
Pro Gymnast Simulator
If QWOP and Trials HD had a gymnast kid together, this is what you'd get: a brutally honest physics sim that will humble you before it impresses you.
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About Pro Gymnast Simulator
I spent more time than I'd like to admit just trying to swing cleanly off a high bar in Pro Gymnast Simulator, and that friction is exactly the point. This is a 2.5D physics-based acrobatics game built by a solo developer who is himself a lifelong gymnast, and that pedigree shows in every joint and momentum calculation. The left stick maps to your arms, the right stick maps to your legs, and mastering even the basic pump-and-release timing on a horizontal bar takes real patience. It sits in the same lineage as QWOP and Getting Over It, but the structure is closer to Trials HD: short, retry-friendly levels with bronze, silver, and gold medals tied to score targets, time targets, and hidden chalk block pickups. That framing matters. Failure here is a teaching tool, not the punchline. For a solo indie project, the content loop is surprisingly well thought-out. Earned medals gate new level sets and locations, so progression feels earned rather than arbitrary. The tutorial sequence is genuinely step-by-step and reportedly written by the developer himself, which keeps it practical rather than dismissive. The avatar editor goes much deeper than you'd expect, letting you sculpt body proportions and facial features rather than just swapping colour palettes. The built-in level editor is the same toolset used to build all the stock courses, which means the Steam Workshop integration is not cosmetic - you can get genuinely well-crafted community stages that match the base game's quality ceiling. That said, the game is not for everyone, and the player count numbers are honest about that. The active community is small. The physics controls have a real learning cliff rather than a curve, and players who bounce off QWOP-style games inside ten minutes will bounce off this too. Keyboard controls exist but the game is adamant that they are a last resort; you need a controller with two analogue sticks and triggers to get the intended experience. On PC, this is fine. Without one, skip it entirely. Critics who reviewed the console versions noted that the control scheme takes time to click, and that once it does, the game opens up considerably - but the patience requirement is real and non-negotiable. From a depth-of-systems perspective, Pro Gymnast Simulator is narrower than my usual wheelhouse but sharper within its lane than most sports sims at this price point. The physics model is doing genuine work: momentum conservation, tuck timing during aerial flips, and shoulder-vs-hip independence all contribute to a movement vocabulary that rewards deliberate practice. The replay video exporter is a nice touch for anyone who wants to capture a clean dismount without third-party software. The Steam Deck is verified, which matters for couch-style play where a controller is natural rather than optional. Bottom line on who should pick this up: if you have a controller, tolerance for a steep early wall, and appreciation for a solo developer's passion project that takes its subject matter seriously, there is a tighter, more rewarding skill loop here than the genre's meme reputation would suggest. If you are buying it expecting Goat Simulator-style chaos where failure is the comedy, you will be disappointed by how much it actually wants you to get good. Diego, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Verified.
System Requirements
Minimum
- OS
- Windows 7 SP1
- Memory
- 1 GB RAM
- DirectX
- Version 10
- Storage
- 1 GB available space
- Graphics
- shader model 4.0 capable
- Processor
- SSE2 instruction set support
Recommended
- Memory
- 2 GB RAM
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Game Info
- Developer
- Walaber Entertainment LLC
- Publisher
- Walaber Entertainment LLC
- Release Date
- Sep 4, 2020