Compare Prank Call prices across trusted key stores and find the best deal. Developed by Lighthouse Games Studio. Published by Lighthouse Games Studio. Released on 11/5/2020. Available on PC, Mac. Genres: Casual, Indie.

Voice chat PvP with one job: trick a stranger into saying a word before they trick you. Clever concept, ghost-town lobbies are the real enemy here.

I respect the concept more than I trust the product right now, and that tension is basically the whole review. Prank Call drops two players into a live voice-chat match where each person holds a secret word the opponent must be tricked into saying out loud. No guns, no respawns, just conversational manipulation - social engineering as a competitive sport. For a two-person indie studio coming off Xbox 360 roots, that is a genuinely original premise, and the core loop has real teeth when you actually get a match going. The mechanics are straightforward but the skill ceiling is legitimate. You need to build a believable conversation thread that naturally leads your opponent toward saying your target word, all while recognizing when they are steering you somewhere dangerous and steering back. Character customization and leaderboards give the loop some structure, cross-platform multiplayer means PC and mobile players share the same pool, and voice chat is fully integrated rather than bolted on. On paper that is a solid foundation. Here is the problem, and it is not a small one: the player pool is thin. Community threads report sitting through full sessions without a single matchup connecting. SteamSpy median playtime sits at three minutes total, which tells you almost everything about retention. The word list also draws criticism - asymmetric difficulty between target words is a real balance issue, because getting stuck with an obscure or awkward target while your opponent draws something common is just a loss before the conversation starts. The game needs a bigger, better-balanced word bank and it needed it years ago. If you can bring your own opponent - a friend, a Discord contact, anyone willing to coordinate a session - the experience snaps into focus and is genuinely fun in short bursts. Streamers have floated it as content, and that instinct is right; the format is tailor-made for clip moments. Solo queue into public matchmaking in 2025, though, and you are gambling on finding another live human who downloaded this sub-3-dollar game in the same fifteen-minute window you did. That is a gamble you will lose more often than not. The ask is low enough that it is hard to write off entirely, and the cross-platform support is a smart move for keeping whatever audience exists connected. But dead lobbies are a hard wall for any PvP title, and Prank Call has been running into that wall for a while. Fred, Scout Team

Prank Call

Prank Call

Nov 5, 2020Lighthouse Games Studio
GamerScout Says

Voice chat PvP with one job: trick a stranger into saying a word before they trick you. Clever concept, ghost-town lobbies are the real enemy here.

PCMac
Best Price Available
€1.40-53%
at Eneba
Lowest tracked: €1.40
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GamerScout Verdict

Worth the low ask only if you bring a friend - public matchmaking is too sparse to carry this solo.

Compare Prices(4 stores)

EnebaBest price
StandardGlobalSteam KeyKey
€1.40-53%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.47
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.49-50%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.31
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.39
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€1.4017 Aug 2026
Current best
€1.40
Lowest since we started tracking
Keyshops
€1.32€1.40€1.47€1.555 Jun28 Jun22 Jul14 Aug6 Sept
5 Jun — 6 Sept
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Screenshots & Media

About Prank Call

I respect the concept more than I trust the product right now, and that tension is basically the whole review. Prank Call drops two players into a live voice-chat match where each person holds a secret word the opponent must be tricked into saying out loud. No guns, no respawns, just conversational manipulation - social engineering as a competitive sport. For a two-person indie studio coming off Xbox 360 roots, that is a genuinely original premise, and the core loop has real teeth when you actually get a match going. The mechanics are straightforward but the skill ceiling is legitimate. You need to build a believable conversation thread that naturally leads your opponent toward saying your target word, all while recognizing when they are steering you somewhere dangerous and steering back. Character customization and leaderboards give the loop some structure, cross-platform multiplayer means PC and mobile players share the same pool, and voice chat is fully integrated rather than bolted on. On paper that is a solid foundation. Here is the problem, and it is not a small one: the player pool is thin. Community threads report sitting through full sessions without a single matchup connecting. SteamSpy median playtime sits at three minutes total, which tells you almost everything about retention. The word list also draws criticism - asymmetric difficulty between target words is a real balance issue, because getting stuck with an obscure or awkward target while your opponent draws something common is just a loss before the conversation starts. The game needs a bigger, better-balanced word bank and it needed it years ago. If you can bring your own opponent - a friend, a Discord contact, anyone willing to coordinate a session - the experience snaps into focus and is genuinely fun in short bursts. Streamers have floated it as content, and that instinct is right; the format is tailor-made for clip moments. Solo queue into public matchmaking in 2025, though, and you are gambling on finding another live human who downloaded this sub-3-dollar game in the same fifteen-minute window you did. That is a gamble you will lose more often than not. The ask is low enough that it is hard to write off entirely, and the cross-platform support is a smart move for keeping whatever audience exists connected. But dead lobbies are a hard wall for any PvP title, and Prank Call has been running into that wall for a while.

Fred
Fred · Scout Team

Shooters

Tags

multiplayerpvponline-pvpcross-platformachievementstier:sub-5Voice Chat PvPSocial DeductionWord DeceptionLive MatchmakingCross-Platform PvPCharacter CustomizationStreamer-FriendlyMicro-Session

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
GeForce GTX 460 or Radeon HD 7690M XT
Processor
Intel or AMD 2.20 GHz (dual-core)
Sound Card
DirectX®-compatible

Recommended

Requires a 64-bit processor and operating system

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Game Info

Developer
Lighthouse Games Studio
Publisher
Lighthouse Games Studio
Release Date
Nov 5, 2020

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Frequently asked questions about Prank Call

How much does Prank Call cost?

As of 6 September 2026, the cheapest in-stock offer for Prank Call is €1.40 at Eneba, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Prank Call cheapest?

The lowest in-stock price we track for Prank Call is €1.40 at Eneba (6 September 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Prank Call available on?

Prank Call is available on PC, Mac.

When was Prank Call released?

Prank Call was released on 5 November 2020.

Who developed Prank Call?

Prank Call was developed by Lighthouse Games Studio.