Compare 亦春秋 Power Of Seasons prices across trusted key stores and find the best deal. Developed by 丹橘游戏. Published by Phoenix Game. Released on 6/2/2020. Available on PC. Genres: Action, Adventure, Casual, RPG, Strategy, Early Access.

A Chinese xianxia revenge ARPG still frozen in Early Access after five years, with a combat system that shows real promise but a development track record that should give anyone pause.

My spreadsheet instincts kicked in the moment I read the Early Access status page: last developer update, over five years ago. That single data point shapes every judgment call below. Power of Seasons (亦春秋) is a linear, story-driven action RPG from Shanghai studio Danjiu Games, set in a fictionalized version of China's Spring and Autumn period. The premise is genuinely compelling: a fallen general's orphaned heir, Linggu Cong, claws through a war-shattered land to avenge both family and nation. The lore draws on real Spring and Autumn cultural detail and blended Chinese mythology, which gives the world more texture than a generic fantasy backdrop. On the mechanics side, there is more to unpack than the low budget might suggest. The combat system rotates across four weapon types: dual blades for fast-chain speed attacks, spear for aggressive thrusting combos, a heavy great-sword for punishing counter-play, and a bow for ranged pressure. Each weapon unlocks additional move chains as the protagonist levels, and the developers built two distinctive combat sub-systems on top of that foundation. The Lingshi (spirit-vision) window lets you punish enemy attack openings with a counter burst, and the group combat mode shifts fights into coordinated party skirmishes. Beyond raw fighting, close to ten puzzle varieties are woven through levels, and downtime activities including fishing, herb gathering, and mining feed into crafting systems: alchemy, qi-condensing, rune-forging, and cooking. On paper, that is a respectable layer cake for a small indie team. The problem is that the Early Access build shipped with roughly 80 percent of the main story complete and a promised 25-30 hours of content, but the developer went silent before those final tuning passes ever happened. Community feedback flagged slow town movement speed, stiff vertical jump animations, and audio gaps across the build. Steam sits the overall score at Mixed, around 65 percent positive across roughly 800 reviews, which for a Chinese-language-only title is a community that wanted to like it but kept bumping into rough edges. There is no English localization, so if you cannot read Simplified Chinese, the narrative payoff that drives the whole game evaporates. For players who can read Simplified Chinese and have a soft spot for xianxia fiction, there is a legitimate 20-plus-hour action RPG here with a weapon-swapping combat loop that feels satisfying at its best. Treat it as a preserved Early Access artifact, not a living product. The developer has not signaled any return to active work, and the promised full-version content, new partners, expanded cultivation systems, and rebalanced numbers never arrived. Buying it expecting a polished release is the wrong frame. Buying it as a low-cost xianxia experiment with functional combat and an incomplete but atmospheric story is a more honest proposition, provided your expectations are calibrated to a project that stalled mid-development. Diego, Scout Team

亦春秋 Power Of Seasons

亦春秋 Power Of Seasons

Jun 2, 2020丹橘游戏Phoenix Game
GamerScout Says

A Chinese xianxia revenge ARPG still frozen in Early Access after five years, with a combat system that shows real promise but a development track record that should give anyone pause.

PC
Best Price Available
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GamerScout Verdict

Worth considering only for Simplified Chinese readers who want a low-budget xianxia ARPG and accept it will never leave Early Access.

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About 亦春秋 Power Of Seasons

My spreadsheet instincts kicked in the moment I read the Early Access status page: last developer update, over five years ago. That single data point shapes every judgment call below. Power of Seasons (亦春秋) is a linear, story-driven action RPG from Shanghai studio Danjiu Games, set in a fictionalized version of China's Spring and Autumn period. The premise is genuinely compelling: a fallen general's orphaned heir, Linggu Cong, claws through a war-shattered land to avenge both family and nation. The lore draws on real Spring and Autumn cultural detail and blended Chinese mythology, which gives the world more texture than a generic fantasy backdrop. On the mechanics side, there is more to unpack than the low budget might suggest. The combat system rotates across four weapon types: dual blades for fast-chain speed attacks, spear for aggressive thrusting combos, a heavy great-sword for punishing counter-play, and a bow for ranged pressure. Each weapon unlocks additional move chains as the protagonist levels, and the developers built two distinctive combat sub-systems on top of that foundation. The Lingshi (spirit-vision) window lets you punish enemy attack openings with a counter burst, and the group combat mode shifts fights into coordinated party skirmishes. Beyond raw fighting, close to ten puzzle varieties are woven through levels, and downtime activities including fishing, herb gathering, and mining feed into crafting systems: alchemy, qi-condensing, rune-forging, and cooking. On paper, that is a respectable layer cake for a small indie team. The problem is that the Early Access build shipped with roughly 80 percent of the main story complete and a promised 25-30 hours of content, but the developer went silent before those final tuning passes ever happened. Community feedback flagged slow town movement speed, stiff vertical jump animations, and audio gaps across the build. Steam sits the overall score at Mixed, around 65 percent positive across roughly 800 reviews, which for a Chinese-language-only title is a community that wanted to like it but kept bumping into rough edges. There is no English localization, so if you cannot read Simplified Chinese, the narrative payoff that drives the whole game evaporates. For players who can read Simplified Chinese and have a soft spot for xianxia fiction, there is a legitimate 20-plus-hour action RPG here with a weapon-swapping combat loop that feels satisfying at its best. Treat it as a preserved Early Access artifact, not a living product. The developer has not signaled any return to active work, and the promised full-version content, new partners, expanded cultivation systems, and rebalanced numbers never arrived. Buying it expecting a polished release is the wrong frame. Buying it as a low-cost xianxia experiment with functional combat and an incomplete but atmospheric story is a more honest proposition, provided your expectations are calibrated to a project that stalled mid-development.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayerachievementscloud-savestier:sub-5XianxiaWeapon SwitchingCombo SystemParty CombatPuzzle-Integrated LevelsCultivation MechanicsChinese MythologyAbandoned Early AccessSimplified Chinese OnlyRevenge Narrative

System Requirements

Minimum

OS
win7sp1以上操作系统(不支持32位操作系统)
Memory
8 GB RAM
Storage
26 GB available space
Graphics
NVIDIA GeForce GTX960
Processor
Intel Core I5 4590

Recommended

OS
win7sp1以上操作系统(不支持32位操作系统)
Memory
16 GB RAM
Storage
26 GB available space
Graphics
NVIDIA GeForce GTX1060 6G
Processor
Intel Core I7 6700

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Game Info

Developer
丹橘游戏
Publisher
Phoenix Game
Release Date
Jun 2, 2020

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What platforms is 亦春秋 Power Of Seasons available on?

亦春秋 Power Of Seasons is available on PC.

When was 亦春秋 Power Of Seasons released?

亦春秋 Power Of Seasons was released on 2 June 2020.

Who developed 亦春秋 Power Of Seasons?

亦春秋 Power Of Seasons was developed by 丹橘游戏 and published by Phoenix Game.