Compare Postal 3 prices across trusted key stores and find the best deal. Developed by Trashmasters, Zoom Platform. Published by Akella. Released on 2/17/2012. Available on PC. Genres: Action. Metacritic score: 24/100.

One genuinely clever idea (pick Good or Insane at the start of every job) buried under a half-finished shooter. A collector's curiosity, and a terrible first stop for Postal newcomers.

Every mission opens by asking whether I want to play it Good or Insane, and that one prompt does more to shape this game than anything else in it. Pick Good and an objective becomes a nonlethal errand run: taser the troublemakers, move people around, do the job the way a functioning employee would. Pick Insane and the same setup collapses into a shooting gallery. Because the decision is made fresh at the top of each job rather than tracked as a slow-burn morality meter, you keep recommitting, and the two routes actually diverge in objectives and level flow instead of just swapping a cutscene. On paper that is the most interesting structural idea this series has ever had. In practice it is also the clearest evidence of how much got left unfinished, because both halves feel like they needed another year of work. If you only know the franchise by reputation, the setup is simple. The Dude leaves the smoking ruins of Paradise behind and washes up in the neighboring town of Catharsis with his pitbull Champ in tow, taking odd jobs from anyone willing to hire an obvious lunatic. Where the previous game handed you an open town and let you stack errands in whatever order amused you, this one is a linear mission chain, and that trade costs it the exact thing people loved about its predecessor. Moment to moment it is a third-person shooter on the Source engine, with the usual series mix of real weapons and stupid ones, a taser that mostly exists to make the Good path possible, and Champ, who you can send at enemies like a very enthusiastic guided missile. What works is narrower than the pitch, but it is real. Champ is a good idea, and the stretches where the dog does the work instead of a gun feel like they came from someone with a sense of humor rather than a deadline. The Good/Insane split gives the campaign a legitimate reason to be replayed, since the route you skipped is a different set of tasks and not a recolored version of the one you played. And every so often a set piece lands, a scenario or a celebrity cameo that reminds you the whole appeal here was a willingness to attempt the joke nobody else would touch. Isolate those three things and there is a decent game buried in the wreck. The problem is everything holding them together. The shooting is stiff and weightless, enemy AI swings between oblivious and psychic with nothing in the middle, and the technical state is the one part nobody exaggerates: hitching, physics that go off like a firework at random, scripted moments that stall and force a reload. Missions are short and the campaign is over fast, which would be forgivable if the pacing were tight instead of padded with escort and driving segments that add nothing but runtime. It plays less like a finished sequel and more like a late build that got pushed out the door, and the series' original studio spent years afterward publicly refusing to count it as part of the story. The reception matches. Critics buried it on arrival, Steam users sit near an even split, and its availability has been strange enough over the years that tracking down a working copy has been its own small adventure. So who is this actually for. Two groups, honestly. People who play infamous games on purpose, the way you would put on a legendarily bad film with friends, and Postal diehards who want to see the branch of the timeline everyone else pretends never happened. Both are legitimate reasons and I am not going to argue anyone out of them, because there is genuine curiosity value in watching a smart karma system almost work. If you are new to the series, start with Postal 2. That game earned the reputation this one is coasting on, and arriving here first will just leave you confused about why anybody cared in the first place. Alex, Scout Team

Postal 3

Postal 3

Feb 17, 2012Trashmasters, Zoom PlatformAkella
GamerScout Says

One genuinely clever idea (pick Good or Insane at the start of every job) buried under a half-finished shooter. A collector's curiosity, and a terrible first stop for Postal newcomers.

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Lowest tracked: €1.74
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GamerScout Verdict

For infamy collectors and Postal completists only. Newcomers should play Postal 2 and skip this branch of the timeline.

