
亦春秋 Power Of Seasons
A Chinese xianxia revenge ARPG still frozen in Early Access after five years, with a combat system that shows real promise but a development track record that should give anyone pause.
GamerScout Verdict
Worth considering only for Simplified Chinese readers who want a low-budget xianxia ARPG and accept it will never leave Early Access.
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About 亦春秋 Power Of Seasons
My spreadsheet instincts kicked in the moment I read the Early Access status page: last developer update, over five years ago. That single data point shapes every judgment call below. Power of Seasons (亦春秋) is a linear, story-driven action RPG from Shanghai studio Danjiu Games, set in a fictionalized version of China's Spring and Autumn period. The premise is genuinely compelling: a fallen general's orphaned heir, Linggu Cong, claws through a war-shattered land to avenge both family and nation. The lore draws on real Spring and Autumn cultural detail and blended Chinese mythology, which gives the world more texture than a generic fantasy backdrop. On the mechanics side, there is more to unpack than the low budget might suggest. The combat system rotates across four weapon types: dual blades for fast-chain speed attacks, spear for aggressive thrusting combos, a heavy great-sword for punishing counter-play, and a bow for ranged pressure. Each weapon unlocks additional move chains as the protagonist levels, and the developers built two distinctive combat sub-systems on top of that foundation. The Lingshi (spirit-vision) window lets you punish enemy attack openings with a counter burst, and the group combat mode shifts fights into coordinated party skirmishes. Beyond raw fighting, close to ten puzzle varieties are woven through levels, and downtime activities including fishing, herb gathering, and mining feed into crafting systems: alchemy, qi-condensing, rune-forging, and cooking. On paper, that is a respectable layer cake for a small indie team. The problem is that the Early Access build shipped with roughly 80 percent of the main story complete and a promised 25-30 hours of content, but the developer went silent before those final tuning passes ever happened. Community feedback flagged slow town movement speed, stiff vertical jump animations, and audio gaps across the build. Steam sits the overall score at Mixed, around 65 percent positive across roughly 800 reviews, which for a Chinese-language-only title is a community that wanted to like it but kept bumping into rough edges. There is no English localization, so if you cannot read Simplified Chinese, the narrative payoff that drives the whole game evaporates. For players who can read Simplified Chinese and have a soft spot for xianxia fiction, there is a legitimate 20-plus-hour action RPG here with a weapon-swapping combat loop that feels satisfying at its best. Treat it as a preserved Early Access artifact, not a living product. The developer has not signaled any return to active work, and the promised full-version content, new partners, expanded cultivation systems, and rebalanced numbers never arrived. Buying it expecting a polished release is the wrong frame. Buying it as a low-cost xianxia experiment with functional combat and an incomplete but atmospheric story is a more honest proposition, provided your expectations are calibrated to a project that stalled mid-development.

Strategy & simulation
Tags
System Requirements
Minimum
- OS
- win7sp1以上操作系统(不支持32位操作系统)
- Memory
- 8 GB RAM
- Storage
- 26 GB available space
- Graphics
- NVIDIA GeForce GTX960
- Processor
- Intel Core I5 4590
Recommended
- OS
- win7sp1以上操作系统(不支持32位操作系统)
- Memory
- 16 GB RAM
- Storage
- 26 GB available space
- Graphics
- NVIDIA GeForce GTX1060 6G
- Processor
- Intel Core I7 6700
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Game Info
- Developer
- 丹橘游戏
- Publisher
- Phoenix Game
- Release Date
- Jun 2, 2020
