Compare Prank Call prices across 50+ stores and find the best deal. Developed by Lighthouse Games Studio. Published by Lighthouse Games Studio. Released on 11/5/2020. Available on PC, Mac. Genres: Casual, Indie.

Voice chat PvP with one job: trick a stranger into saying a word before they trick you. Clever concept, ghost-town lobbies are the real enemy here.

I respect the concept more than I trust the product right now, and that tension is basically the whole review. Prank Call drops two players into a live voice-chat match where each person holds a secret word the opponent must be tricked into saying out loud. No guns, no respawns, just conversational manipulation - social engineering as a competitive sport. For a two-person indie studio coming off Xbox 360 roots, that is a genuinely original premise, and the core loop has real teeth when you actually get a match going. The mechanics are straightforward but the skill ceiling is legitimate. You need to build a believable conversation thread that naturally leads your opponent toward saying your target word, all while recognizing when they are steering you somewhere dangerous and steering back. Character customization and leaderboards give the loop some structure, cross-platform multiplayer means PC and mobile players share the same pool, and voice chat is fully integrated rather than bolted on. On paper that is a solid foundation. Here is the problem, and it is not a small one: the player pool is thin. Community threads report sitting through full sessions without a single matchup connecting. SteamSpy median playtime sits at three minutes total, which tells you almost everything about retention. The word list also draws criticism - asymmetric difficulty between target words is a real balance issue, because getting stuck with an obscure or awkward target while your opponent draws something common is just a loss before the conversation starts. The game needs a bigger, better-balanced word bank and it needed it years ago. If you can bring your own opponent - a friend, a Discord contact, anyone willing to coordinate a session - the experience snaps into focus and is genuinely fun in short bursts. Streamers have floated it as content, and that instinct is right; the format is tailor-made for clip moments. Solo queue into public matchmaking in 2025, though, and you are gambling on finding another live human who downloaded this sub-3-dollar game in the same fifteen-minute window you did. That is a gamble you will lose more often than not. The ask is low enough that it is hard to write off entirely, and the cross-platform support is a smart move for keeping whatever audience exists connected. But dead lobbies are a hard wall for any PvP title, and Prank Call has been running into that wall for a while. Fred, Scout Team

Prank Call
CasualIndie

Prank Call

Nov 5, 2020Lighthouse Games Studio
GamerScout Says

Voice chat PvP with one job: trick a stranger into saying a word before they trick you. Clever concept, ghost-town lobbies are the real enemy here.

PCMac
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Screenshots & Media

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About Prank Call

I respect the concept more than I trust the product right now, and that tension is basically the whole review. Prank Call drops two players into a live voice-chat match where each person holds a secret word the opponent must be tricked into saying out loud. No guns, no respawns, just conversational manipulation - social engineering as a competitive sport. For a two-person indie studio coming off Xbox 360 roots, that is a genuinely original premise, and the core loop has real teeth when you actually get a match going. The mechanics are straightforward but the skill ceiling is legitimate. You need to build a believable conversation thread that naturally leads your opponent toward saying your target word, all while recognizing when they are steering you somewhere dangerous and steering back. Character customization and leaderboards give the loop some structure, cross-platform multiplayer means PC and mobile players share the same pool, and voice chat is fully integrated rather than bolted on. On paper that is a solid foundation. Here is the problem, and it is not a small one: the player pool is thin. Community threads report sitting through full sessions without a single matchup connecting. SteamSpy median playtime sits at three minutes total, which tells you almost everything about retention. The word list also draws criticism - asymmetric difficulty between target words is a real balance issue, because getting stuck with an obscure or awkward target while your opponent draws something common is just a loss before the conversation starts. The game needs a bigger, better-balanced word bank and it needed it years ago. If you can bring your own opponent - a friend, a Discord contact, anyone willing to coordinate a session - the experience snaps into focus and is genuinely fun in short bursts. Streamers have floated it as content, and that instinct is right; the format is tailor-made for clip moments. Solo queue into public matchmaking in 2025, though, and you are gambling on finding another live human who downloaded this sub-3-dollar game in the same fifteen-minute window you did. That is a gamble you will lose more often than not. The ask is low enough that it is hard to write off entirely, and the cross-platform support is a smart move for keeping whatever audience exists connected. But dead lobbies are a hard wall for any PvP title, and Prank Call has been running into that wall for a while. Fred, Scout Team

Tags

multiplayerpvponline-pvpcross-platformachievementstier:sub-5Voice Chat PvPSocial DeductionWord DeceptionLive MatchmakingCross-Platform PvPCharacter CustomizationStreamer-FriendlyMicro-Session

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
GeForce GTX 460 or Radeon HD 7690M XT
Processor
Intel or AMD 2.20 GHz (dual-core)
Sound Card
DirectX®-compatible
Additional Notes
Microphone Required

Reviews & Ratings

No ratings available

Game Info

Developer
Lighthouse Games Studio
Publisher
Lighthouse Games Studio
Release Date
Nov 5, 2020

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