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Price History

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€1.7431 Aug 2026
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About Postal 3

Every mission opens by asking whether I want to play it Good or Insane, and that one prompt does more to shape this game than anything else in it. Pick Good and an objective becomes a nonlethal errand run: taser the troublemakers, move people around, do the job the way a functioning employee would. Pick Insane and the same setup collapses into a shooting gallery. Because the decision is made fresh at the top of each job rather than tracked as a slow-burn morality meter, you keep recommitting, and the two routes actually diverge in objectives and level flow instead of just swapping a cutscene. On paper that is the most interesting structural idea this series has ever had. In practice it is also the clearest evidence of how much got left unfinished, because both halves feel like they needed another year of work. If you only know the franchise by reputation, the setup is simple. The Dude leaves the smoking ruins of Paradise behind and washes up in the neighboring town of Catharsis with his pitbull Champ in tow, taking odd jobs from anyone willing to hire an obvious lunatic. Where the previous game handed you an open town and let you stack errands in whatever order amused you, this one is a linear mission chain, and that trade costs it the exact thing people loved about its predecessor. Moment to moment it is a third-person shooter on the Source engine, with the usual series mix of real weapons and stupid ones, a taser that mostly exists to make the Good path possible, and Champ, who you can send at enemies like a very enthusiastic guided missile. What works is narrower than the pitch, but it is real. Champ is a good idea, and the stretches where the dog does the work instead of a gun feel like they came from someone with a sense of humor rather than a deadline. The Good/Insane split gives the campaign a legitimate reason to be replayed, since the route you skipped is a different set of tasks and not a recolored version of the one you played. And every so often a set piece lands, a scenario or a celebrity cameo that reminds you the whole appeal here was a willingness to attempt the joke nobody else would touch. Isolate those three things and there is a decent game buried in the wreck. The problem is everything holding them together. The shooting is stiff and weightless, enemy AI swings between oblivious and psychic with nothing in the middle, and the technical state is the one part nobody exaggerates: hitching, physics that go off like a firework at random, scripted moments that stall and force a reload. Missions are short and the campaign is over fast, which would be forgivable if the pacing were tight instead of padded with escort and driving segments that add nothing but runtime. It plays less like a finished sequel and more like a late build that got pushed out the door, and the series' original studio spent years afterward publicly refusing to count it as part of the story. The reception matches. Critics buried it on arrival, Steam users sit near an even split, and its availability has been strange enough over the years that tracking down a working copy has been its own small adventure. So who is this actually for. Two groups, honestly. People who play infamous games on purpose, the way you would put on a legendarily bad film with friends, and Postal diehards who want to see the branch of the timeline everyone else pretends never happened. Both are legitimate reasons and I am not going to argue anyone out of them, because there is genuine curiosity value in watching a smart karma system almost work. If you are new to the series, start with Postal 2. That game earned the reputation this one is coasting on, and arriving here first will just leave you confused about why anybody cared in the first place.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedGood/Insane BranchingSource EngineBlack ComedyThird-Person ShooterDog CompanionMission-Based StructureNotoriously BrokenShock HumorCult CuriosityNonlethal Options

System Requirements

Minimum

Processor
3.0 Ghz P4, Dual Core 2.0 (or higher) or AMD64X2 (or higher)
Memory
1GP XP/2GB Vista Hard Disk Space: 13.5 GB Video Card: Video card must 128MB or more and should be a DirectX 9 –compa…

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Reviews & Ratings

Metacritic
24
Steam
47%(6,224)

Game Info

Developer
Trashmasters, Zoom Platform
Publisher
Akella
Release Date
Feb 17, 2012

Features

Single-playerSteam AchievementsFamily Sharing

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Frequently asked questions about Postal 3

How much does Postal 3 cost?

As of 6 September 2026, the cheapest in-stock offer for Postal 3 is €1.74 at Kinguin, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Postal 3 cheapest?

The lowest in-stock price we track for Postal 3 is €1.74 at Kinguin (6 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Postal 3 available on?

Postal 3 is available on PC.

When was Postal 3 released?

Postal 3 was released on 17 February 2012.

Who developed Postal 3?

Postal 3 was developed by Trashmasters, Zoom Platform and published by Akella.

Is Postal 3 worth buying?

Postal 3 holds a Metacritic score of 24/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.