel Formula Rookie cars, rallycross machinery, and IndyCar hardware. Tracks number 60 unique circuits with over 140 layout variations, covering everything from Spa-Francorchamps and the Nordschleife to Fuji Speedway, Long Beach, and dedicated rallycross venues like Lydden Hill and the Dirtfish track. Career mode alone runs 29 motorsport types across six tiers and five disciplines - open-wheel, GT, prototypes, rallycross, and touring cars - with marquee events including the 24 Hours of Le Mans and the Indy 500. The Custom Race builder lets you assemble virtually any combination of cars, circuits, and conditions before you even start a career, which is where the toybox magic really kicks in. Set it to rain on one side of Silverstone and stay dry on the other, because the LiveTrack 3.0 system models exactly that kind of localized, evolving track surface. Now, the hardware talk, because it matters a lot here. On a quality racing wheel with force feedback, this game genuinely competes with anything on the market. The physics model uses a proprietary tire simulation running at up to 200hz, and with assists stripped away you will feel every kerb, every tire temperature change, every shift in grip as weather rolls through. It is absorbing in a way that few racing games manage. On a gamepad, the picture is murkier. Controller support improved over the first game, but multiple reviewers and community voices consistently flag that certain cars feel disconnected and that spinning out without warning remains a real frustration without stability control engaged. My honest advice: leave ABS and traction control on at first, work your way up from slower machinery, and resist the temptation to throw yourself into a Formula car on lap one. The AI is the other known rough edge. Difficulty can swing wildly between series, and some players have reported grinding a single race for hours at default settings only to lap the field easily in the next event. Post-launch patches helped, but the inconsistency never fully went away. The driving line assist also has reliability issues on certain circuits. For the online crowd, multiplayer supports up to 32 players with a dedicated Online Championships mode, though the servers have thinned over the years given the game was delisted from digital storefronts in September 2022 when car and track licenses expired. If you own a copy, you can still play it fine - but new digital purchases are no longer straightforward, so factor that into your decision right now. For the Saturday-night crew asking "is this fun for a group session" - honestly, it depends on the group. Solo sim fans with a wheel will lose entire weekends to the Custom Race builder. Casual players who just want to jump in and feel fast should look at something more forgiving. There is no split-screen mode to speak of, so couch co-op is off the table. What Project CARS 2 offers instead is one of the deepest solo and online motorsport sandboxes ever put on PC, with a discipline variety that nothing else in the sim space has really matched. Riley, Scout Team

Project CARS 2

Project CARS 2

Sep 21, 2017Slightly Mad StudiosBANDAI NAMCO Entertainment
GamerScout Says

Wheel owners, this is your sandbox. Project CARS 2 packs 180-plus cars, 60 circuits, rallycross, IndyCar, ovals, and live weather into one relentless sim - controller players, read the caveats first.

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About Project CARS 2

I'll be straight with you: the first thing I did before even touching a race was dig through the settings menu for twenty minutes, and that alone tells you exactly what kind of game this is. Project CARS 2 is a capital-S sim racer built for people who already know what an anti-roll bar does, and it rewards that knowledge generously. Released in September 2017 by Slightly Mad Studios, it landed with an 84 on Metacritic and remains the series high point, partly because Project CARS 3 swung hard toward arcade territory and alienated the core crowd. The content breadth here is genuinely staggering. Around 180 licensed cars span road machines like the McLaren 720S and Ford GT all the way to LMP1 hybrids, open-wheel Formula Rookie cars, rallycross machinery, and IndyCar hardware. Tracks number 60 unique circuits with over 140 layout variations, covering everything from Spa-Francorchamps and the Nordschleife to Fuji Speedway, Long Beach, and dedicated rallycross venues like Lydden Hill and the Dirtfish track. Career mode alone runs 29 motorsport types across six tiers and five disciplines - open-wheel, GT, prototypes, rallycross, and touring cars - with marquee events including the 24 Hours of Le Mans and the Indy 500. The Custom Race builder lets you assemble virtually any combination of cars, circuits, and conditions before you even start a career, which is where the toybox magic really kicks in. Set it to rain on one side of Silverstone and stay dry on the other, because the LiveTrack 3.0 system models exactly that kind of localized, evolving track surface. Now, the hardware talk, because it matters a lot here. On a quality racing wheel with force feedback, this game genuinely competes with anything on the market. The physics model uses a proprietary tire simulation running at up to 200hz, and with assists stripped away you will feel every kerb, every tire temperature change, every shift in grip as weather rolls through. It is absorbing in a way that few racing games manage. On a gamepad, the picture is murkier. Controller support improved over the first game, but multiple reviewers and community voices consistently flag that certain cars feel disconnected and that spinning out without warning remains a real frustration without stability control engaged. My honest advice: leave ABS and traction control on at first, work your way up from slower machinery, and resist the temptation to throw yourself into a Formula car on lap one. The AI is the other known rough edge. Difficulty can swing wildly between series, and some players have reported grinding a single race for hours at default settings only to lap the field easily in the next event. Post-launch patches helped, but the inconsistency never fully went away. The driving line assist also has reliability issues on certain circuits. For the online crowd, multiplayer supports up to 32 players with a dedicated Online Championships mode, though the servers have thinned over the years given the game was delisted from digital storefronts in September 2022 when car and track licenses expired. If you own a copy, you can still play it fine - but new digital purchases are no longer straightforward, so factor that into your decision right now. For the Saturday-night crew asking "is this fun for a group session" - honestly, it depends on the group. Solo sim fans with a wheel will lose entire weekends to the Custom Race builder. Casual players who just want to jump in and feel fast should look at something more forgiving. There is no split-screen mode to speak of, so couch co-op is off the table. What Project CARS 2 offers instead is one of the deepest solo and online motorsport sandboxes ever put on PC, with a discipline variety that nothing else in the sim space has really matched.

Riley
Riley · Scout Team

Sports & racing

Tags

singleplayermultiplayerachievementscloud-savesSim RacingForce Feedback WheelDynamic WeatherCareer ModeRallycrossOnline ChampionshipsVR SupportCustom Race BuilderIndyCar

System Requirements

Minimum

Processor
3.5 GHz Intel Core i7 3700, 4.0 GHz AMD FX-8350
Memory
8 GB RAM
Graphics
GTX680 or equivalent
DirectX
Version 11
Network
Broadband Internet connection
Storage
50 GB…

Recommended

OS
Windows 10
Processor
Intel i7 6700k
Memory
16 GB RAM
Graphics
NVidia GTX 1080 or AMD Radeon RX480
DirectX
Version 11
Network
Broadband Internet connection
Storage
50 GB available space Soun…

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Reviews & Ratings

Metacritic
84

Game Info

Developer
Slightly Mad Studios
Publisher
BANDAI NAMCO Entertainment
Release Date
Sep 21, 2017

Game Modes

singleplayer
multiplayer

Languages

Audio (1)
English
Subtitles (12)
EnglishFrenchItalianGermanSpanish - SpainJapanese+6 more

Features

AchievementsCloud Saves

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Frequently asked questions about Project CARS 2

How much does Project CARS 2 cost?

Project CARS 2 pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Project CARS 2 available on?

Project CARS 2 is available on PC, Xbox.

When was Project CARS 2 released?

Project CARS 2 was released on 21 September 2017.

Who developed Project CARS 2?

Project CARS 2 was developed by Slightly Mad Studios and published by BANDAI NAMCO Entertainment.

Is Project CARS 2 worth buying?

Project CARS 2 holds a Metacritic score of 84/100, making it one of the standout Racing titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.